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| v39 | v38 ->
(🔖 13 Releases )
Directory | FileName | Last Updated | |
---|---|---|---|
/js | danoni_main.js | 📥 | v39.7.2 |
/js/lib | danoni_constants.js | 📥 | v39.7.2 |
/skin | danoni_skin_default.css danoni_skin_light.css danoni_skin_skyblue.css |
📥 | v39.0.0 |
/css | danoni_main.css | 📥 | v39.0.0 |
Changed file list before v38
Directory | FileName | Last Updated | |
---|---|---|---|
/js/lib | danoni_localbinary.js | 📥 | v15.1.0 |
/img | aaShadow.svg arrow.svg arrowShadow.svg borderline.svg c.svg cursor.svg giko.svg iyo.svg monar.svg morara.svg onigiri.svg |
📥 | v15.1.0 |
⭐ New Features / 🛠️ Improvements / 🐞 Bug Fixes
( Files changed: ⚪ danoni_main.js / 🔵 danoni_constants.js / 🔴 css files )
v39.7.2 (2025-02-20)
- 🐞 C) Fixed an issue with JSON display on Data Management screen not showing actual assigned keys when they are custom key types. ( PR #1777 ) <- 💥 v39.7.0
- 🐞 C) Fixed a problem in which color data appeared on both the top and bottom of the JSON display on the Data Management screen for custom key types. ( PR #1779 ) <- 💥 v39.6.0
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v39.7.0 (2025-02-20)
- 🛠️ Adjusted layout of Data Management screen. ( PR #1775 )
- 🛠️ Changed the JSON display on the Data Management screen to show the actual color in the color code section. ( PR #1775 )
- 🛠️ Changed JSON display on Data Management screen to include actual assigned keys. ( PR #1775 )
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v39.6.1 (2025-02-17)
- 🐞 C) Fixed an issue where the in-playing shortcut key would not change if the key pattern was in a different key mode and the default in-playing shortcut was different. ( PR #1773 ) <- 💥 v4.8.0
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❤️ MFV2 ( @MFV2 )
v39.6.0 (2025-02-16)
- ⭐ Implement a safe mode that does not use local storage information. ( PR #1771 )
- 🛠️ Revise where the Back button from the Data Management screen is moved to. ( PR #1771 )
- 🛠️ Changed function for formatting JSON data to a global function. ( PR #1771 )
- 🛠️ Changed logic for getFontsize function when string spans multiple lines. ( PR #1771 )
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v39.5.0 (2025-02-15)
- ⭐ Implemented a screen to manage local storage data. ( PR #1769 )
- 🛠️ Common parsing process for local storage. ( PR #1769 )
- 🛠️ Added definition of screen common system in Ex-Settings screen. ( PR #1769 )
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v39.4.3 (2025-02-13)
- 🛠️ Common slider processing, added attribute to set pointer-events value to auto when creating labels. ( PR #1766, #1767 )
- 🐞 B) Fixed an issue with fade-in and Appearance filter positions not working. ( PR #1766 ) <- 💥 v39.4.1
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v39.4.2 (2025-02-12)
- 🐞 C) Fixed an issue where objects with auto applied to the CSS overflow attribute would not move. ( PR #1764 ) <- 💥 v39.4.1
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v39.4.1 (2025-02-11)
- 🛠️ Changed default value of CSS pointer-events attribute to be set by type. ( PR #1762 )
- 🛠️ Refactoring source code. ( PR #1761 )
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v39.4.0 (2025-02-10)
- 🛠️ Separate management functions for X, Y coordinates. ( PR #1756, #1757 )
- 🛠️ Change the setting branch from Object to Map. ( PR #1758 )
- 🛠️ Changed to use X, Y coordinate management functions for major objects in shaking settings and play screens. ( PR #1758 )
- 🛠️ PlayWindow, Effect processing on play screen changed before custom JS. ( PR #1759 )
- 🛠️ Changed the argument of the function that performs AutoRetry from a number to the name of the setting. ( PR #1759 )
- 🐞 C) Fixed an issue with Drunk not working when left edge is not 0px due to direct rewriting of coordinate position in Shaking. ( PR #1758 ) <- 💥 v39.0.0
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v39.3.0 (2025-02-09)
- ⭐ Added 2Step to StepArea settings. ( PR #1752 )
- ⭐ Changed the StepArea settings for Mismatched and R-Mismatched to make some steps different when the scroll direction is the same for all steps. ( PR #1752 )
- 🛠️ Added functions to manage X, Y coordinates. ( PR #1752, #1753, #1754 )
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v39.2.0 (2025-02-08)
- ⭐ Changed filter for Appearance to be defined by layer. ( PR #1750 )
- 🛠️ Changed mainSpriteN to be the axis of rotation for Mismatched, R-Mismatched, and X-Flower in StepArea settings. ( PR #1750 )
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v39.1.0 (2025-02-04)
- ⭐ StepArea: Halfway, Mismatched, and R-Mismatched are now applied regardless of the number of levels. ( PR #1748 )
- ⭐ Removed restrictions on StepArea settings when scroll reversed. ( PR #1748 )
- ⭐ Added assignment hierarchy by lane and CSS Transition definitions by hierarchy to custom key definitions. ( PR #1748 )
- ⭐ Scroll reversal (scrollch_data) data is extended to support additions to other levels. ( PR #1748 )
- 🛠️ Added variable for transform management. ( PR #1748 )
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v39.0.0 (2025-02-01)
- ⭐ Added Ex-Settings screen. ( PR #1746 )
- ⭐ Added PlayWindow, StepArea, FrzReturn, Shaking, Effect, Camoufrage, Swapping, JudgRange, and AutoRetry functions. ( PR #1746 )
- ⭐ Add custom JS for makeArrow and makeFrzArrow functions on the play screen. ( PR #1746 )
- 🛠️ Partially changed the hierarchical structure of Freeze Arrow. ( PR #1746 )
- 🛠️ Changed the hierarchical structure of the play screen to support multi-layering. ( PR #1746 )
- 🛠️ Revised the layout of the setting name (PlayStyle) displayed on the results screen so that it fits in the entire screen. ( PR #1746 )
- 🛠️ Revised the arrow on the title screen to face left when ImgType is "Note". ( PR #1746 )
- 🛠️ Changed the width of the label section by setting item from 100px to 110px. ( PR #1746 )
- 🐞 C) Fixed an issue with Hidden+/Sudden+ filter position shift when HitPosition is enabled. ( PR #1746 ) <- 💥 v31.0.0
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- About Game System (Expansion settings)
- Shortcuts
- ID Reference
- CSS skin specification
- Custom functions specification
- Key type's specification
- Scroll reversal (scrollch_data)
- Chart settings specification ( settingUse )
- Common setting file specification ( Option Enable )
- Migration Guide
| v39 | v38 ->