BML (BM) Textures (Bit Maps) - Ezekial711/MonsterHunterWorldModding GitHub Wiki
This is a standard Bitmap texture, also denoted as BML:
-Textures-(Bit-Maps)/image_1.png?raw=true)
Most models have this, and is what you’ll be editing most of the time.
This is a Bitmap texture that uses semi-transparent materials, also denoted as BM:
-Textures-(Bit-Maps)/image_2.png?raw=true)
This is the texture for the bottle used for potions. The red areas that are controlled by the alpha channel decide how translucent the texture is.
This is on a white to black scale (like most channels alpha is gray-scale).
This is the Alpha texture for that bottle isolated:
-Textures-(Bit-Maps)/image_3.png?raw=true)
Gray is what you want for translucent like textures.
White = Solid
Black = So translucent that it is invisible.
You see these a lot on monsters, for example it’s how they display damage like scars on a monster.
Additionaly the player skins textures use the alpha layer for roughness (they do not have full RMT). (Thanks to Statyk for the information)