Tenets - Shrub74/ProjectGlorious GitHub Wiki
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Appeal to a Sense of Adventure
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No Grinding
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Eliminate Waiting as a Design Aspect
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Accessibility. No barriers to play.
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Puzzles should present all information at once.
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Items should directly benefit the player and not the character.
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Avoid avatar strength, give the player strength.
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Dungeons should adjust to the current state of the party.
Aesthetics of Play:
- Discovery, game as uncharted territory
- Challenge, game as obstacle-course
- Fellowship, game as social framework