SpeedChange - cwtickle/danoniplus-docs GitHub Wiki

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Velocity change & Motions

  • There are three main types of arrow velocity changes in Dancing☆Onigiri (CW Edition).
No Name Usage Overview
1 Overall gear shift speed_data Change the velocity of the arrow and freeze arrow on the screen.
2 Individual acceleration boost_data Change the speed from the arrow and freeze arrow that is judged after the specified frame. The speed of arrows before that time remains the same.
3 Motion option(Boost/Hi-Boost/Brake) Motionfrom Settings The entire trajectory of the arrow and freeze arrow is subjected to a motion of acceleration and deceleration.

Formula to move in 1 frame

  • ((initial speed from Settings) x (1: Overall gear shift) x (2: Individual acceleration) + (3: Motion from Settings (size)) x (3: Motion from Settings (direction))

How to calculate the start position of drawing in individual acceleration

  • Arrows and freeze arrows are judged in the order in which they are generated.
  • This is to align the order of generation even in cases where arrows are overtaken by individual acceleration,
    Individual acceleration is achieved by expanding and contracting the travel distance of arrows and freeze arrows.

Specification of velocity addition in Motion option from Settings

  • When the Motion option is enabled, a uniform anomalous speed is added to the arrow flow speed according to its setting.
    Internally, g_workObj.motionOnFrames manages the amount of movement per frame.
  • When Motion "Hi-Boost" is set, the speed range to be added changes in proportion to the speed set by the Speed option.

Changelog

Version Change details
v28.4.0 - Changed the formula for orbit addition in Motion option from Settings.- Added "Hi-Boost" setting to Motion option from Settings.
v23.1.1 - Changed the formula for orbit addition in "Boost" of Motion option from Settings.
v1.0.0 - initial implementation

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