Skeleton Extension (Theoretical and Untested) - Ezekial711/MonsterHunterWorldModding GitHub Wiki
The following section is extremely theoretical and has virtually no testing. Feel free to contact *Ỽ on the Modding Discord if you manage to obtain actual results in game or make progress in this regard. This tutorial assumes you are using Asterisk's importer-exporter plugin
Pick the skeleton you want to extend with "borrowed bones". For demonstration purposes Azure Starlord is shown.
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Pick the doner skeleton. In this case the Xeno'Jiiva Male Armour.
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Find the last common bone. In this case Bone.003 on the doner matches Bone.003 on the recipient.
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In the hierarchy identify the root bones that parent all of the bones you want to transplant.
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Select only the parent bones.
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Clear Parent while keeping the transformation.
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Clean the new bone trees as needed (removing bones you don't want to transplant from them. In this case we didn't need to do so.
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Paste it on the recipient scene.
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First select the child bone.
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Then select the parent bone. And use the Set Parent Command.
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This is much easier if the meshes are hidden however as stray selection will mess the parenting process.
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