Page Index - BucketCatGames/ProjektArbeit2 GitHub Wiki
57 page(s) in this GitHub Wiki:
- Home
- 10.1 Overview
- 10.2 Lore, goal and conflict
- 10.3 Hours of gameplay
- 10.4 Victory conditions
- 11.1 Elevator Pitch
- 11.2 Lore‐story‐plot broken down
- 11.3 Triangle of weirdness
- 12. Objects appendix
- 13. User interface appendix
- 14. Appendix
- 15.1 Introduction cutscene
- 15.2 Boss‐entrance cutscene
- 15.3 Ending cutscenes
- 15.4 Other cutscenes
- 16.1 Online sources
- 2. Specifications ‐ Concept
- 2.1 Specifications ‐ Inspiration
- 2.10 Specifications ‐ Timeframe
- 2.2 Specifications ‐ What is the game?
- 2.3 Specifications ‐ Why is it being created?
- 2.4 Specifications ‐ Who is the target audience?
- 2.5 Specifications ‐ Where does the game take place?
- 2.6 Specifications ‐ What does the player control?
- 2.7 Specifications ‐ What is the main focus?
- 2.8 Specifications ‐ What makes Hecatomb unique?
- 2.9 Specifications ‐ Team
- 3. Gameplay ‐ Overview (Difficulty, Interactionssystem, Fightsystem)
- 3.1 Gameplay ‐ Core gameplay‐loop
- 3.2 Gameplay ‐ Other mechanics
- 3.3 Gameplay ‐ What happens during those actions?
- 3.4 Gameplay ‐ Resources
- 3.5 Gameplay ‐ Flow charts
- 3.6 Gameplay ‐ States
- 3.7 Gameplay ‐ Upgrades
- 3.8 Gameplay ‐ Progress
- 4.1 The Game World ‐ Overview
- 4.2 The Game World ‐ The physical world ‐ Overview
- 4.2.2 The physical world ‐ Key locations & environment
- 4.2.2 The physical world ‐ Travel
- 4.2.3 The physical world ‐ Scale & room structure
- 4.2.4 The physical world ‐ Objects
- 4.2.5 The physical world ‐ Time
- 5.1 What are the controls for mouse and keyboard?
- 5.2 What are the controls for controller?
- 6.1 Overview
- 6.2 2D rendering
- 6.3 Camera
- 6.4 Game engine ‐ Overview
- 7.1 Overview
- 7.2 Creating a character
- 7.3 Enemies
- 7.4 Animations of characters
- 8.1 Overview & Concepts
- 9.1 Overview
- 9.2 What applications are used for music and sound
- 9.3 Sound design