AboutCustomFunction - cwtickle/danoniplus-docs GitHub Wiki
English | Japanese
| < Interrupt processing by custom js (skin js) | Custom functions specification | Colored objects specification > |
Custom functions specification
How to add a custom function (optional)
function anotherCustomFunction() {
}
// Add anotherCustomFunction to the main frame-by-frame process
g_customJsObj.mainEnterFrame.push(anotherCustomFunction);
Overview
- Please see Interrupt processing by custom js (skin js).
We create a customizable range by interrupting an existing function.
- The custom function object has properties defined for each insertion location,
function as an element of an array and executes that group of functions together when the insertion location is reached.
- The custom function object has properties defined for each insertion location, and the function is made to have the function as an element of an array, and when the insertion location is reached, the group of functions is executed together.
Example of execution in the main program
g_customJsObj.title.forEach(func => func());
// g_customJsObj.title = [customTitleInit, customTitleInit2];
g_customJsObj
- This object stores functions defined in custom js.
Introduced in ver25.3.0, existing functions are also defined here.
Property name |
Description |
Conventional function |
Specifiable arguments |
preTitle |
Before displaying the title screen (initial) |
- |
|
title |
After displaying the title screen (initial) |
customTitleInit |
|
titleEnterFrame |
Title screen (process per frame) |
customTitleInitEnterFrame |
|
option |
Setup screen (initial) |
customOptionInit |
|
difficulty |
Setup screen (when selecting charts) |
customSetDifficulty |
_initFlg, _canLoadDifInfoFlg |
settingsDisplay |
Display screen (initial) |
customSettingsDisplayInit |
|
keyconfig |
Key configuration screen (initial) |
customKeyConfigInit |
|
preloading |
At the start of loading |
customPreloadingInit |
|
loading |
Loading screen |
customLoadingInit |
|
progress |
Operation during sound source loading |
customLoadingProgress |
_event |
main |
Playing screen (initial) |
customMainInit |
|
makeArrow |
When generating arrows |
- |
_attrs, _arrowName, _name, _arrowCnt |
makeFrzArrow |
When generating freeze arrows |
- |
_attrs, _arrowName, _name, _arrowCnt |
dummyArrow |
When judging dummy arrows |
customJudgeDummyArrow |
|
dummyFrz |
When judging dummy freeze-arrows |
customJudgeDummyFrz |
|
judg_ii |
When judging "Perfect" |
customJudgeIi |
_difFrame |
judg_shakin |
When judging "Great" |
customJudgeShakin |
_difFrame |
judg_matari |
When judging "Good" |
customJudgeMatari |
_difFrame |
judg_shobon |
When judging "Bad" |
customJudgeShobon |
_difFrame |
judg_uwan |
When judging "Miss" |
customJudgeUwan |
_difFrame |
judg_kita |
When judging "O.K." |
customJudgeKita |
_difFrame |
judg_iknai |
When judging "N.G." |
customJudgeIknai |
_difFrame |
judg_frzHit |
When hitting normal freeze-arrows |
- |
_difFrame |
judg_dummyFrzHit |
When hitting dummy freeze-arrows |
- |
_difFrame |
mainEnterFrame |
Playing screen (process per frame) |
customMainEnterFrame |
|
result |
Result screen (initial) |
customResultInit |
|
resultEnterFrame |
Result screen (process per frame) |
customResultEnterFrame |
|
Arguments that can be used at the time of judgment
Argument name |
Description |
_difFrame |
Number of frames from just timing (positive or negative) |
Arguments available for g_customJsObj.difficulty (when selecting difficulty)
Argument name |
Description |
_initFlg |
Initial display flag |
_canLoadDifInfoFlg |
Flag to allow loading of initial chart information. If you don't want to initialize, set to false . |
Arguments available for g_customJsObj.makeArrow / makeFrzArrow
Argument name |
Description |
_attrs |
Arrow attributes. It has the following properties in object format: pos: Arrow type arrivalFrame: Number of arrival frames initY: Initial display position initBoostY: Additional initial display position when Motion is enabled motionFrame: Number of active animation frames |
_arrowName |
Id name of arrow created |
_name |
The type of arrow, either arrow or dummyArrow. |
_arrowCnt |
Sequential number of arrows created |
g_skinJsObj
- This object stores functions defined in skinJs.
Introduced in ver25.3.0, existing functions are also defined here.
Property name |
Description |
Conventional function |
title |
Title screen (initial) |
skinTitleInit |
option |
Setup screen (initial) |
skinOptionInit |
settingsDisplay |
Display screen (initial) |
skinSettingsDisplayInit |
keyconfig |
Key configuration screen (initial) |
skinKeyConfigInit |
preloading |
At the start of loading |
skinPreloadingInit |
main |
Playing screen (initial) |
skinMainInit |
result |
Result screen (initial) |
skinResultInit |
更新履歴
Version |
変更内容 |
v39.0.0 |
- Added interrupt processing when generating arrow or freeze arrow. (g_customJsObj.makeArrow, makeFrzArrow) |
v31.7.0 |
- Added interrupt processing for freeze arrow hits (g_customJsObj.judg_frzHit, judg_dummyFrzHit) |
v26.3.1 |
- Changed to allow custom functions to be inserted before the title screen is displayed. (g_customJsObj.preTitle) |
v25.3.0 |
- Updated custom function definitions. |