Chopper Badnik - RetroKoH/S1Fixed GitHub Wiki
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The Chopper Badnik is an object in Sonic the Hedgehog, appearing in Green Hill Zone. Like (almost) all other badniks in the game, it can be defeated with a single hit, creating an explosion, a points graphic, and spawning an animal in the process. The Chopper appears from underneath bridges, leaping up and gnashing at the air, before falling back down below. An elective mod will be added for more refined jumping, and a mod variable will be added to easily change jump speed.
File: _incObj/2B Chopper.asm
Changes from Sonic 1
- Word-length obPriority pointer due to the new Priority Manager.
- Word-length obRespawnAddr added due to the S3K Object Manager.
This object has no subtypes.
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| 0x | Render | Addr | Addr | Addr | Gfx | Gfx | Map | Map | Map | Map | XPos | XPos | XPos | XPos | YPos | YPos |
| 1x | YPos | YPos | ~ | ~ | ~ | ~ | RespawnAddr | RespawnAddr | ~ | ~ | Priority | Priority | Frame | ~ | ~ | ~ |
| 2x | ~ | ~ | ~ | DispWid | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ |
| 3x | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ |