3.8 Gameplay ‐ Progress - BucketCatGames/ProjektArbeit2 GitHub Wiki
While playing the game the player learns the neccesary skills to solve the puzzles and defeat the enemies.
Tutorial
Skills learned:
- how to destroy objects (shooting at the objects (without flower it takes more hits than with the flower))
- how to move objects (walking against movable objects makes them move)
- how to interact with objects (when walking up to NPCs or objects "E" pops up as a hint)
- combat (how to fight a melee enemy)
- how to dodge to avoid enemy attacks
- how to pick up items
Statues room
Skills learned:
- No new skills. Iteration of learned skills
Level 1
Skills learned:
- how to trigger pressure plates
- to avoid walking on the damage dealing eye tiles
Level 2
Skills learned:
- No new skills. Iteration of learned skills
Boss Level:
Skills learned:
- Hiding behind smaller enemies, so that the boss does not hit the player
Version 2.0:
In the current state of the game, the different levels have been merged into one big room, and the puzzles have been removed. Now, the player only earns skills while playing the game and defeating enemies by simply becoming better at the game. The player learns the basic skills of the game in the vegetation area of the big room, such as shooting, talking to NPCs, and destroying objects. Later, the player encounters the first enemies and learns how to fight. The player's skills are tested in four miniboss/golem rooms with stronger enemies that are harder to defeat.