SBZ Sliding Metal Bar - RetroKoH/S1Fixed GitHub Wiki
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The Sliding Metal Bar is an object in Sonic the Hedgehog, appearing in Scrap Brain Zone Acts 1 and 2. It is linked to a switch ID, and if that switch is hit, the bar will move out and stay in place briefly, before retracting.
This was once a subtype of the SBZ Stomper object in Sonic 1, along with SBZ3's Large Sliding Platform.
File: _incObj/7A SBZ Metal Sliding Bar.asm
Changes from Sonic 1
- Word-length obPriority pointer due to the new Priority Manager.
- Word-Length obRespawnAddr added due to the S3K Object Manager.
- This object was once a subtype of Object 6B. It is now its own object.
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| x0 | x1 | x2 | x3 | x4 | x5 | x6 | x7 | x8 | x9 | xA | xB | xC | xD | xE | xF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x | Render | Addr | Addr | Addr | Gfx | Gfx | Map | Map | Map | Map | XPos | XPos | XPos | XPos | YPos | YPos |
| 1x | YPos | YPos | ~ | ~ | ~ | ~ | RespawnAddr | RespawnAddr | ~ | ~ | Priority | Priority | Frame | ~ | ~ | ~ |
| 2x | ~ | ~ | ~ | DispWid | ~ | ~ | ~ | ~ | Subtype | ~ | ~ | ~ | ~ | ~ | ~ | ~ |
| 3x | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ |