Page Index - NyaaCat/RPGItems-reloaded GitHub Wiki
576 page(s) in this GitHub Wiki:
- Home
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- Additional Resources
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- airborne en_US
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- airborne zh_CN
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- andcondition en_US
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- andcondition zh_CN
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- aoe en_US
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- aoe zh_CN
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- AOECommand
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- aoecommand en_US
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- aoecommand zh_CN
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- AOEDamage en_US
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- AOEDamage zh_CN
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- Arrow
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- arrow en_US
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- arrow zh_CN
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- ATTACHMENT en_US
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- ATTACHMENT zh_CN
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- attachments en_US
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- attachments zh_CN
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- Attract
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- attract en_US
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- attract zh_CN
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- attributemodifier en_US
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- attributemodifier zh_CN
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- beam en_US
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- beam zh_CN
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- BOW_SHOOT en_US
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- BOW_SHOOT zh_CN
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- cancelbowarrow en_US
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- cancelbowarrow zh_CN
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- castbackswing en_US
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- castbackswing zh_CN
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- castpoint en_US
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- castpoint zh_CN
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- chancecondition en_US
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- chancecondition zh_CN
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- charge en_US
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- charge zh_CN
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- Color
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- color en_US
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- color zh_CN
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- Command
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- command en_US
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- command zh_CN
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- CommandHit
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- commandhit en_US
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- commandhit zh_CN
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- Commands
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- Components
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- Condition
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- condition en_US
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- condition zh_CN
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- Configuration
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- Consume
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- consume en_US
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- consume zh_CN
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- ConsumeHit
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- consumehit en_US
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- consumehit zh_CN
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- criticalhit en_US
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- criticalhit zh_CN
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- DeathCommand
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- deathcommand en_US
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- deathcommand zh_CN
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- Deflect
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- deflect en_US
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- deflect zh_CN
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- DelayedCommand
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- delayedcommand en_US
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- delayedcommand zh_CN
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- Developers
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- divmodifier en_US
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- divmodifier zh_CN
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- dummy en_US
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- dummy zh_CN
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- Durability
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- durabilitycondition en_US
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- durabilitycondition zh_CN
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- economy en_US
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- economy zh_CN
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- eeeee
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- enchantedhit en_US
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- enchantedhit zh_CN
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- equipmentcondition en_US
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- equipmentcondition zh_CN
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- evalcondition en_US
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- evalcondition zh_CN
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- evaldamage en_US
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- evaldamage zh_CN
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- evalmodifier en_US
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- evalmodifier zh_CN
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- explosion en_US
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- explosion zh_CN
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- Fire
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- fire en_US
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- fire zh_CN
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- Fireball
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- fireball en_US
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- fireball zh_CN
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- Flame
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- flame en_US
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- flame zh_CN
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- Food
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- food en_US
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- food zh_CN
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- ForceField
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- forcefield en_US
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- forcefield zh_CN
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- General Commands
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- glove en_US
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- glove zh_CN
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- gunfu en_US
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- gunfu zh_CN
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- headshot en_US
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- headshot zh_CN
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- HIT en_US
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- HIT zh_CN
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- HIT_TAKEN en_US
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- HIT_TAKEN zh_CN
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- HURT en_US
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- HURT zh_CN
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- Ice
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- ice en_US
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- ice zh_CN
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- Installation
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- Item Customization
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- Item General
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- knockup en_US
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- knockup zh_CN
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- lastresultcondition en_US
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- lastresultcondition zh_CN
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- LEFT_CLICK en_US
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- LEFT_CLICK zh_CN
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- Lifesteal
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- lifesteal en_US
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- lifesteal zh_CN
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- Lightning
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- lightning en_US
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- lightning zh_CN
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- LIVINGENTITY en_US
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- LIVINGENTITY zh_CN
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- LOCATION en_US
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- LOCATION zh_CN
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- lorefilter en_US
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- lorefilter zh_CN
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- marker en_US
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- marker zh_CN
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- modifier en_US
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- modifier zh_CN
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- mount en_US
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- mount zh_CN
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- mulmodifier en_US
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- mulmodifier zh_CN
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- noimmutabletick en_US
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- noimmutabletick zh_CN
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- OFFHAND_CLICK en_US
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- OFFHAND_CLICK zh_CN
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- orcondition en_US
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- orcondition zh_CN
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- Particle
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- particle en_US
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- particle zh_CN
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- particlebarrier en_US
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- particlebarrier zh_CN
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- ParticleTick
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- particletick en_US
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- particletick zh_CN
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- PICKUP_OFF_HAND en_US
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- PICKUP_OFF_HAND zh_CN
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- PLACE_OFF_HAND en_US
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- PLACE_OFF_HAND zh_CN
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- PlaceholderAPI 兼容
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- plusmodifier en_US
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- plusmodifier zh_CN
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- PotionHit
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- potionhit en_US
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- potionhit zh_CN
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- PotionSelf
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- potionself en_US
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- potionself zh_CN
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- PotionTick
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- potiontick en_US
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- potiontick zh_CN
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- power en_US
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- Power Properties
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- power zh_CN
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- Powers
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- powers en_US
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- powers zh_CN
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- Projectile
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- projectile en_US
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- projectile zh_CN
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- PROJECTILE_HIT en_US
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- PROJECTILE_HIT zh_CN
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- PROJECTILE_LAUNCH en_US
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- PROJECTILE_LAUNCH zh_CN
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- Pumpkin
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- pumpkin en_US
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- pumpkin zh_CN
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- Rainbow
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- rainbow en_US
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- rainbow zh_CN
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- ranged en_US
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- ranged zh_CN
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- rangedonly en_US
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- rangedonly zh_CN
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- RealDamage
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- realdamage en_US
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- realdamage zh_CN
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- repair en_US
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- repair zh_CN
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- Rescue
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- rescue en_US
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- rescue zh_CN
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- RIGHT_CLICK en_US
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- RIGHT_CLICK zh_CN
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- RPGItems 3.6 for 1.13.2 Upgrade Guide
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- Rumble
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- rumble en_US
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- rumble zh_CN
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- scoreboard en_US
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- scoreboard zh_CN
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- scoreboardcondition en_US
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- scoreboardcondition zh_CN
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- selector en_US
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- selector zh_CN
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- Shulkerbullet
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- shulkerbullet en_US
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- shulkerbullet zh_CN
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- Skyhook
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- skyhook en_US
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- skyhook zh_CN
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- SNEAK en_US
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- SNEAK zh_CN
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- SNEAKING en_US
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- SNEAKING zh_CN
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- sound en_US
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- sound zh_CN
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- SPRINT en_US
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- SPRINT zh_CN
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- stuck en_US
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- stuck zh_CN
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- SWAP_TO_MAINHAND en_US
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- SWAP_TO_MAINHAND zh_CN
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- SWAP_TO_OFFHAND en_US
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- SWAP_TO_OFFHAND zh_CN
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- Teleport
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- teleport en_US
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- teleport zh_CN
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- Template
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- Throw
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- throw en_US
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- throw zh_CN
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- Throwable
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- throwable en_US
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- throwable zh_CN
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- TICK en_US
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- TICK zh_CN
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- TICK_OFFHAND en_US
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- TICK_OFFHAND zh_CN
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- TippedArrow
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- tippedarrow en_US
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- tippedarrow zh_CN
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- tntcannon en_US
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- tntcannon zh_CN
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- TNTCanon
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- Torch
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- torch en_US
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- torch zh_CN
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- translocator en_US
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- translocator zh_CN
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- Trigger
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- trigger en_US
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- trigger zh_CN
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- Tutorials
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- unbreakable en_US
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- unbreakable zh_CN
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- xorcondition en_US
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- xorcondition zh_CN
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- 入门教程
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- 技能列表
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- 技能:模板
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- 机制详解:耐久
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- 机制详解:触发
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- 物品组件
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- 药水效果列表
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- 表达式
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