Design Issues - Shrub74/ProjectGlorious GitHub Wiki
Game Process:
Join Party Find Dungeon (random, chosen, perhaps there are metagame rewards for doing certain dungeons, etc.) Choose Skills (maybe weapon too, undecided) Enter Dungeon Loop
- Move
- Solve Puzzles/Fight Enemies
- Find Loot
- New Floor, Harder challenges End Loop Find MacGuffin Earn final rewards (maybe) Repeat
Death:
- How will player death work?
- Permanent/Impermanent?
- If players respawn, how?
RPG Elements:
- Should RPG element be included at all?
- How deep?
- Should levelling be included?
- Should there be a metacharacter system?
Items:
- Should there be equipment or just potions and buffs?
- Should there be powerful items that change the game?
Interface:
- Whether to include use of the mouse?
- Should there be sub-menus for a skill?
- How to properly interface for weapon switching and item use?
Skills:
- Game should have an element where a higher variety of skills makes a dungeon easier, but a lower variety of skills increases rewards (ie, highest rewards where every player shares a skill set, maybe through a door that only can be bypassed via four lockpickers, etc.)
Dungeon Design