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Access Map by Usage
Playing Dancing☆Onigiri
Learn how to play
Learn about Dancing☆Onigiri's key types
Type | Corresponding key types |
---|---|
Fingering | 5key / 12key / 14key / 11ikey / 17key / 23key |
Balance | 7key / 9Akey[DoublePlay] / 9Bkey / 7ikey / 9ikey |
Finger-moving | 11key / 11Lkey / 13key[TriplePlay] / 15Akey / 15Bkey / 14ikey / 16ikey |
Scratch | 8key / 11Wkey |
Original | (Various Keys) |
excepting Dancing Onigiri | Punching◇Panels / Kirizma |
Others | Another key mode |
Playing Works (external website)
- Dancing☆Onigiri Site List / Dancing☆Onigiri Works List
- Dancing☆Onigiri difficulty level chart for.js / Key types database for Taken
Learn and update the latest features
Learn the status of recent updates
Learn how to upgrade
Learn about defects in past versions
Making Dancing☆Onigiri
Learn how to make and publish
- How to make chart overview / Source hierarchy
- Overview of creating charts (Using Editor) / Quick Guide to Operation
- How to publish your work data on the Web
Learn about the playback delay of sound sources
Learn how to add effects, lyrics, and backgrounds to your work
Learn about prohibited characters
Learn about customizing various settings in the work
Type of use | Main settings |
---|---|
Music & chart information | musicTitle (Music and artist information)difData (Chart information)musicUrl (Music file locations setting) |
Play time control & music position adjustment | endFrame (Number of frames out of play)fadeFrame (Number of fade-out start frames)adjustment (Initial adjustment of chart position)playbackRate (Music playback speed (mainly for test play)) |
Initial settings in settings screen | settingUse / displayUse (Availability of configuration items)customGauge (Custom gauge settings)gaugeX (Gauge setting details) |
Initial settings during play(Arrow and freeze arrow color settings) | setColor (Initial color setting of arrows (frames) for each color group)frzColor (Initial color settings for freeze-arrows for each color group)defaultColorgrd (Automatic gradient setting)Gradation specificationdefaultFrzColorUse (Whether to use the default set when the initial color of the freeze arrow is unspecified) |
(Setting the play screen position) | stepY / stepYR (Position of step zone)arrowJdgY / frzJdgY (Y coordinate position of judgment character) jdgPosReset (Reset judgment character position setting (when Background:OFF))bottomWordSet (Setting to link the bottom lyric display position to the step zone position) |
(Judgment related settings) | frzStartjdgUse (Freeze-arrow starting point judgment setting)frzAttempt (Number of frames allowed for freeze-arrow hit) |
(Screen display) | readyDelayFrame / readyAnimationFrame / readyAnimationName / readyColor / readyHtml (Various settings for characters at the start of play)finishView (Full combo staging) |
Initial settings for title and result screens | commentVal / commentValJa / commentValEn (Setting comments)commentExternal (Setting to place comments outside of the body)resultDelayFrame (Number of delay frames until CLEARED/FAILED is displayed)resultFormat (Result data format setting) |
Title text effect (default design) | titleSize (Title character's font size)titleFont (Font setting for title character)titlegrd / titleArrowgrd (Gradient settings for title text and background arrows in title screen)titlePos (Set X, Y coordinate position of title character)titleAnimation (Title animation setting) |
Credits | tuning (Maker Credits)makerView (Display setting of maker's name by chart)hashTag (Hash tag) / releaseDate (Work release date) |
Create your own custom key type
- Key type's specification / Custom key types template / Colored object specifications
- Key types change / Example of implementation of a key types change work
Create tricks that cannot be done in the normal setup (for advanced users, concept only)
- Interrupt processing by custom js (skin js) / Custom functions specification
- Object hierarchy / Pseudo-frame processing specification / Judgment specification
- Local storage specification / Velocity change & Motions
- ID Reference
Learn how to deal with warnings
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