How To Separate Mesh Parts in Blender - Ezekial711/MonsterHunterWorldModding GitHub Wiki

  1. In my case I had a quiver that had arrows inside that were merged, so arrows were static. I wanted the arrows to bounce like in world, so I needed the bag and arrows to be separate (also in world it has two mesh parts for this exact effect). For this I started by changing to face mode:

[Image 1]

  1. I selected the faces I wanted to separate out, (arrows in my case) by using the circle select tool, you can use other functions or just select them by clicking them if you so wish.

[Image 2]

  1. Next, hover over the 3d viewer and hit p -> selection

[Image 3]

  1. Now you should have two mesh parts and you can toggle the arrows separately.