Chopper Badnik - RetroKoH/S1Fixed GitHub Wiki

<- $2A: SBZ Small Door Object List $2C: Jaws Badnik ->
2B_Chopper

The Chopper Badnik is an object in Sonic the Hedgehog, appearing in Green Hill Zone. Like (almost) all other badniks in the game, it can be defeated with a single hit, creating an explosion, a points graphic, and spawning an animal in the process. The Chopper appears from underneath bridges, leaping up and gnashing at the air, before falling back down below. An elective mod will be added for more refined jumping, and a mod variable will be added to easily change jump speed.

Code

File: _incObj/2B Chopper.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.

Subtypes

This object has no subtypes.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ RespawnAddr RespawnAddr ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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