Sample RGB Color RAM Address - nesbox/TIC-80 GitHub Wiki
Edit the palette with poke
You can edit the palette directly by poking into RAM.
-ADDR-
0x3FC0 - Index 0 - Red component
0x3FC1 - Index 0 - Green component
0x3FC2 - Index 0 - Blue component
To learn more please see RAM: Palette.
Examples
Swapping two colors
You can swap two colors of the palette to use an alternative version of a sprite or tile and swap it back afterward.
initial_color=12 --initial color of your sprite you want to change
new_color=3 --color you want to use
poke4(0x3FF0*2+initial_color,new_color) -- swaps initial_color and new_color
sprite(...)
poke4(0x3FF0*2+initial_color,initial_color) -- change it back
Red
function TIC()
cls()
-- make the first palette entry RED
poke(0x3FC0, 255)
end
Green
function TIC()
cls()
-- make the first palette entry GREEN
poke(0x3FC1,255)
end
Blue
function TIC()
cls()
-- make the first palette entry BLUE
poke(0x3FC2,255)
end
Pal Function
Sets the palette index i to specified r,g,b, or return the colors if no r,g,b values are declared.
--sets the palette indice i to specified rgb
--or return the colors if no rgb values are declared.
function pal(i,r,g,b)
--sanity checks
if i<0 then i=0 end
if i>15 then i=15 end
--returning color r,g,b of the color
if r==nil and g==nil and b==nil then
return peek(0x3fc0+(i*3)),peek(0x3fc0+(i*3)+1),peek(0x3fc0+(i*3)+2)
else
if r==nil or r<0 then r=0 end
if g==nil or g<0 then g=0 end
if b==nil or b<0 then b=0 end
if r>255 then r=255 end
if g>255 then g=255 end
if b>255 then b=255 end
poke(0x3fc0+(i*3)+2,b)
poke(0x3fc0+(i*3)+1,g)
poke(0x3fc0+(i*3),r)
end
end
Other languages in the snippets page.