Tenets - Shrub74/ProjectGlorious GitHub Wiki

  1. Appeal to a Sense of Adventure

  2. No Grinding

  3. Eliminate Waiting as a Design Aspect

  4. Accessibility. No barriers to play.

  5. Puzzles should present all information at once.

  6. Items should directly benefit the player and not the character.

  7. Avoid avatar strength, give the player strength.

  8. Dungeons should adjust to the current state of the party.

Aesthetics of Play:

  • Discovery, game as uncharted territory
  • Challenge, game as obstacle-course
  • Fellowship, game as social framework