Poltronieri et Hanska 2019.pol - guillaumedescoteauxisabelle/ma-biblio GitHub Wiki


page: 1 type: text-highlight created: 2020-12-06T05:44:18.648Z color: yellow Technical Images and Visual Art in the Era of Artificial Intelligence

page: 1 type: text-highlight created: 2020-12-06T05:44:24.756Z color: yellow From GOFAI to GANs

page: 1 type: text-highlight created: 2020-12-06T05:45:04.283Z color: yellow AI creative systems, and contextualizes the use of modern neural net work technologies to create visual artworks. It discusses the methodologies and strategies used to make art using AI in the 1960s, comparing them to new AI algorithms.

page: 1 type: text-highlight created: 2020-12-06T05:45:35.993Z color: yellow GOFAI (Good Old Fashioned Artificial Intelligence)

page: 1 type: text-highlight created: 2020-12-06T05:45:40.729Z color: yellow GANs (G enerative Adversarial Networks)

page: 6 type: text-highlight created: 2020-12-06T05:47:08.715Z color: #FF6900 the new NVIDIA Style Gan takes 41 days to train using the Flickr -Faces -HQ (FFHQ ) dataset — a high -quality 70k images dataset of human faces — at 1024x1024 resolution using one Tesla V100 GPU and six days to train the same dataset and resolution using eight Tesla V100 GPUs in paralle

page: 8 type: text-highlight created: 2020-12-06T06:29:59.332Z color: yellow [1] Fabrizio Poltronieri, Alex H eilmair . 2013. Der Zufall und die Symmetriebrechung der synthetischen Bilder . In Michael Hanke, Steffi Winkler . Vom Begri ff zum Bild: Medienkultur nach Vilém Flusser , Tectum Wissenscha ft sverlag, Berlin . [2] Fabrizio Poltronieri . 2018. Visual Th eogonies: Ch ance, control and automation in algorithmic art . Journal of Gaming & Virtual Worlds , 3 (Oct. 2018), 287 – 293. h tt ps://doi.org/ 10.1386/jgvw.10.3.287_3 . [3] Fabrizio Poltronieri . 2014. Communicology, appatatus, and Post - history:Vilém Flusser’s concepts applied to video game s and gami fi cation . In Mathias Fuchs et al . Rethinking Gami fi cation , meson press , Lüneburg .

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page: 2 type: comment created: 2020-12-06T06:33:19.640Z

Figure 1:The Flusserian Ladder of Abstraction. Starting from the concrete world, there follows a negative sequence of abstraction where one reaches a peak, represented by dimensionless calculations that form the synthetic images.


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