Skills - Shrub74/ProjectGlorious GitHub Wiki
Introduction
Not sure about subskills, currently. Need to work out a way to level things and make rewards without grinding.
Hopefully will have 24 or 32 skills without being too congestive
9/8/15:
- 28 skills sounds like a good amount
- Skills will bind to 4 skill keys, which on an XBOX controller would be ABXY, on Keyboard, ZXCV, while weapon would be Right Trigger or Space or Click.
- Skills should affect the probability of personal loot, making loot occur more in favour of a player's current skills, eg, having Demolitions would increase the rate at which you loot bombs.
- Having a full set of related skills, eg, Magic or Rogue skills, affords a Set bonus to those skills.
- Skills are represented by inventory items as well
- Using a non-combat skill key will open a relevant context menu for that skill. Holding a certain key will open a relevant context menu for a combat skill, as well.
10/8/15:
- Some skills have cooldown based on their combat/puzzle effectiveness
- Some skills can have items that affect them, like extra spells
List
Magical Skills
- Fire: Uses Fire magic, useful to burn things/heat things
- Water: Uses Water magic, can put out fires
- Earth: Uses Earth magic, can summon rocks
- Air: Uses Air magic, can move/cool things
Support Skills
- Time Magic: Cast spells that give buffs to friends and downers to enemies
- Healing: Heals your team
- Cooking: Allows creation of foods
- Alchemy: Allows mixing of ingredients for buffs and help
Technical Skills
- Mechanics: Modify and use mechanical devices
- Lockpicking: Opens locked doors, simple.
- Thievery: Allows stealing from merchants (maybe?)
- Crafting: Allows crafting from materials
Physical Skills
- Digging: Allows digging of dirt (maybe?)
- Tumbling: Jump further and higher, contort.
- Strongmanship: Lift heavy objects and other players
Combat Skills
- Veteran: Adds an extra point to base damage
- Guarded: Adds an extra point to base defense
- Focus: Adds an extra point to damage and defense temporarily. Cooldown is every floor.
Intellectual Traits
- Polyglot: Allows translation of other languages/scrolls
- Haggle: Better prices from merchants
- Scholar: Allows identification of unknown items
Character Traits
- Accurate: Makes damage and crits more likely and higher for ranged
- Born Fighter: Makes critical hits more common for melee
- Perceptive: Makes minute details more visible
- Lucky: Increases the chance of finding better items
Unsorted Ideas
- Demolitions: Skill with explosives. Makes explosions happen on time, without mishaps. Without the Demolitions skill, use of explosives can be erratic, with premature explosions or explosions not happening at all.
- Cartography: Reveals a skeleton map of the dungeon at the beginning of a floor
- Sense of Danger: Shows a danger rating of a room happening, can show boss rooms maybe