4.2 The Game World ‐ The physical world ‐ Overview - BucketCatGames/ProjektArbeit2 GitHub Wiki

Every playthrough of the game is unique, as the rooms are randomly arranged. The game does not include save states. Once the game is left the progress is lost. It is meant to be played in one go. The world consists of multiple rooms filled with enemies, puzzles and NPCs. It is supposed to feel as a complete world, even without the player’s interference. This means that everything needs to be integrated in a natural way.


Version 2.0:

The idea of randomly arranged rooms has been scrapped to reduce the scope of the game. The world now consists of one large room to explore, connected to four golem rooms that serve as miniboss encounters. The player must defeat all enemies in the game to progress to the statue room and finish the game. The world is filled with NPCs, enemies, and obstacles.