Signpost - RetroKoH/S1Fixed GitHub Wiki
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The Signpost is an object in Sonic the Hedgehog, appearing at the end of every first and second Act, marking the end of the level. When first seen, it sports Dr. Eggman's ugly mug, but when Sonic passes it, it will spin for a few times before stopping at his face.
Subtypes
This object has no subtypes.
Object Status Table
| x0 | x1 | x2 | x3 | x4 | x5 | x6 | x7 | x8 | x9 | xA | xB | xC | xD | xE | xF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x | ID | Render | Gfx | Gfx | Map | Map | Map | Map | XPos | XPos | XPos | XPos | YPos | YPos | YPos | YPos |
| 1x | ~ | ~ | VelY | VelY | RespawnAddr | RespawnAddr | ~ | ~ | Priority | Priority | Frame | AniFrame | Anim | PrevAnim | FrameTime | DelayTime |
| 2x | ~ | ~ | ~ | DispWid | Routine | 2ndRout | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ |
| 3x | SpinTime | SpinTime | SparkleTime | SparkleTime | SparkleCount | ~ | StartY | StartY | ~ | ~ | ~ | ~ | ~ | ~ | ~ | PrevFrame |
Code File
Changes from Sonic 1
- Word-length obPriority pointer due to the new Priority Manager.
- Word-Length obRespawnAddr added due to the S3K Object Manager.
- Delete-and-Display bug fixed.
- Its art is loaded dynamically via the UltraDMAQueue.
- Optimized Title Card art loading.
- Faster time/ring bonus calculations.
- BUGFIX: Giant Ring soft-lock fixed.
- BUGFIX: Speed Shoes are removed once signpost is triggered, preventing end-of-level music from being sped up.
- ELECTIVE MOD: Signpost now comes in one of 3 visual styles (Classic, CD, Hybrid).
- ELECTIVE MOD: The background music fades out after it finishes spinning.
- ELECTIVE MOD: It floats in the air when triggered.
- ELECTIVE MOD: Post-spin Control Lock is "fixed".
Sprite Data
- Art: _artunc/Signpost.unc (58 tiles; Uncompressed)
- Sprite Mappings: _maps/Signpost.asm
- DPLC Script: _maps/Signpost - DPLCs.asm
- VRAM Location: ArtTile_Signpost ($680)
- Animation Script: _anim/Signpost.asm NOTE: There are changes to sprite data if using alternate visual styles. They'll be noted later.
Later Game Equivalents
- Obj0D - Sonic 2
- Obj_EndSign - Sonic 3 & Knuckles