Skeleton Extension (Theoretical and Untested) - Ezekial711/MonsterHunterWorldModding GitHub Wiki

The following section is extremely theoretical and has virtually no testing. Feel free to contact *&#7932 on the Modding Discord if you manage to obtain actual results in game or make progress in this regard. This tutorial assumes you are using Asterisk's importer-exporter plugin

Pick the skeleton you want to extend with "borrowed bones". For demonstration purposes Azure Starlord is shown.

[Image 1]

Pick the doner skeleton. In this case the Xeno'Jiiva Male Armour.

[Image 2]

Find the last common bone. In this case Bone.003 on the doner matches Bone.003 on the recipient.

[Image 3]

In the hierarchy identify the root bones that parent all of the bones you want to transplant.

[Image 4]

Select only the parent bones.

[Image 5]

Clear Parent while keeping the transformation.

[Image 6]

Clean the new bone trees as needed (removing bones you don't want to transplant from them. In this case we didn't need to do so.

[Image 7]

Paste it on the recipient scene.

[Image 8]

First select the child bone.

[Image 9]

Then select the parent bone. And use the Set Parent Command.

[Image 10]

This is much easier if the meshes are hidden however as stray selection will mess the parenting process.

[Image 11]