Home - Shrub74/ProjectGlorious GitHub Wiki

Four players enter a dungeon. They don't have any money, but they have a particular set of skills. Skills that make them a nightmare for dungeons like you.

Welcome to the wiki for ProjectGlorious, this is where the design document and game encyclopedia is held. It is sorted into groupings here on the front page

Design Elements

These are pages that describe how the game will be designed, rather than the game's planned content:

  • Roadmap, for planned features and their priorities.
  • Tenets, for Design Tenets that the game will follow.
  • Design Issues, challenges to navigate in regards to the game's design.
  • Loot, for manifesto of loot design and loot elements.
  • Fainting, for the how the game deals with fainting/death.
  • References, for things referred/to refer to when designing the game.
  • Puzzles, for types of puzzles and puzzle ideas that will go into dungeons.
  • Rarity, for how rarity and chance are calculated.
  • Traps, for trap ideas in dungeons.
  • Interface, for the User Interface design ideas.
  • Dungeon Design, for how dungeons are designed.

Game Elements

These are pages that describe the actual content of the game and how it will work, rather than data about the game and it's design or development.

  • Dungeons, the types of dungeons and content within them
  • Enemies, the types of enemies
  • Bosses, the bosses in the game
  • Characters, the manifesto of characters and their makeup
  • Skills, the skills within the game that characters can have
  • Spells, the spells a magic user can cast
  • Items, the items or item scaffolds that characters can get
  • Weapons, the weapons that a character can start with
  • AI
  • Elements, the element attributes within the game
  • Stats, for the stats each character will get
  • StatusEffects, for buffs, debuffs and general spell effects
  • NPCs, for characters that appear that the player can interact with

Technical Elements

These are pages that describe the technical material on how the programming and development is planned

  • DunGen, the manifest for DunGen, the system the game will use for generating random dungeons.
  • CharacterScreen. the screen which players use to select and build a character and dungeon
  • MainModules
  • EnemyGen, for how the game will deal with procedurally generated enemies
  • Objects, for in game objects and their specifications

Lore

Miscellaneous game universe information and such

  • Religion, for religions within the game universe