Page Index - NyaaCat/RPGItems-reloaded GitHub Wiki
289 page(s) in this GitHub Wiki:
- Home
- More versions
- Additional Resources
- airborne en_US
- airborne zh_CN
- andcondition en_US
- andcondition zh_CN
- aoe en_US
- aoe zh_CN
- AOECommand
- aoecommand en_US
- aoecommand zh_CN
- AOEDamage en_US
- AOEDamage zh_CN
- Arrow
- arrow en_US
- arrow zh_CN
- ATTACHMENT en_US
- ATTACHMENT zh_CN
- attachments en_US
- attachments zh_CN
- Attract
- attract en_US
- attract zh_CN
- attributemodifier en_US
- attributemodifier zh_CN
- beam en_US
- beam zh_CN
- BOW_SHOOT en_US
- BOW_SHOOT zh_CN
- cancelbowarrow en_US
- cancelbowarrow zh_CN
- castbackswing en_US
- castbackswing zh_CN
- castpoint en_US
- castpoint zh_CN
- chancecondition en_US
- chancecondition zh_CN
- charge en_US
- charge zh_CN
- Color
- color en_US
- color zh_CN
- Command
- command en_US
- command zh_CN
- CommandHit
- commandhit en_US
- commandhit zh_CN
- Commands
- Components
- Condition
- condition en_US
- condition zh_CN
- Configuration
- Consume
- consume en_US
- consume zh_CN
- ConsumeHit
- consumehit en_US
- consumehit zh_CN
- criticalhit en_US
- criticalhit zh_CN
- DeathCommand
- deathcommand en_US
- deathcommand zh_CN
- Deflect
- deflect en_US
- deflect zh_CN
- DelayedCommand
- delayedcommand en_US
- delayedcommand zh_CN
- Developers
- divmodifier en_US
- divmodifier zh_CN
- dummy en_US
- dummy zh_CN
- Durability
- durabilitycondition en_US
- durabilitycondition zh_CN
- economy en_US
- economy zh_CN
- eeeee
- enchantedhit en_US
- enchantedhit zh_CN
- equipmentcondition en_US
- equipmentcondition zh_CN
- evalcondition en_US
- evalcondition zh_CN
- evaldamage en_US
- evaldamage zh_CN
- evalmodifier en_US
- evalmodifier zh_CN
- explosion en_US
- explosion zh_CN
- Fire
- fire en_US
- fire zh_CN
- Fireball
- fireball en_US
- fireball zh_CN
- Flame
- flame en_US
- flame zh_CN
- Food
- food en_US
- food zh_CN
- ForceField
- forcefield en_US
- forcefield zh_CN
- General Commands
- glove en_US
- glove zh_CN
- gunfu en_US
- gunfu zh_CN
- headshot en_US
- headshot zh_CN
- HIT en_US
- HIT zh_CN
- HIT_TAKEN en_US
- HIT_TAKEN zh_CN
- HURT en_US
- HURT zh_CN
- Ice
- ice en_US
- ice zh_CN
- Installation
- Item Customization
- Item General
- knockup en_US
- knockup zh_CN
- lastresultcondition en_US
- lastresultcondition zh_CN
- LEFT_CLICK en_US
- LEFT_CLICK zh_CN
- Lifesteal
- lifesteal en_US
- lifesteal zh_CN
- Lightning
- lightning en_US
- lightning zh_CN
- LIVINGENTITY en_US
- LIVINGENTITY zh_CN
- LOCATION en_US
- LOCATION zh_CN
- lorefilter en_US
- lorefilter zh_CN
- marker en_US
- marker zh_CN
- modifier en_US
- modifier zh_CN
- mount en_US
- mount zh_CN
- mulmodifier en_US
- mulmodifier zh_CN
- noimmutabletick en_US
- noimmutabletick zh_CN
- OFFHAND_CLICK en_US
- OFFHAND_CLICK zh_CN
- orcondition en_US
- orcondition zh_CN
- Particle
- particle en_US
- particle zh_CN
- particlebarrier en_US
- particlebarrier zh_CN
- ParticleTick
- particletick en_US
- particletick zh_CN
- PICKUP_OFF_HAND en_US
- PICKUP_OFF_HAND zh_CN
- PLACE_OFF_HAND en_US
- PLACE_OFF_HAND zh_CN
- PlaceholderAPI 兼容
- plusmodifier en_US
- plusmodifier zh_CN
- PotionHit
- potionhit en_US
- potionhit zh_CN
- PotionSelf
- potionself en_US
- potionself zh_CN
- PotionTick
- potiontick en_US
- potiontick zh_CN
- power en_US
- Power Properties
- power zh_CN
- Powers
- powers en_US
- powers zh_CN
- Projectile
- projectile en_US
- projectile zh_CN
- PROJECTILE_HIT en_US
- PROJECTILE_HIT zh_CN
- PROJECTILE_LAUNCH en_US
- PROJECTILE_LAUNCH zh_CN
- Pumpkin
- pumpkin en_US
- pumpkin zh_CN
- Rainbow
- rainbow en_US
- rainbow zh_CN
- ranged en_US
- ranged zh_CN
- rangedonly en_US
- rangedonly zh_CN
- RealDamage
- realdamage en_US
- realdamage zh_CN
- repair en_US
- repair zh_CN
- Rescue
- rescue en_US
- rescue zh_CN
- RIGHT_CLICK en_US
- RIGHT_CLICK zh_CN
- RPGItems 3.6 for 1.13.2 Upgrade Guide
- Rumble
- rumble en_US
- rumble zh_CN
- scoreboard en_US
- scoreboard zh_CN
- scoreboardcondition en_US
- scoreboardcondition zh_CN
- selector en_US
- selector zh_CN
- Shulkerbullet
- shulkerbullet en_US
- shulkerbullet zh_CN
- Skyhook
- skyhook en_US
- skyhook zh_CN
- SNEAK en_US
- SNEAK zh_CN
- SNEAKING en_US
- SNEAKING zh_CN
- sound en_US
- sound zh_CN
- SPRINT en_US
- SPRINT zh_CN
- stuck en_US
- stuck zh_CN
- SWAP_TO_MAINHAND en_US
- SWAP_TO_MAINHAND zh_CN
- SWAP_TO_OFFHAND en_US
- SWAP_TO_OFFHAND zh_CN
- Teleport
- teleport en_US
- teleport zh_CN
- Template
- Throw
- throw en_US
- throw zh_CN
- Throwable
- throwable en_US
- throwable zh_CN
- TICK en_US
- TICK zh_CN
- TICK_OFFHAND en_US
- TICK_OFFHAND zh_CN
- TippedArrow
- tippedarrow en_US
- tippedarrow zh_CN
- tntcannon en_US
- tntcannon zh_CN
- TNTCanon
- Torch
- torch en_US
- torch zh_CN
- translocator en_US
- translocator zh_CN
- Trigger
- trigger en_US
- trigger zh_CN
- Tutorials
- unbreakable en_US
- unbreakable zh_CN
- xorcondition en_US
- xorcondition zh_CN
- 入门教程
- 技能列表
- 技能:模板
- 机制详解:耐久
- 机制详解:触发
- 物品组件
- 药水效果列表
- 表达式