AccessMap - cwtickle/danoniplus-docs GitHub Wiki

English | Japanese

| < Top page || Access Map by Usage | About game system > |

Access Map by Usage

Playing Dancing☆Onigiri

Learn how to play

Learn about Dancing☆Onigiri's key types

Type Corresponding key types
Fingering 5key / 12key / 14key / 11ikey / 17key / 23key
Balance 7key / 9Akey[DoublePlay] / 9Bkey / 7ikey / 9ikey
Finger-moving 11key / 11Lkey / 13key[TriplePlay] / 15Akey / 15Bkey / 14ikey / 16ikey
Scratch 8key / 11Wkey
Original (Various Keys)
excepting Dancing Onigiri Punching◇Panels / Kirizma
Others Another key mode

Playing Works (external website)

Learn and update the latest features

Learn the status of recent updates

Learn how to upgrade

Learn about defects in past versions

Making Dancing☆Onigiri

Learn how to make and publish

Learn about the playback delay of sound sources

Learn how to add effects, lyrics, and backgrounds to your work

Learn about prohibited characters

Learn about customizing various settings in the work

Type of use Main settings
Music & chart information musicTitle (Music and artist information)difData (Chart information)musicUrl (Music file locations setting)
Play time control & music position adjustment endFrame (Number of frames out of play)fadeFrame (Number of fade-out start frames)adjustment (Initial adjustment of chart position)playbackRate (Music playback speed (mainly for test play))
Initial settings in settings screen settingUse / displayUse (Availability of configuration items)customGauge (Custom gauge settings)gaugeX (Gauge setting details)
Initial settings during play(Arrow and freeze arrow color settings) setColor (Initial color setting of arrows (frames) for each color group)frzColor (Initial color settings for freeze-arrows for each color group)defaultColorgrd (Automatic gradient setting)Gradation specificationdefaultFrzColorUse (Whether to use the default set when the initial color of the freeze arrow is unspecified)
(Setting the play screen position) stepY / stepYR (Position of step zone)arrowJdgY / frzJdgY (Y coordinate position of judgment character) jdgPosReset (Reset judgment character position setting (when Background:OFF))bottomWordSet (Setting to link the bottom lyric display position to the step zone position)
(Judgment related settings) frzStartjdgUse (Freeze-arrow starting point judgment setting)frzAttempt (Number of frames allowed for freeze-arrow hit)
(Screen display) readyDelayFrame / readyAnimationFrame / readyAnimationName / readyColor / readyHtml (Various settings for characters at the start of play)finishView (Full combo staging)
Initial settings for title and result screens commentVal / commentValJa / commentValEn (Setting comments)commentExternal (Setting to place comments outside of the body)resultDelayFrame (Number of delay frames until CLEARED/FAILED is displayed)resultFormat (Result data format setting)
Title text effect (default design) titleSize (Title character's font size)titleFont (Font setting for title character)titlegrd / titleArrowgrd (Gradient settings for title text and background arrows in title screen)titlePos (Set X, Y coordinate position of title character)titleAnimation (Title animation setting)
Credits tuning (Maker Credits)makerView (Display setting of maker's name by chart)hashTag (Hash tag) / releaseDate (Work release date)

Create your own custom key type

Create tricks that cannot be done in the normal setup (for advanced users, concept only)

Learn how to deal with warnings

| < Top page || Access Map by Usage | About game system > |