Page Index - nesbox/TIC-80 GitHub Wiki
309 page(s) in this GitHub Wiki:
- Home
- TIC-80 tiny computer
- Table of Contents
- Console
- Code Editor
- Sprite Editor
- Map Editor
- SFX Editor
- Music Editor
- Supported Platforms
- Binary Downloads
- Nightly Builds
- Pro Version
- Forks
- Translators
- .tic File Format
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- A step by step introduction to TIC 80, Part 1 The Default Cart
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- A step by step introduction to TIC 80, Part 2 Workflow
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- Accessing carts from multiple computers with symlink
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- Advanced Drawing Techniques
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- API
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- Auto Tileset Mapping
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- Bankswitching
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- BDR
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- Benchmark
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- Bits Per Pixel
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- blit segment
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- BOOT
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- btn
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- btnp
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- Build instructions
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- Building a Menu
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- Camera tutorial
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- Cartridge Metadata
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- Cheatsheet
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- circ
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- circb
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- clip
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- cls
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- Code Editor
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- Code examples and snippets
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- Colocation of memory and the struct containing it, or "Why cast
tic_mem *
totic_core *
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- Command Line Arguments
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- config
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- Console
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- Console program example
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- Contributing
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- Controls
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- coordinate
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- Cover image
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- demo
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- Display
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- Driving Model
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- elli
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- ellib
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- eval
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- example text only game
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- exit
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- export
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- Extended Print Function
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- External Editor
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- FFT
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- fget
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- font
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- Free movement top down game!
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- fset
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- Fun With Vectors
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- Grid based Camera Movement
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- Handheld Support
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- Handling Mouse Touch Events
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- Hello World
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- Hotkeys
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- Hotkeys Android
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- How to make Text box
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- import
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- init
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- Intro to Game Programming in TIC 80
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- key
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- Key Map
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- keyp
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- Level Generation꞉ Drunk Walk
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- Level Generation꞉ Random Point
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- Libraries
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- line
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- load
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- Making Realtime Minimaps
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- map
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- Map Editor
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- memcpy
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- memset
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- MENU
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- mget
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- mouse
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- mset
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- music
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- Music Editor
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- Nanobrd
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- Nanostack
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- OVR
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- Palette
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- Pathfinding꞉ BFS Algorithm
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- Pathfinding꞉ GBF Algorithm
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- peek
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- peek1
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- peek2
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- peek4
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- pix
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- Platform Engine
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- pmem
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- poke
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- poke1
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- poke2
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- poke4
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- PRO Version
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- RAM
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- rect
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- rect (traducido al español)
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- rectb
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- Reload
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- reset
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- Sample RGB Color RAM Address
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- save
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- SCN
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- sfx
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- SFX Editor
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- Simple Collision Detection
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- Simple Platformer tutorial
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- Sky gradient
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- Snake Clone tutorial
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- Spawning and Managing Objects
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- Splitting a TIC 80 project into multiple files
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- spr
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- sprite
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- Sprite Editor
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- Sprites and Maps
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- Stub file
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- Supported Languages
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- supported languages libraries
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- surf
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- sync
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- system font
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- textri
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- Themes
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- TIC
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- TIC 80 on ChromeOS
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- TIC‐80 Menu
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- time
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- Timer Example
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- Tips for newcomers
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- Title Graphics for Non Artists
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- Tools
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- trace
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- tri
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- trib
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- tstamp
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- ttri
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- Tutorials
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- Using mset() and mget() functions
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- Using require to load external code into your cart
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- vbank
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- WASM
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