EM Textures (Emission Maps) - Ezekial711/MonsterHunterWorldModding GitHub Wiki

The EM map controls light emission for materials that have EM capabilities. It's important to note that places where emission values are non zero will have significant reductions in the effect of the normal map and the RMT map.

As the EM codes for light emissions a value of (0,0,0) will result in no light being emitted and a value of (255,255,255) will result in a strong white glow. The emission brightness can be controlled through material parameters (mrl3) or by lowering the luminance.

The EM map is applied through the UV Map of the diffuse: BML [Image 1] EM [Image 2] Result [Image 3]