Editing LOD In a Mod3 File Through Hex Editing - Ezekial711/MonsterHunterWorldModding GitHub Wiki
1. Starting with downloading the templates, you can find them here: https://github.com/TheCrazyT/MHW-Research
2. You can hit the "clone or download" and download as a zip file. Unzip the files after downloading.
3. Open the mod3 template into 010 editor []
4. Open a mod3 file using 010 editor.
5. Pres F5 to run the template.
You will now have a mod3 file that is sorted by function.
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6. To edit the LOD function we will need to go to the meshpart drop down, which in my case is the fourth item down.
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7. You can see that the template stores the LOD here and they are sorted by meshparts. LOD 0 means they won't show up, so if you want things hidden you can change everything to 0. If you want to guarantee that they're shown you can change everything to the same LOD. We traditionally set them to 65535 because that is guaranteed to show up at any distance. We recommend you do the same.
To edit the LOD you need to open the meshpart and just change the number as shown below.
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**8. ** After you are done, save the file and try it in game.