Page Index - Ezekial711/MonsterHunterWorldModding GitHub Wiki
138 page(s) in this GitHub Wiki:
- Home
- 3d Model Bone Function Tables
- [Bug Fixed] Working Around the Mip Map Loading Bug
- A Brief Survey of Monster AI Files
- A Gentle Introduction to Hex Editing
- Accessory and Specialized Tool IDs
- Armor IDs
- Assembly Modification
- Asterisk's Plugin Exporter Settings
- Asterisk's Plugin Features
- Asterisk's Plugin Importer Settings
- Axial Limitation Tracking Constraint
- Basics of Exporting Files Into the .mod3 Format
- Basics of Using Custom Files Using the nativePC folder
- Batch Rendering All Models from Multiple Angles
- BML (BM) Textures (Bit Maps)
- Canteen Skill IDs
- CMM Textures (Color Maps)
- CrAs T MRL3 Editor User Guide
- Creating a custom Subspecies using the Subspecies Loader
- Decompiled THK Specification
- Decompiled THKL Orchestrator Specification
- Decorations IDs
- Default Forked Functional Extension File
- Deliveries IDs
- Displaying Messages In Game
- Editing Armor Textures (PS Gimp)
- Editing EPV Files
- Editing EVWP Files
- Editing LOD In a Mod3 File Through Hex Editing
- Editing TIML files as JSON
- EFX Effect Editing
- EFX Effect Editing embedded
- EFX IDs
- EFX Listing
- EFX PL Editing
- EM Textures (Emission Maps)
- Endemic Critter IDs
- Expanding MRL3 Reference List
- Exporting Textures with Alpha (Transparency)
- Extracting Game Files
- Face IDs
- FM Textures (Fur Maps)
- Forked Functional Extension Specification
- Free Hyperkinetics and Independent TIML Works Overview
- FreeHK and IndependentTW Good Practices
- FreeHK and IndependentTW Importer and Exporter Settings
- FreeHK Graphs
- FreeHK Property Notes
- FreeHK Terminology
- Function Hooking
- Fundamentals of Memory Editing
- Fundamentals of Plugin Writing
- Furniture IDs
- Gimmick IDs
- Green Screen
- Hair Models and Materials
- Hairstyle IDs
- Hook Mesh to Empty Tree
- How To Achieve Glass Texture
- How to create Crystal materials with Alpha Textures
- How to Edit Eye Color in mrl3 Files
- How to Fix NPC Models Causing Crashes
- How to Fix UVs for Objects Sharing Seams
- How to Make an NPC Skin Material Support Skin Color Customization
- How to Make Character Presets Customize NPC Appearance
- How To Open DDS Files
- How To Separate Mesh Parts in Blender
- How to Split a Single Mesh Outfit into Player Equippable Parts
- Hunting Horn Melody Effect IDs
- IndependentTW Terminology
- Interesting and Important Mrl3
- Item IDs
- Jigglebone Chains (CTC) and Colliders (CCL)
- Leviathon Language Reference
- LMT IDs
- Making a persistent loop plugin
- Making Copies of a Save Slot (Copying 1 to 2)
- Material Previews
- Medal IDs
- Mission IDs
- Mod3 Structure Notes
- Modding Tools
- Monster Action ‐ Shell Mappings (A‐P)
- Monster Action ‐ Shell Mappings (Q‐Z)
- Monster AI Editing Tutorial
- Monster Hunter World Save Editor
- Monster IDs
- Moveset Editing via wp .fsm
- NM Textures (Normal Maps)
- Notes on CTC Physics Jiggle Files
- Notes on Editing npc_basic.nbsc, Gen Files
- NPC IDs
- NPCBs IDs
- Obtaining, Converting and Replacing Textures
- Opening MRL3 file With a Template
- Palico Equipment IDs
- Palico Weapon IDs
- Pendant IDs
- Player Weapon Action IDs
- Plugin Comparison
- Poogie Clothes IDs
- Quest Editor Breakdown
- Quest IDs
- Quick Guide to Importing Custom Models (Blender 2.80)
- Quick Guide to Importing Custom Models (Blender2.79)
- Quick Primer to Importing Animations
- Quick Questions
- RMT Textures (Roughness, Metalness and Transparency Maps)
- Rotating, Moving and Resizing in Blender
- Sample Decompiled THKL Orchestrator
- Semiautomatic Weight Transfer
- Setting up Ghidra
- Skeleton Extension (Theoretical and Untested)
- Skill IDs
- SOBJ Editing
- Specialized Tools IDs
- Stage IDs
- Textures with Paint.NET
- The DTI and MtFramework 2.0
- The Extended THK Library
- THK Compiler Decompiler Notes and Workflow
- TIML Effect and Material Animation Hashes
- To Do List
- Transferring MRL3 Between Models
- Understanding Alpha Channels
- Useful Blender Scripts
- Walkthrough of a Weapon Import
- Warnings, Errors and Critical Errors
- Weapon ID Dump (Bow, LBG, HBG)
- Weapon ID Dump (GS, SnS, DB)
- Weapon ID Dump (Lance, Gunlance)
- Weapon ID Dump (Longsword, Hammer, Hunting Horn)
- Weapon ID Dump (SA, CB)
- Weapon IDs
- Working with CATS Rigs
- Writing file templates using the EXE
- XM Textures (Specular Maps)