Enemies - Shrub74/ProjectGlorious GitHub Wiki
10/7/15: Enemies should increase in difficulty gently down floors. Higher level enemies should appear scarcely, then increase in number over floors.
Enemy Colours/Levels
By level:
- White
- Yellow
- Orange
- Green
- Blue
- Brown
- Black (Minibosses)
- Red (Bosses)
- Purple (Superbosses)
- Final Colour (Lifter of Worlds)
Enemy Types
Mimic
Pretends to be another tile, eg a Chest or Staircase. When a player is adjacent, turns into true form and chases player intermittently.
Somewhat Uncommon
Flying Pests
Generic flying enemies, could be bats or birds or whatever. Fast and Weak.
Common
Crawler
Some form of crawling enemy. Slow and Weak. Tough in numbers.
Somewhat Common
Displacer
Enemy that can turn invisible, acts as a tougher enemy. Fast and Strong.
Uncommon
Skeletomorphs
Lots of different morphs of skeletons. Four-legged skeletons with lances.
Resurrectionist
Victorian-Styled Body Exhumer
Plague Doctor
Medieval Era Plague Doctor Aesthetic
Galvanist
Roboticist/Electricist.
Stone Snake
A snake made of stone
Owls of Suaixtix
Ninox, the Suberb
Dusk Coyote
A smouldering candle coyote
Tyto, the Powerful
Aegolius, the Laughing
All 3 are messengers of Suaixtix