Skills - Shrub74/ProjectGlorious GitHub Wiki

Introduction

Not sure about subskills, currently. Need to work out a way to level things and make rewards without grinding.

Hopefully will have 24 or 32 skills without being too congestive

9/8/15:

  • 28 skills sounds like a good amount
  • Skills will bind to 4 skill keys, which on an XBOX controller would be ABXY, on Keyboard, ZXCV, while weapon would be Right Trigger or Space or Click.
  • Skills should affect the probability of personal loot, making loot occur more in favour of a player's current skills, eg, having Demolitions would increase the rate at which you loot bombs.
  • Having a full set of related skills, eg, Magic or Rogue skills, affords a Set bonus to those skills.
  • Skills are represented by inventory items as well
  • Using a non-combat skill key will open a relevant context menu for that skill. Holding a certain key will open a relevant context menu for a combat skill, as well.

10/8/15:

  • Some skills have cooldown based on their combat/puzzle effectiveness
  • Some skills can have items that affect them, like extra spells

List

Magical Skills

  • Fire: Uses Fire magic, useful to burn things/heat things
  • Water: Uses Water magic, can put out fires
  • Earth: Uses Earth magic, can summon rocks
  • Air: Uses Air magic, can move/cool things

Support Skills

  • Time Magic: Cast spells that give buffs to friends and downers to enemies
  • Healing: Heals your team
  • Cooking: Allows creation of foods
  • Alchemy: Allows mixing of ingredients for buffs and help

Technical Skills

  • Mechanics: Modify and use mechanical devices
  • Lockpicking: Opens locked doors, simple.
  • Thievery: Allows stealing from merchants (maybe?)
  • Crafting: Allows crafting from materials

Physical Skills

  • Digging: Allows digging of dirt (maybe?)
  • Tumbling: Jump further and higher, contort.
  • Strongmanship: Lift heavy objects and other players

Combat Skills

  • Veteran: Adds an extra point to base damage
  • Guarded: Adds an extra point to base defense
  • Focus: Adds an extra point to damage and defense temporarily. Cooldown is every floor.

Intellectual Traits

  • Polyglot: Allows translation of other languages/scrolls
  • Haggle: Better prices from merchants
  • Scholar: Allows identification of unknown items

Character Traits

  • Accurate: Makes damage and crits more likely and higher for ranged
  • Born Fighter: Makes critical hits more common for melee
  • Perceptive: Makes minute details more visible
  • Lucky: Increases the chance of finding better items

Unsorted Ideas

  • Demolitions: Skill with explosives. Makes explosions happen on time, without mishaps. Without the Demolitions skill, use of explosives can be erratic, with premature explosions or explosions not happening at all.
    • Cartography: Reveals a skeleton map of the dungeon at the beginning of a floor
    • Sense of Danger: Shows a danger rating of a room happening, can show boss rooms maybe