6.4 Game engine ‐ Overview - BucketCatGames/ProjektArbeit2 GitHub Wiki
Hecatomb’s game engine was programmed specifically for this project and will not be used in later projects. It was created, so the programming students learn about building an engine from scratch. The engine is very minimalistic and only contains parts important for this project. It can hardly be called an engine, since it is rather a framework. It contains:
- a tile-map loader
- different input-controller
- a collider-system
- rendering
- a sound-system
Game Engine Detail #1
The thing special about this engine is that there is a special level-loading system integrated. This system imports different file types to load the stages.