Dungeon_Design - Shrub74/ProjectGlorious GitHub Wiki
A dungeon is the entire level that the players clear. A floor is an individual section of the dungeon. The dungeon is sorted into a number of floors. Floors contain rooms, which are sections of the floor. Rooms are connected with hallways.
Dungeons are the levels in the game. They consist of floors, which are stages of the level.
Dungeon structures will include at least 1 of everything on this list:
-
Opening floor/Dungeon entrance
-
Enemy/Puzzle Floors
-
Intermediary Boss/es
-
Treasure rooms
-
Traps
-
Final boss
Tenets:
-
There will always be a way through the dungeon.
-
The dungeon will always include a necessary skill from each character at some point.
-
The dungeon will dynamically change based on number of players.