EFX IDs - Ezekial711/MonsterHunterWorldModding GitHub Wiki
Bowgun EFX
Documented by NSACloud2#5771
Items marked with an asterisk are overriden by the default epv.
wp\hbg\epv\hm_wbc.epv3
| Group ID | Record ID | Function | EFX Path |
|---|---|---|---|
| 2000 | 0 | Normal/Pierce/Sticky/Slicing Ammo Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| 2000 | 1 | Spread Ammo Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| 2000 | 2 | Flame Ammo Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| 2000 | 3 | Water Ammo Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| 2000 | 4 | Freeze Ammo Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| 2000 | 5 | Thunder Ammo Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| 2000 | 6 | Dragon Ammo Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| 2000 | 7 | Poison Ammo Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| 2000 | 8 | Paralysis Ammo Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| 2000 | 9 | Sleep Ammo Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| 2000 | 10 | Exhaust Ammo Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| 2000 | 11 | Recover Ammo Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| 2000 | 12 | Demon Ammo Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| 2000 | 13 | Armor Ammo Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| 2000 | 14 | Tranq Ammo Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| 2000 | 100 | Wyvernsnipe Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| *2001 | 0 | Bullet Trail, excluding Pierce/Sticky/Slicing/Spread Ammo | vfx\efx\wp\wbc\wbc_006 |
| *2001 | 1 | Pierce Ammo Bullet Trail | vfx\efx\wp\wbc\wbc_006 |
| *2001 | 2 | Sticky/Slicing Ammo Bullet Trail | vfx\efx\wp\wbc\wbc_006 |
| *2001 | 3 | Cluster Bomb Trail | vfx\efx\wp\wbc\wbc_007 |
| *2001 | 4 | Split Cluster Bomb Trail | vfx\efx\wp\wbc\wbc_008 |
| *2001 | 5 | Spread Ammo Trail | vfx\efx\wp\wbc\wbc_006 |
| *2001 | 10 | Slicing/Sticky impact with entity | vfx\efx\wp\wbc\wbc_002 |
| *2001 | 11 | Normal/Pierce Ammo Nearby Bullet Trail | vfx\efx\wp\wbc\wbc_011 |
| *2001 | 12 | Normal/Pierce Ammo Far Away Bullet Trail | vfx\efx\wp\wbc\wbc_012 |
| *2001 | 50 | Normal Ammo Bullet Trail | vfx\efx\wp\wbc\wbc_004 |
| *2001 | 51 | Pierce Ammo Bullet Trail | vfx\efx\wp\wbc\wbc_004 |
| *2001 | 55 | Spread Ammo Muzzle Flash | vfx\efx\wp\wbc\wbc_004 |
| 2002 | 0 | Wyvern Ammo Charging | vfx\efx\wp\wbc\wbc_000 |
| 2002 | 1 | Wyvern Ammo Explosion | vfx\efx\wp\wbc\wbc_001 |
| 2002 | 2 | Cluster Bomb Split | vfx\efx\wp\wbc\wbc_003 |
| 2002 | 3 | Sticky Ammo Explosion | vfx\efx\wp\wbc\wbc_005 |
| 2002 | 4 | Slicing Ammo Explosion | vfx\efx\wp\wbc\wbc_010 |
| 2002 | 5 | Exhaust Ammo Explosion | vfx\efx\wp\wbc\wbc_056 |
| *2003 | 0 | Wyvernheart Bullet Tracers | vfx\efx\wp\wbc\wbc_009 |
| *2003 | 59 | UNKNOWN Bullet Trail | vfx\efx\wp\wbc\wbc_004 |
| *2003 | 100 | Wyvernsnipe Muzzle Flash | vfx\efx\wp\wbc\wbc_054 |
| *2003 | 101 | Wyvernsnipe Piercing Impact | vfx\efx\wp\wbc\wbc_055 |
| *2003 | 110 | Wyvvernsnipe Explosion First | vfx\efx\wp\wbc\wbc_013 |
| *2003 | 111 | Wyvvernsnipe Explosion Mid | vfx\efx\wp\wbc\wbc_014 |
| *2003 | 112 | Wyvvernsnipe Explosion Last | vfx\efx\wp\wbc\wbc_015 |
| 1000 | 0 | Bowgun Shell Ejection | vfx\efx\wp\wbc\wbc_051 |
| 1010 | 0 | Wyvernheart Muzzle Flash | vfx\efx\wp\wbc\wbc_052 |
| 1010 | 1 | Wyvernheart Stop Firing | vfx\efx\wp\wbc\wbc_061 |
| 1010 | 2 | Wyvernheart Muzzle Flash First Shot | vfx\efx\wp\wbc\wbc_053 |
| 1010 | 3 | Wyvernheart Magazine Insertion Spark | vfx\efx\wp\wbc\wbc_060 |
| 1010 | 4 | Wyvernheart Magazine | vfx\efx\wp\wbc\wbc_062 |
| 1010 | 5 | UNKNOWN Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| 1010 | 6 | Wyvernheart Dropped Magazine | vfx\efx\wp\wbc\wbc_063 |
| 1010 | 7 | Wyvernsnipe Magazine | vfx\efx\wp\wbc\wbc_062 |
| 1010 | 8 | Wyvernsnipe Magazine Drop and Split | vfx\efx\wp\wbc\wbc_063 |
| 1011 | 5 | UNKNOWN Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| 1020 | 0 | Wyvernsnipe Clutch Claw Weapon Attack | vfx\efx\wp\wbc\wbc_057 |
| 1020 | 1 | Wyvernheart Clutch Claw Weapon Attack | vfx\efx\wp\wbc\wbc_059 |
| 1020 | 2 | Wyvernheart Clutch Claw Weapon Attack | vfx\efx\wp\wbc\wbc_057 |
| 1020 | 3 | Wyvernsnipe Clutch Claw Weapon Attack | vfx\efx\wp\wbc\wbc_059 |
| 1020 | 4 | Wyvernheart Clutch Claw Weapon Attack Final Shot | vfx\efx\wp\wbc\wbc_059 |
| *1100 | 0 | Wyvern Ammo Explosion Ground Impact | vfx\efx\wp\wbc\wbc_110 |
| 2010 | 0 | Cluster Bomb Aiming Arc White | vfx\efx\wp\wbc\wbc_020 |
| 2010 | 1 | Cluster Bomb Aiming Arc Red | vfx\efx\wp\wbc\wbc_020 |
| *2020 | 0 | Wyvernsnipe + Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| *2020 | 1 | UNKNOWN Muzzle Flash | vfx\efx\wp\wbc\wbc_050 |
| *2021 | 0 | Wyvern Ammo Sparking Flame Jet | vfx\efx\wp\wbc\wbc_070 |
| *2021 | 1 | Wyvern Ammo Sparking Smoke Flash | vfx\efx\wp\wbc\wbc_058 |
| *2022 | 0 | Wyvern Ammo Spark Puff | vfx\efx\wp\wbc\wbc_017 |
| *2022 | 1 | Wyvern Ammo Large Spark Puff/ Wyvernsnipe + Explosion | vfx\efx\wp\wbc\wbc_018 |
| *2023 | 0 | Wyvernsnipe + Bullet Impact Shockwave | vfx\efx\wp\wbc\wbc_016 |
| *2100 | 0 | Bullet Impact Ground | vfx\efx\wp\wbc\wbc_100 |
| *2100 | 1 | Spread Ammo Bullet Impact Ground | vfx\efx\wp\wbc\wbc_101 |
| *2100 | 2 | Wyvernheart Bullet Impact Ground | vfx\efx\wp\wbc\wbc_102 |
| *2100 | 3 | Wyvernsnipe Bullet Impact Ground | vfx\efx\wp\wbc\wbc_103 |
| *2100 | 100 | Bullet Impact Wall | vfx\efx\wp\wbc\wbc_104 |
| *2100 | 101 | Spread Ammo Bullet Impact Wall | vfx\efx\wp\wbc\wbc_105 |
| *2100 | 102 | Wyvernheart Bullet Impact Wall | vfx\efx\wp\wbc\wbc_106 |
| *2100 | 103 | Wyvernsnipe Bullet Impact Wall | vfx\efx\wp\wbc\wbc_107 |
| *1101 | 0 | UNKNOWN Large Ground Impact | vfx\efx\cm\cm_hm\ground\cm_hm_thump_000 |
| *0 | 0 | UNKNOWN Blue Glow with Sparks | vfx\efx\wp\wbc\wbc_skill_000 |
| *0 | 1 | UNKNOWN Blue Glow with Sparks | vfx\efx\wp\wbc\wbc_skill_000 |
| *0 | 2 | UNKNOWN Blue Glow with Sparks | vfx\efx\wp\wbc\wbc_skill_000 |
| *50 | 0 | UNKNOWN No EFX | vfx\efx\cm\cm_hm\ground\cm_hm_drop_001 |
| *50 | 1 | UNKNOWN Falling Dirt | vfx\efx\cm\cm_hm\ground\cm_hm_drop_000 |
| *1102 | 0 | UNKNOWN No EFX | vfx\efx\wp\wbc\wbc_120 |
Translated by Aragaki from a chinese forum, original author unknown. Updated by Crimson.
Greatsword
wp00/wp00_XXX.efx.
| Animation ID | Animation Name |
|---|---|
| 001 | Charge level 1 |
| First epv call - normal swings/aerial/mount | |
| Second epv call - sliding | |
| 002 | Charge level 2 |
| First epv call - normal swings/aerial/mount | |
| Second epv call - sliding | |
| 003 | Charge level 3 |
| First epv call - normal swings/aerial/mount | |
| Second epv call - sliding | |
| 004 | Max charge sword aura swing (1 2 and 3) |
| 005 | Uncharged |
| First epv call - uncharged tackle (1 2 and 3), charged rising slash, plunging thrust, jumping slash | |
| Second epv call - uncharged charge slash aura | |
| Third epv call - uncharged charge slash | |
| Fourth epv call - uncharged TCS | |
| Fifth epv call - uncharged jumping wide slash (1 2 and 3) | |
| 006 | Early or late release |
| First epv call - charged tackle, charged rising slash, plunging thrust, jumping slash | |
| Second epv call - charged charge slash aura | |
| Third epv call - charged strong charge slash aura | |
| Fourth epv call - charged TCS aura | |
| Fifth epv call - charged jumping wide slash (1 2 and 3) | |
| 007 | Middle trails |
| First epv call - max charge tackle (1 2 and 3), charged rising slash, plunging thrust, jumping slash | |
| Second epv call - max charge charge slash trail | |
| Third epv call - max charge strong charge slash trail | |
| Fourth epv call - max charge TCS trail | |
| Fifth epv call - max charge jumping wide slash (1 2 and 3) | |
| Sixth epv call - max charge wide slash (from charged strong charge slam) | |
| 008 | Top trails (strong charge slash and TCS) and body energy (going from charge slash to strong charge slash) |
| First epv call - energy going up (going from charge slash to strong charge slash) | |
| Second epv call - top trails (strong charge slash and TCS) | |
| 009 | Clutch claw |
| First epv call - first part of CC | |
| Second epv call - second part of CC | |
| 010 | TCS trail, aura |
| First epv call - uncharged from tackle | |
| Second epv call - early or late | |
| Third epv call - full charge | |
| 011 | TCS pillar |
| First epv call - uncharged from tackle | |
| Second epv call - early or late | |
| Third epv call - full charge | |
| 012 | TCS player particles |
| First epv call - uncharged from tackle | |
| Second epv call - early or late | |
| Third epv call - full charged | |
| 190 | Natural release from ground from any charge |
Wyvern Ignition
wp\two\two010\epv\two010.epv3
Documented by Crimson
| Function | EFX Path |
|---|---|
| Transition sparks to level 2 and 3 | vfx\efx\wp_TU\two\two010_000 |
| Level 1 charge | vfx\efx\wp_TU\two\two010_001 |
| Level 2 charge | vfx\efx\wp_TU\two\two010_002 |
| Level 3 charge | vfx\efx\wp_TU\two\two010_003 |
| Level 1 trail | vfx\efx\wp_TU\two\two010_004 |
| Level 2 and overcharge trail | vfx\efx\wp_TU\two\two010_005 |
| Level 3 trail on both hits | vfx\efx\wp_TU\two\two010_006 |
Greatsword Miscellaneous
vfx\efx\cm\cm_hm\ground\cm_hm_XXXXX
| Group Animation ID | Animation Name |
|---|---|
| 1000 | Charge and jumping slash |
| 1002 | Jumping Wide Slash |
| 1003 | Plunging thrust |
Thanks to Crimson for the research.
Sword and Shield
wp01/wp01_0XX.efx
| Animation ID | Animation Name |
|---|---|
| 00 | Power storage effects |
| 01 | Power squat jump special effects |
| 99 | general attack special effects |
Dual Blades
wp02/wp02_0XX.efx
| Animation ID | Animation Name |
|---|---|
| 00 | Ghosts ridden special effects files |
| 01 | Ghosts slide effect file |
| 02 | Half-ghost-ridden special effects file |
| 10 | Half-ghosts are full of special effects files |
| 99 | General effects file |
Longsword
Documented by Crimson
wp\swo\epv\hm_wp03.epv3
| Group ID | Record ID | Function | EFX |
|---|---|---|---|
| 2500 | 0 | Spirit Slashes Trail | vfx\efx\wp\wp03\wp03_000 |
| 2001 | 0 | Charge Level 1 | vfx\efx\wp\wp03\wp03_010 |
| 2001 | 1 | Charge Level 2 | vfx\efx\wp\wp03\wp03_011 |
| 2001 | 2 | Charge Level 3 | vfx\efx\wp\wp03\wp03_012 |
| 2002 | 0 | Spirit Slashes player EFX | vfx\efx\wp\wp03\wp03_020 |
| 2003 | 0 | Spirit Roundslash player EFX | vfx\efx\wp\wp03\wp03_030 |
| 2004 | 0 | Foresight Slash | vfx\efx\wp\wp03\wp03_040 |
| 2005 | 0 | Helmbreaker stab fail | vfx\efx\wp\wp03\wp03_050 |
| 2005 | 1 | Helmbreaker ground strike | vfx\efx\wp\wp03\wp03_050 |
| 2005 | 2 | Helmbreaker pre stab | vfx\efx\wp\wp03\wp03_050 |
| 2005 | 3 | Helmbreaker stab successful | vfx\efx\wp\wp03\wp03_050 |
| 2006 | 0 | Unknown | vfx\efx\wp\wp03\wp03_060 |
| 1010 | 0 | Clutch Claw | vfx\efx\wp\wp03\wp03_001 |
| 1011 | 0 | Player counter EFX | vfx\efx\wp\wp03\wp03_005 |
| 1012 | 0 | Iai sheath sword glow | vfx\efx\wp\wp03\wp03_002 |
| 1012 | 1 | Iai sheath flair | vfx\efx\wp\wp03\wp03_002 |
| 1012 | 2 | Clear trails for iai slash | vfx\efx\wp\wp03\wp03_003 |
| 1012 | 3 | Clear trails for iai slash | vfx\efx\wp\wp03\wp03_003 |
| 1012 | 4 | Iai slash | vfx\efx\wp\wp03\wp03_004 |
| 1012 | 5 | Spirit slash level 1 | vfx\efx\wp\wp03\wp03_004 |
| 1012 | 6 | Spirit slash level 2 | vfx\efx\wp\wp03\wp03_004 |
| 1012 | 7 | Spirit slash level 3 | vfx\efx\wp\wp03\wp03_004 |
| 2007 | 0 | Player counter EFX | vfx\efx\wp\wp03\wp03_005 |
| 2012 | 0 | Spirit Slashes player EFX | vfx\efx\wp\wp03\wp03_020 |
| 0 | 0 | Frostcraft Unknown | vfx\efx\wp\wp03\wp03_skill_000 |
| 0 | 1 | Frostcraft Unknown | vfx\efx\wp\wp03\wp03_skill_000 |
| 0 | 2 | Frostcraft Unknown | vfx\efx\wp\wp03\wp03_skill_000 |
| 1 | 0 | Frostcraft Unknown | vfx\efx\wp\wp03\wp03_skill_000 |
| 1 | 1 | Frostcraft Unknown | vfx\efx\wp\wp03\wp03_skill_000 |
| 1 | 2 | Frostcraft Unknown | vfx\efx\wp\wp03\wp03_skill_000 |
Hammer
Contributed by Asterisk and Eddie Oliver#1254
wp\ham\epv\hm_wp04.epv3
| Group ID | Record ID | Function | EFX |
|---|---|---|---|
| 2000 | 0 | Start Charging Body Glow | vfx\efx\wp\wp04\wp04_000 |
| 2000 | 1 | First Charge | vfx\efx\wp\wp04\wp04_001 |
| 2000 | 2 | Second Charge | vfx\efx\wp\wp04\wp04_002 |
| 2000 | 3 | Third Charge | vfx\efx\wp\wp04\wp04_003 |
| 2001 | 0 | Charged Side Blow | vfx\efx\wp\wp04\wp04_005 |
| 2001 | 1 | Charged Upswing & Charged Brutal Upswing | vfx\efx\wp\wp04\wp04_006 |
| 2001 | 2 | Charged Big Bang & Charged Brutal Big Bang | vfx\efx\wp\wp04\wp04_007 |
| 2001 | 3 | Spinning Side Smash | vfx\efx\wp\wp04\wp04_007 |
| 2001 | 4 | Jumping Charged Attack | vfx\efx\wp\wp04\wp04_005 |
| 2001 | 5 | Jumping Charged Attack II | vfx\efx\wp\wp04\wp04_006 |
| 2001 | 6 | Jumping Charged Attack III | vfx\efx\wp\wp04\wp04_007 |
| 2001 | 7 | Midair Spinning Bludgeon | vfx\efx\wp\wp04\wp04_005 |
| 2001 | 8 | Midair Spinning Bludgeon (II Charges) | vfx\efx\wp\wp04\wp04_006 |
| 2001 | 9 | Midair Spinning Bludgeon (III Charges) | vfx\efx\wp\wp04\wp04_007 |
| 2002 | 0 | Power Charge (Hammer Pulse Glow) | vfx\efx\wp\wp04\wp04_008 |
| 2002 | 1 | Power Charge (Body Glow) | vfx\efx\wp\wp04\wp04_008 |
| 2003 | 0 | Spin Midpoint Energy | vfx\efx\wp\wp04\wp04_160 |
| 1000 | 0 | Overhead Smash (Ground) (Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_thump_000 |
| 1000 | 1 | Overhead Smash (Ground) (Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_thump_000 |
| 1000 | 2 | Overhead Smash (Ground) (Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_thump_002 |
| 1000 | 3 | Overhead Smash (Ground) (Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_thump_002 |
| 1000 | 4 | Overhead Smash (Ground) (Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_touch_003 |
| 1000 | 5 | Overhead Smash (Ground) (Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_touch_003 |
| 1000 | 6 | Overhead Smash (Ground) (Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_touch_003 |
| 1001 | 0 | Charge Follow Up (Ground)(Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_thump_000 |
| 1001 | 1 | Charge Follow Up (Ground)(Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_thump_001 |
| 1002 | 0 | Charged Brutal Upswing (Ground) | vfx\efx\cm\cm_hm\ground\cm_hm_thump_001 |
| 1003 | 0 | Spinning Follow Up/Strong Upswing (Ground) (Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_thump_001 |
| 1003 | 1 | Spinning Follow Up/Strong Upswing (Ground) (Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_thump_001 |
| 1004 | 0 | Charged Side Blow (Ground) (Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_thump_001 |
| 1004 | 1 | Charged Side Blow (Ground) (Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_touch_003 |
| 1005 | 0 | Jumping Charge Smash (Ground)(Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_thump_002 |
| 1005 | 1 | Jumping Charge Smash (Ground)(Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_thump_000 |
| 1005 | 2 | Jumping Charge Smash (Ground)(Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_thump_000 |
| 1006 | 0 | Big Bang (Ground) (Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_thump_002 |
| 1006 | 1 | Big Bang (Ground) (Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_thump_001 |
| 1006 | 2 | Big Bang (Ground) (Unknown) | vfx\efx\cm\cm_hm\ground\cm_hm_thump_000 |
| 1009 | 0 | Ground Slash (Any attack that scrapes the ground) | vfx\efx\cm\cm_hm\ground\cm_hm_touch_000 |
| 1009 | 1 | Ground Slash (Any attack that scrapes the ground) | vfx\efx\cm\cm_hm\ground\cm_hm_touch_001 |
| 1009 | 2 | Ground Slash (Any attack that scrapes the ground) | vfx\efx\cm\cm_hm\ground\cm_hm_touch_002 |
| 1009 | 3 | Ground Slash (Any attack that scrapes the ground) | vfx\efx\cm\cm_hm\ground\cm_hm_touch_003 |
| 1009 | 4 | Ground Slash (Any attack that scrapes the ground) | vfx\efx\cm\cm_hm\ground\cm_hm_touch_004 |
| 1009 | 5 | Ground Slash (Any attack that scrapes the ground) | vfx\efx\cm\cm_hm\ground\cm_hm_touch_005 |
| 1009 | 6 | Ground Slash (Any attack that scrapes the ground) | vfx\efx\cm\cm_hm\ground\cm_hm_touch_006 |
| 1009 | 7 | Ground Slash (Any attack that scrapes the ground) | vfx\efx\cm\cm_hm\ground\cm_hm_touch_007 |
| 1009 | 8 | Ground Slash (Any attack that scrapes the ground) | vfx\efx\cm\cm_hm\ground\cm_hm_touch_008 |
| 1010 | 0 | Spinning Bludgeon (Hammer Glow) | vfx\efx\wp\wp04\wp04_004 |
| 1020 | 0 | Claw Finisher Smash | vfx\efx\wp\wp04\wp04_009 |
| 1020 | 1 | Claw Finisher Post Smash Hits effects (Descending hits) | vfx\efx\cm\cm_hm\etc\cm_claw_wp_000 |
| 1020 | 2 | Unknown | vfx\efx\wp\wp04\wp04_009 |
| 1500 | 0 | Sharpen | vfx\efx\cm\cm_hm\etc\cm_hm_sharpen_001 |
| 1500 | 1 | Unknown | vfx\efx\cm\cm_hm\ground\cm_hm_touch_000 |
| 1500 | 2 | Unknown | vfx\efx\cm\cm_hm\ground\cm_hm_drop_000 |
| 0 | 0 | Frostcraft (Unknown) | vfx\efx\wp\wp04\wp04_skill_000 |
| 0 | 1 | Frostcraft (Unknown) | vfx\efx\wp\wp04\wp04_skill_000 |
| 0 | 2 | Frostcraft (Unknown) | vfx\efx\wp\wp04\wp04_skill_000 |
| 50 | 0 | Unknown | vfx\efx\cm\cm_hm\ground\cm_hm_drop_000 |
| 50 | 1 | Unknown | vfx\efx\cm\cm_hm\ground\cm_hm_drop_000 |
Hunting Horn
wp05/wp05_0XX.efx
Documented by Silvris
| Animation ID | Animation Name |
|---|---|
| 00 | Hunting Horn swings (takes epv color for note trails) |
| 01 | Recital song efx |
| 02 | Recital air burst |
| 03 | Tenderizing Attack efx (slight aura on the horn) |
| 04 | also more Recital air bursts |
| 05 | outer waves of continuous echo efx |
| 06 | Impact/Dragon Echo Wave |
| 07 | Extended Health Recovery/Max Stamina Up+Recovery/Speed Boost+Evade Window Up/Elemental Effectiveness Up |
| 08 | inner particles of continuous echo efx |
Note Colors
| Record Group | Note Color |
|---|---|
| 0 | White |
| 1 | Purple |
| 2 | Red |
| 3 | Green |
| 4 | Dark Blue |
| 5 | Light Blue |
| 6 | Orange |
| 7 | Yellow |
Lance
Translated by Aragaki from a chinese forum, original author unknown.
wp06/wp06_XXX.efx
| Animation ID | Animation Name |
|---|---|
| 000 | Didn't measure what it is |
| 001 | Strength Defense (Perfect Defense) Shield Effect |
| 002 | The first segment of the sprint (protrusion) acceleration effect |
| 003 | The second segment of the sprint (protrusion) accelerates the special effects |
| 004 | Counterattack Spurs No Charge Effect |
| 005 | Counterattack and full effect |
| 006 | What is not measured? |
| 100 | Sprint (spurt) running special effects (the whole process exists when running) |
| 101 | Didn't measure what it is |
| 102 | Didn't measure what it is |
| 110 | Strength Defense (Perfect Defense) Kneeling Action Effects |
PS: What I didn't measure is probably the special effect after the protection is successful. I tested it in the driving range, so there is no defense test.
Gunlance
wp\gun\epv\hm_wp07.epv3
Documented by Crimson
| Function | EFX Path |
|---|---|
| Wyvern's Fire Buildup | vfx\efx\wp\wp07\wp07_000 |
| Wyvern's Fire Blast | vfx\efx\wp\wp07\wp07_001 |
| Charged Shelling Buildup | vfx\efx\wp\wp07\wp07_002 |
| Not used | vfx\efx\wp\wp07\wp07_003 |
| Wyrmstake Cannon smoke efx before launching it | vfx\efx\wp\wp07\wp07_004 |
| Wyvern's Fire Overheat | vfx\efx\wp\wp07\wp07_005 |
| not found | vfx\efx\wp\wp07\wp07_006 |
| Normal Shelling | vfx\efx\wp\wp07\wp07_007 |
| Long Shelling | vfx\efx\wp\wp07\wp07_008 |
| Wide Shelling | vfx\efx\wp\wp07\wp07_009 |
| Reload/Quick Reload Shell Model | vfx\efx\wp\wp07\wp07_011 |
| not found | vfx\efx\wp\wp07\wp07_012 |
| Wyrmstake Cannon Sparks | vfx\efx\wp\wp07\wp07_013 |
| Normal Full Burst | vfx\efx\wp\wp07\wp07_020 |
| Normal Aerial Burst | vfx\efx\wp\wp07\wp07_021 |
| Normal Mounted Burst | vfx\efx\wp\wp07\wp07_022 |
| Long Full Burst | vfx\efx\wp\wp07\wp07_023 |
| Long Aerial Burst | vfx\efx\wp\wp07\wp07_024 |
| Long Mounted Burst | vfx\efx\wp\wp07\wp07_025 |
| Wide Full Burst | vfx\efx\wp\wp07\wp07_026 |
| Wide Aerial Burst | vfx\efx\wp\wp07\wp07_027 |
| Wide Mounted Burst | vfx\efx\wp\wp07\wp07_028 |
| Softening Buildup | vfx\efx\wp\wp07\wp07_031 |
| Softening Blast | vfx\efx\wp\wp07\wp07_032 |
| Wyvern's Fire Smoke | vfx\efx\wp\wp07\wp07_110 |
| Wyvern's Fire Ground efx | vfx\efx\wp\wp07\wp07_111 |
| Wyrmstake Cannon Spark efx | vfx\efx\wp\wp07\wp07_200 |
| Wyrmstake Cannon Smoke | vfx\efx\wp\wp07\wp07_201 |
| Shelling Smoke | vfx\efx\wp\wp07\wp07_202 |
| Wyrmstake Cannon Model | vfx\efx\wp\wp07\wp07_203 |
| Unsheathing and Reload Sparks | vfx\efx\wp\wp07\wp07_500 |
| Sheathing sparks | vfx\efx\wp\wp07\wp07_501 |
| Full Burst Smoke | vfx\efx\wp\wp07\wp07_900 |
| Normal/Long Aerial Burst Smoke | vfx\efx\wp\wp07\wp07_901 |
| Wide Aerial Burst Smoke | vfx\efx\wp\wp07\wp07_902 |
Switch Axe
wp08/wp08_XXX.efx
| Animation ID | Animation Name |
|---|---|
| 000 | Tip glow normal swings (power phial) first call uncharged, second call charged |
| 001 | Tip glow discharge buildup (power phial) |
| 002 | Discharge explosion (power phial) |
| 003 | Sword aura on discharge attack (power phial) |
| 010 | Tip glow normal swings (power element phial) first call uncharged, second call charged |
| 011 | Tip glow discharge buildup (power element phial) |
| 012 | Discharge explosion (power element phial) |
| 013 | Sword aura on discharge attack (power element phial) |
| 020 | Tip glow normal swings (dragon phial) first call uncharged, second call charged |
| 021 | Tip glow discharge buildup (dragon phial) |
| 022 | Discharge explosion (dragon phial) |
| 023 | Sword aura on discharge attack (dragon phial) |
| 024 | Claw weapon attack (axe) |
| 030 | Tip glow normal swings (exaust phial) first call uncharged, second call charged |
| 031 | Tip glow discharge buildup (exaust phial) |
| 032 | Discharge explosion (exaust phial) |
| 033 | Sword aura on discharge attack (exaust phial) |
| 040 | Tip glow normal swings (paralysis phial) first call uncharged, second call charged |
| 041 | Tip glow discharge buildup (paralysis phial) |
| 042 | Discharge explosion (paralysis phial) |
| 043 | Sword aura on discharge attack (paralysis phial) |
| 050 | Tip glow normal swings (poison phial) first call uncharged, second call charged |
| 051 | Tip glow discharge buildup (poison phial) |
| 052 | Discharge explosion (poison phial) |
| 053 | Sword aura on discharge attack (poison phial) |
| 054 | Axe heavy slam build up, Axe heavy slam glow (player) |
| 055 | Axe wild swing (player) |
| 056 | Axe wild swing player aura/particles |
| 057 | Axe heavy slam impact (weapon) |
| 058 | Axe heavy slam sparks before impact (weapon?) |
| 059 | Axe heavy slam impact (player) |
| 060 | Claw shot (player) |
| 061 | Claw shot (player) |
| 099 | Axe wild swing trail (weapon) |
| 102 | Axe wild swing dust (player) |
| 200 | sparks |
| 201 | reload |
| 202 | white smoke in elemental discharge explosion |
| 300 | Elemental Discharge explosions (power, element, dragon, ) |
| 400 | Claw zero sum discharge |
| 500 | Sword extra explosions when charged (weapon) |
Charge Blade
wp\caxe\epv\hm_wp09.epv3
Documented by Crimson
| Group ID | Record ID | Function | EFX |
|---|---|---|---|
| 2000 | 0 | Start of AED (Impact) | vfx\efx\wp\wp09\wp09_000 |
| 2000 | 1 | Start of AED (Fire) | vfx\efx\wp\wp09\wp09_000 |
| 2000 | 2 | Start of AED (Thunder) | vfx\efx\wp\wp09\wp09_000 |
| 2000 | 3 | Start of AED (Water) | vfx\efx\wp\wp09\wp09_000 |
| 2000 | 4 | Start of AED (Ice) | vfx\efx\wp\wp09\wp09_000 |
| 2000 | 5 | Start of AED (Dragon) | vfx\efx\wp\wp09\wp09_000 |
| 2001 | 0 | Pre AED electricity (Impact) | vfx\efx\wp\wp09\wp09_010 |
| 2001 | 1 | Pre AED electricity (Fire) | vfx\efx\wp\wp09\wp09_010 |
| 2001 | 2 | Pre AED electricity (Thunder) | vfx\efx\wp\wp09\wp09_010 |
| 2001 | 3 | Pre AED electricity (Water) | vfx\efx\wp\wp09\wp09_010 |
| 2001 | 4 | Pre AED electricity (Ice) | vfx\efx\wp\wp09\wp09_010 |
| 2001 | 5 | Pre AED electricity (Dragon) | vfx\efx\wp\wp09\wp09_010 |
| 2002 | 0 | AED (Impact) | vfx\efx\wp\wp09\wp09_020 |
| 2002 | 1 | AED (Fire) | vfx\efx\wp\wp09\wp09_021 |
| 2002 | 2 | AED (Thunder) | vfx\efx\wp\wp09\wp09_022 |
| 2002 | 3 | AED (Water) | vfx\efx\wp\wp09\wp09_023 |
| 2002 | 4 | AED (Ice) | vfx\efx\wp\wp09\wp09_024 |
| 2002 | 5 | AED (Dragon) | vfx\efx\wp\wp09\wp09_025 |
| 2003 | 0 | SAED (Impact) | vfx\efx\wp\wp09\wp09_030 |
| 2003 | 1 | SAED (Fire) | vfx\efx\wp\wp09\wp09_031 |
| 2003 | 2 | SAED (Thunder) | vfx\efx\wp\wp09\wp09_032 |
| 2003 | 3 | SAED (Water) | vfx\efx\wp\wp09\wp09_033 |
| 2003 | 4 | SAED (Ice) | vfx\efx\wp\wp09\wp09_034 |
| 2003 | 5 | SAED (Dragon) | vfx\efx\wp\wp09\wp09_035 |
| 2004 | 0 | Shield Charge | vfx\efx\wp\wp09\wp09_040 |
| 2005 | 0 | Overcharge | vfx\efx\wp\wp09\wp09_050 |
| 2006 | 0 | Unknown (Impact) | vfx\efx\wp\wp09\wp09_070 |
| 2006 | 1 | Unknown (Fire) | vfx\efx\wp\wp09\wp09_071 |
| 2006 | 2 | Unknown (Thunder) | vfx\efx\wp\wp09\wp09_072 |
| 2006 | 3 | Unknown (Water) | vfx\efx\wp\wp09\wp09_073 |
| 2006 | 4 | Unknown (Ice) | vfx\efx\wp\wp09\wp09_074 |
| 2006 | 5 | Unknown (Dragon) | vfx\efx\wp\wp09\wp09_075 |
| 2007 | 0 | ED (Impact) | vfx\efx\wp\wp09\wp09_020 |
| 2007 | 1 | ED (Fire) | vfx\efx\wp\wp09\wp09_021 |
| 2007 | 2 | ED (Thunder) | vfx\efx\wp\wp09\wp09_022 |
| 2007 | 3 | ED (Water) | vfx\efx\wp\wp09\wp09_023 |
| 2007 | 4 | ED (Ice) | vfx\efx\wp\wp09\wp09_024 |
| 2007 | 5 | ED (Dragon) | vfx\efx\wp\wp09\wp09_025 |
| 2008 | 0 | AED/ED (Impact) | vfx\efx\wp\wp09\wp09_020 |
| 2008 | 1 | AED/ED (Fire) | vfx\efx\wp\wp09\wp09_021 |
| 2008 | 2 | AED/ED (Thunder) | vfx\efx\wp\wp09\wp09_022 |
| 2008 | 3 | AED/ED (Water) | vfx\efx\wp\wp09\wp09_023 |
| 2008 | 4 | AED/ED (Ice) | vfx\efx\wp\wp09\wp09_024 |
| 2008 | 5 | AED/ED (Dragon) | vfx\efx\wp\wp09\wp09_025 |
| 2009 | 0 | Condensed Sword Slam (Impact) | vfx\efx\wp\wp09\wp09_060 |
| 2009 | 1 | Condensed Sword Slam (Fire) | vfx\efx\wp\wp09\wp09_061 |
| 2009 | 2 | Condensed Sword Slam (Thunder) | vfx\efx\wp\wp09\wp09_062 |
| 2009 | 3 | Condensed Sword Slam (Water) | vfx\efx\wp\wp09\wp09_063 |
| 2009 | 4 | Condensed Sword Slam (Ice) | vfx\efx\wp\wp09\wp09_064 |
| 2009 | 5 | Condensed Sword Slam (Dragon) | vfx\efx\wp\wp09\wp09_065 |
| 2010 | 0 | Phial Charge Levels | vfx\efx\wp\wp09\wp09_050 |
| 2011 | 0 | Unknown | vfx\efx\wp\wp09\wp09_036 |
| 2012 | 0 | Sword Charging EFX Start (Impact) | vfx\efx\wp\wp09\wp09_060 |
| 2012 | 1 | Sword Charging EFX Start (Fire) | vfx\efx\wp\wp09\wp09_061 |
| 2012 | 2 | Sword Charging EFX Start (Thunder) | vfx\efx\wp\wp09\wp09_062 |
| 2012 | 3 | Sword Charging EFX Start (Water) | vfx\efx\wp\wp09\wp09_063 |
| 2012 | 4 | Sword Charging EFX Start (Ice) | vfx\efx\wp\wp09\wp09_064 |
| 2012 | 5 | Sword Charging EFX Start (Dragon) | vfx\efx\wp\wp09\wp09_065 |
| 2012 | 6 | Sword Charging EFX End (Impact) | vfx\efx\wp\wp09\wp09_060 |
| 2012 | 7 | Sword Charging EFX End (Fire) | vfx\efx\wp\wp09\wp09_061 |
| 2012 | 8 | Sword Charging EFX End (Thunder) | vfx\efx\wp\wp09\wp09_062 |
| 2012 | 9 | Sword Charging EFX End (Water) | vfx\efx\wp\wp09\wp09_063 |
| 2012 | 10 | Sword Charging EFX End (Ice) | vfx\efx\wp\wp09\wp09_064 |
| 2012 | 11 | Sword Charging EFX End (Dragon) | vfx\efx\wp\wp09\wp09_065 |
| 2012 | 12 | Sword Charging EFX Fail (Impact) | vfx\efx\wp\wp09\wp09_060 |
| 2012 | 13 | Sword Charging EFX Fail (Fire) | vfx\efx\wp\wp09\wp09_060 |
| 2012 | 14 | Sword Charging EFX Fail (Thunder) | vfx\efx\wp\wp09\wp09_060 |
| 2012 | 15 | Sword Charging EFX Fail (Water) | vfx\efx\wp\wp09\wp09_060 |
| 2012 | 16 | Sword Charging EFX Fail (Ice) | vfx\efx\wp\wp09\wp09_060 |
| 2012 | 17 | Sword Charging EFX Fail (Dragon) | vfx\efx\wp\wp09\wp09_060 |
| 2013 | 0 | Constant Electric Aura (Impact) | vfx\efx\wp\wp09\wp09_060 |
| 2013 | 1 | Constant Electric Aura (Fire) | vfx\efx\wp\wp09\wp09_061 |
| 2013 | 2 | Constant Electric Aura (Thunder) | vfx\efx\wp\wp09\wp09_062 |
| 2013 | 3 | Constant Electric Aura (Water) | vfx\efx\wp\wp09\wp09_063 |
| 2013 | 4 | Constant Electric Aura (Ice) | vfx\efx\wp\wp09\wp09_064 |
| 2013 | 5 | Constant Electric Aura (Dragon) | vfx\efx\wp\wp09\wp09_065 |
| 2014 | 0 | Condensed Slash (Impact) | vfx\efx\wp\wp09\wp09_080 |
| 2014 | 1 | Condensed Slash (Fire) | vfx\efx\wp\wp09\wp09_080 |
| 2014 | 2 | Condensed Slash (Thunder) | vfx\efx\wp\wp09\wp09_080 |
| 2014 | 3 | Condensed Slash (Water) | vfx\efx\wp\wp09\wp09_080 |
| 2014 | 4 | Condensed Slash (Ice) | vfx\efx\wp\wp09\wp09_080 |
| 2014 | 5 | Condensed Slash (Dragon) | vfx\efx\wp\wp09\wp09_080 |
| 2015 | 0 | Charge Sword / Double Slash | vfx\efx\wp\wp09\wp09_060 |
| 2016 | 0 | Savage Axe Slash (Impact) | vfx\efx\wp\wp09\wp09_002 |
| 2016 | 1 | Savage Axe Slash (Fire) | vfx\efx\wp\wp09\wp09_002 |
| 2016 | 2 | Savage Axe Slash (Thunder) | vfx\efx\wp\wp09\wp09_002 |
| 2016 | 3 | Savage Axe Slash (Water) | vfx\efx\wp\wp09\wp09_002 |
| 2016 | 4 | Savage Axe Slash (Ice) | vfx\efx\wp\wp09\wp09_002 |
| 2016 | 5 | Savage Axe Slash (Dragon) | vfx\efx\wp\wp09\wp09_002 |
| 2017 | 0 | Constant Savage Axe Sparks (Impact) | vfx\efx\wp\wp09\wp09_204 |
| 2017 | 1 | Constant Savage Axe Sparks (Fire) | vfx\efx\wp\wp09\wp09_204 |
| 2017 | 2 | Constant Savage Axe Sparks (Thunder) | vfx\efx\wp\wp09\wp09_204 |
| 2017 | 3 | Constant Savage Axe Sparks (Water) | vfx\efx\wp\wp09\wp09_204 |
| 2017 | 4 | Constant Savage Axe Sparks (Ice) | vfx\efx\wp\wp09\wp09_204 |
| 2017 | 5 | Constant Savage Axe Sparks (Dragon) | vfx\efx\wp\wp09\wp09_204 |
| 2500 | 0 | Sword Trail | vfx\efx\wp\wp09\wp09_099 |
| 2500 | 1 | Axe Trail | vfx\efx\wp\wp09\wp09_099 |
| 0 | 0 | Frostcraft Unknown | vfx\efx\wp\wp09\wp09_skill_000 |
| 0 | 1 | Frostcraft Unknown | vfx\efx\wp\wp09\wp09_skill_000 |
| 0 | 2 | Frostcraft Unknown | vfx\efx\wp\wp09\wp09_skill_000 |
| 1 | 0 | Frostcraft Unknown | vfx\efx\wp\wp09\wp09_skill_000 |
| 1 | 1 | Frostcraft Unknown | vfx\efx\wp\wp09\wp09_skill_000 |
| 1 | 2 | Frostcraft Unknown | vfx\efx\wp\wp09\wp09_skill_000 |
Insect Glaive
wp10/wp10_XXX.efx
Translated by Aragaki from a chinese forum, original author unknown.
| Animation ID | Animation Name |
|---|---|
| 000 | imprint bullet (target part) special effects |
| 001 | Imprint bullet (part of the bug) special effects |
| 002 | The bug gets the essence (impact) effect |
| 004 | The insect gets the essence (the bug) special effects |
| 005 | Special effects of bugs going out (back) |
| 007 | Normal attack effects |
| 008 | Attack effects after the essence is fully acquired |
| 010 | The dust of the insect is hit after the blast |
| 020 | The effect of the bug when it is attacked automatically (may be the replacement of the dust of the bug) |
| 050 | Effects of pole vaulting and air avoidance and imprinting (part of the insect stick) |
| 100 | Not measured |
| 101 | Not measured |
PS| What is not measured is the difference between the dust of the bug or the difference. I use the worm that blasts the dust.
Bow
wp\bow\epv\hm_wp11.epv3
Documented by Crimson
| Function | EFX Path |
|---|---|
| Charge 1 (arrow) | vfx\efx\wp\wp11\wp11_000 |
| Charge 2 (arrow) | vfx\efx\wp\wp11\wp11_001 |
| Charge 3 (arrow) | vfx\efx\wp\wp11\wp11_002 |
| not used | vfx\efx\wp\wp11\wp11_003 |
| Charge 1 (player) | vfx\efx\wp\wp11\wp11_004 |
| Charge 2 (player) | vfx\efx\wp\wp11\wp11_005 |
| Charge 3 (player) | vfx\efx\wp\wp11\wp11_006 |
| Arc shots opening | vfx\efx\wp\wp11\wp11_010 |
| Arc shots landing | vfx\efx\wp\wp11\wp11_011 |
| Close, Power, Para, Poison, Sleep, Blast | vfx\efx\wp\wp11\wp11_012 |
| Every shot (particle trail) | vfx\efx\wp\wp11\wp11_013 |
| Every shot (distortion) | vfx\efx\wp\wp11\wp11_014 |
| DP fired sparks | vfx\efx\wp\wp11\wp11_015 |
| DP igniting | vfx\efx\wp\wp11\wp11_016 |
| DP heat on start | vfx\efx\wp\wp11\wp11_017 |
| DP/1000 dragons impacts | vfx\efx\wp\wp11\wp11_018 |
| Arrow deflected | vfx\efx\wp\wp11\wp11_019 |
| Clutch Claw melee attack | vfx\efx\wp\wp11\wp11_020 |
| 1000 dragons shot | vfx\efx\wp\wp11\wp11_021 |
| 1000 dragons prep | vfx\efx\wp\wp11\wp11_022 |
| Charge 1 rapid fire/quick shot, DP/1000 dragons, arc shots | vfx\efx\wp\wp11\wp11_050 |
| Charge 2 rapid fire, spread shots/DP, arc shots | vfx\efx\wp\wp11\wp11_051 |
| Charge 3 rapid fire, spread shots/DP, arc shots | vfx\efx\wp\wp11\wp11_052 |
| Charge 4 rapid fire, spread shots/DP/wall shots, arc shots | vfx\efx\wp\wp11\wp11_053 |
| DP wind | vfx\efx\wp\wp11\wp11_054 |
| Unknown | vfx\efx\wp\wp11\wp11_055 |
| DP ground sparks | vfx\efx\wp\wp11\wp11_060 |
| Arc shots marker | vfx\efx\wp\wp11\wp11_065 |
| DP ground sparks | vfx\efx\wp\wp11\wp11_100 |
| DP deflected (ground) | vfx\efx\wp\wp11\wp11_102 |
| DP deflected (wall) | vfx\efx\wp\wp11\wp11_103 |
| Arc shots dirt kick up | vfx\efx\wp\wp11\wp11_120 |