How To Separate Mesh Parts in Blender - Ezekial711/MonsterHunterWorldModding GitHub Wiki
- In my case I had a quiver that had arrows inside that were merged, so arrows were static. I wanted the arrows to bounce like in world, so I needed the bag and arrows to be separate (also in world it has two mesh parts for this exact effect). For this I started by changing to face mode:
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- I selected the faces I wanted to separate out, (arrows in my case) by using the circle select tool, you can use other functions or just select them by clicking them if you so wish.
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- Next, hover over the 3d viewer and hit p -> selection
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- Now you should have two mesh parts and you can toggle the arrows separately.