How to start various quests in Tuxborn - Omni-guides/Tuxborn GitHub Wiki
This page covers how to start various important quests available in the Tuxborn modpack.
Some of this information duplicates what's on the Player homes available in Tuxborn page, but since those cases are relevant on both pages, I've called them out on both.
Quests covered on this page include:
- Anniversary Edition quests for armor, homes, or weapons
- Beyond Reach
- Beyond Skyrim: Bruma
- Carved Brink
- Clockwork
- College of Winterhold
- Depths of the Reach
- Falskaar
- Fan Favorite (Dwarven Mail AE armor)
- The Gray Cowl of Nocturnal
- Legacy of the Dragonborn
- Moonpath to Elsweyr
- Midwood Isle
- Thieves Guild
- Tools of the Trade
- The Unquiet Dead (Goldenhills Plantation quest)
- Warden of the Coast
- Wheels of Lull
- Wyrmstooth
Tuxborn is running Rebalancing Anniversary Edition, which bumps up the level requirements for just about all the homes and armor sets in the AE. So if you're expecting an AE quest to kick off and you haven't seen it do so yet, this is probably why (exception: the quest to get Goldenhills Plantation, see below for more on that).
Also, be aware that some of the very best AE armor sets have had their level requirements bumped up significantly. Example: you will not get the Studded Dragonscale Armor to spawn at Yorgrim Overlook until you're at least level 50.
Check the MCM for this mod and adjust any level requirements you feel appropriate.
Beyond Reach is one of the mods that will auto-start on you as soon as you reach level 25.
The opening encounter for this will be a priestess of Mara and her bodyguard finding you as soon as you enter any major city in Skyrim. The priestess will react very strongly to you, and will be possessed by Mara herself, who will deliver you an objective to go solve a dire problem "in the west". The priestess' bodyguard will then talk to you, and give you a bit more information, as well as the objective to go find a merchant near Markarth who can take you to the Reach.
There's no quest to auto-start this, you basically just need to go to Bruma and start looking for stuff to do. You'll find the main Bruma quest in fairly short order once you actually reach the city.
In order to get down into Cyrodiil, you have a few options:
- Go to Pale Pass and convince Legate Centos Durius to let you through.
- Take the smuggler route through Serpent's Trail, which straddles the border between Skyrim and Cyrodiil. This entrance is not too far from Pale Pass, if you decide for whatever reason you don't want to go through the guarded gate.
- There's a secret passage to Cyrodiil inside Gromm's Pass, added in by a synergy patch for Bruma and the AE. You may stumble across this by accident if you're running the quest Blue in the Face! But it's an option if you want to get into Cyrodiil and aren't near either of the previous two options.
Once you're actually in Cyrodiil, then you need to go to Bruma itself to begin the main plot. You'll want to talk to the captain of the city guards, Adius Vilius.
This is one of the few mods that actually has a bit of info about it up on the UESP wiki, so you can use that as a reference source for basic facts about the worldspace.
Be advised that Beyond Skyrim: Bruma is a working prototype for the eventual release of Beyond Skyrim: Cyrodiil. As such, certain things that happen in Bruma's main plotline, depending on your choices, may or may not actually have proper resolutions. One very major plot point does not have a resolution in Bruma, but will once BS: Cyrodiil finally drops, according to their devs.
It is possible that Auryen might send you to Bruma to get random relics for the museum, if you need an in-character excuse to go down there.
Details on how to start this quest can be found on the Frequently Asked Questions: Carved Brink page.
When you reach level 5, a NPC named Isidor will run up to you and attack you for no apparent reason. The difference between him and the vanilla Skyrim NPCs that ALSO attack you for no apparent reason is, this guy will have a note on him from someone named Camilla. (Not to be confused with the Camilla in Riverwood.) Camilla will have told this guy to come find her in a particular ruin, and get the best possible gear he can get his hands on, even if he has to attack someone to do it.
Reading her note will get you the initial quest pointer to go run Clockwork.
Be mindful that once you're in Clockwork's quest, you will not be able to return to the main Skyrim worldspace until you're done. Plan accordingly.
Also, highly recommend you have Dwarven Smithing unlocked on your skills tree, if you're running the 0.5.2 build. Or, Journeyman Smithing if you're running any build after that. This will make a certain objective in the latter part of Clockwork's plot much less crazymaking.
Note: it is possible for Isidor's attack to be skipped, with the quest Foot of the Mountain automatically launching and immediately proceeding to the objective to search his body for clues. As per the mod's page on Nexus, this can sometimes happen if something intercepts and kills Isidor before he can reach you.
It is also possible that being on a horse when he initially spawns may cause skipping to the objective to search his body.
If you do skip straight to the objective to search his body, and you don't know where it actually is, activating the quest Foot of the Mountain in your journal should provide you a quest marker to locate it. Then you can loot Camilla's note off of him, and proceed with the quest normally from there.
Alternately, finding Isidor's body is not critical to launch the quest. You can also proceed straight to the ruin you need to visit, and pick up the quest from there.
Minor spoiler for the location to visit to kick off the Clockwork quest directly...
To quote the official Clockwork mod page on Nexus:
Q) Where do I go to start the Clockwork quest-line without having to wait for the random wilderness event to trigger? (MINOR SPOILER)
A) There's a landslide just south-east from Cragwallow Slope in Eastmarch (south by south-east from Windhelm).
If you want to play the College of Winterhold, Tuxborn's load order still expects you to get past Faralda on the bridge to get clearance to enter the college. Once you do that, however, the mod College of Winterhold - Quest Expansion kicks in.
This mod adds seven basic lessons in magic that you need to fulfill before you will progress to Tolfdir's taking you and the other apprentices to Saarthal.
Be advised that this mod is known to have some buggy issues. In order to proceed through it smoothly, you may need to refer to advice given on the mod page linked to here.
This quest does not auto-start. To trigger it, you will need to visit Deep Folk Crossing. For planning purposes, you might consider running Project AHO first, or the Lost to the Ages quest, since either of these will specifically give you reasons to go find Deep Folk Crossing. Note that AHO will give you an actual quest marker, which could be helpful if you don't already have it on your map. Lost to the Ages will not.
When you reach Deep Folk Crossing, you will find a couple of dead bodies, as well as green swirling smoke along the bridge there. You'll also be attacked by a wraith-like creature.
After you kill it, search the two bodies, and you should find a journal that'll kick off the quest. You may wish to take your time proceeding through this one, as its final boss encounter will be challenging for low-level characters.
The standard way to launch this quest involves talking to an NPC named Jalamar, who you should see talking to a guard the first time you enter Riften.
If for some reason you cannot find Jalamar, you can also launch the quest by visiting Echo Deep Mine and picking up a lexicon there.
Falskaar has no known hard level requirement, and its mod page on Nexus says its content should scale with you. Plan accordingly.
"Fan Favorite" is an Anniversary Edition quest that's supposed let you get an enchanted set of Dwarven Mail armor. However, this quest is known to be buggy, even in the vanilla AE. So you will probably also see it being buggy in Tuxborn. Further complicating the matter, this quest is impacted by On a Crimson Trail, the mod in the Tuxborn load order in charge of coordinating the various Crimson Dirks armor quests.
The way this plot is intended to work is this: just south of Ivarstead, there's a camp with a dead Wood Elf identified as "Arena Fan". He's supposed to have a note on him that will direct you to Bthalft, a bit further south. There, you'll find an Orc you need to kill, from whom you can get the armor.
Thanks to the On a Crimson Trail changes, you can basically go straight to Bthalft and kill the Orc without ever having to find the dead Arena Fan.
However, if you want to stick closer to the original intended flow of this quest and you want to look for Arena Fan's body, be aware that it has issues spawning correctly. If you get to his camp and his body is actually there, he may or may not actually have the necessary note on him. Or, the body may not spawn at all. The UESP wiki page for this quest suggests you try to re-enable the Arena Fan's body by its refID, but so far, no Tuxborn player has reported getting this to work.
Some known console solutions you can try instead are:
- If you really want to see the Arena Fan's Note, you can use the console to spawn yourself a copy of it into your inventory. Its refID will most likely be FE02D81B. Then you can read the note and proceed to the same quest stage as in option 1. The console command would be
player.additem FE02D81B 1
. - If the body hasn't spawned, it's possible it's actually clipped somewhere beneath the ground. So you can try using the
tcl
command in the console to disable collision, so that you can move beneath the ground to look for him. Once you're done with that, make sure you're placed aboveground again, and then turn collision back on using the same command.
Final note: the enchanted items worn by the Orc you kill as part of this quest are not displayable at the LOTD museum. So this quest is mostly useful if you're a completist, or if you want the enchanted armor pieces for yourself or a light-armor-using follower. You should be able to just straight up craft Dwarven Mail armor yourself, for purposes of museum display.
The only requirement to start this mod is that you have to steal something. Once you do, you will get a vision of a place you need to go to.
This mod may or may not interest you depending on whether you plan to play a thief. If you are planning to play a thief, then you will meet the requirements to start this mod anyway, as you need to do some preliminary theft in order to get Brynjolf to pay attention to you and launch the Thieves Guild main quest.
If you are not planning on running the Thieves Guild but want to run Gray Cowl of Nocturnal anyway, you might want to put a bit of thought into appropriate circumstances under which an otherwise law-abiding Dragonborn might steal something. (My personal fave for this: stealing things as a moral imperative while running Project AHO.)
You don't need to take any action to launch this plot other than get to level 20. Once you do, you'll receive a message that someone is very anxious to talk to you in Whiterun. That'll kick off the Helgen Reborn plot.
How to start Legacy of the Dragonborn is covered on the Frequently Asked Questions: Legacy of the Dragonborn page.
Midwood is another quest that'll require you to finish The Way of the Voice. Once you do that, you should get a courier with a letter from an unidentified sender, who'll ask you to come to the Frozen Hearth in Winterhold.
Go do that, and you'll kick off Midwood's main quest.
Moonpath to Elsweyr can't be run independently in our load order. It's bundled with Legacy of the Dragonborn. See the Frequently Asked Questions: Legacy of the Dragonborn page for information on how to launch this mod.
Tuxborn has the patch to allow for Project AHO to launch whenever you want it to, versus being forced into it. You need to speak to the innkeeper at the inn in Kynesgrove to get the pointer to kick off this quest.
This is another one that will restrict you to the mod worldspace until a certain milestone is reached. You'll also be deprived of all your gear. (However, if you turn on the Stash Supplies spell in Legacy of the Dragonborn's settings, you can totally work around that!)
There isn't a hard level requirement on AHO, but I don't recommend trying to start it until you're at least level 20 or so. Maybe higher, depending on your build. There's a very crunchy Dwemer ruin to run in the latter part of AHO's plot, and that will be very, very challenging if you're a lower level character.
It will however make that Dwemer ruin, Bkhalzarf, a lot easier to navigate if you have the Trespasser perk (Adamant's version of the vanilla Light Foot perk) on the Sneak skill tree. Consider dropping points on that part of the Sneak tree before running this plot, even if you're not necessarily intending to run a full stealth build.
AHO will auto-dismiss any followers you're running who are powered by vanilla follower code. But it is not likely to dismiss any custom followers you're running, and it will break immersion with AHO's plot if they port in with you. So I recommend that to be safe, for RP purposes, dismiss all followers before you launch AHO. Invent whatever headcanon is appropriate for your playthrough for why you do this.
You will eventually reach a point in AHO's plot when you will have the opportunity to regain your gear and your followers. There will still be additional plot to go through at that time. Again, depending on your build, you may or may not wish to get your followers back before heading into the more difficult portion of Bkhalzarf: the left wing. If you have a large follower group, it might actually be wiser to call back in only any followers specifically known to not trigger traps. Choose wisely.
Tuxborn is running a Thieves Guild Requirements mod which changes the conditions under which Brynjolf approaches you in Riften. In our load order, he will not talk to you until you've actually done some thieving on your own. So if you want to get Brynjolf's attention, start yourself a crime spree!
There are requirements for how good your Sneak has to be, how many pockets you've picked, and how many items you've stolen. Check the MCM for the default settings, and adjust them as you prefer.
Note also that the requirement for stealing is set to 250, but that means "an item worth 250 septims", not "250 items".
This is a side quest in Legacy of the Dragonborn, and highly recommended to acquire certain very tasty items. More on this can be found on the Frequently Asked Questions: Legacy of the Dragonborn page.
The Goldenhills Plantation farm, which is part of the AE, is modified in Tuxborn. Normally you show up on this farm and find it haunted, and you have to find out what happened to it.
We're running a mod called CC Farming, which makes some significant changes to that plot. Initially, you will find the family alive. Be aware that you can sell crops to the husband if you want, and the wife is actually an Alchemy trainer! So if either of these is useful to you, choose wisely as to when you want to launch the plot.
Kicking off the plot requires:
- You have to be at least level 15, although this is customizable if you want.
- Speak to the innkeeper in either Rorikstead or Whiterun, and ask them if if there any problems around town that need handling. This will then give you the pointer to proceed to the farm, and you'll find the family dead as per the vanilla start of the plot.
Be aware also that the end of the plot is tweaked a bit, you will have different requirements to track down the remains of the son. Expect to be pointed at Rannveig's Fast, rather than just finding the skeleton at the well.
Lastly, to take control of the farm, you have to buy the land from Proventus in Dragonsreach.
This one will auto-start when you reach level 25, and enter any major city. You will be attacked by three hired thugs. Their leader will accuse you of crimes against the people of the Pale, and dismiss any of your protests that you didn't do any of those things, as he's there to collect a bounty and not to hear excuses.
Dispatch these thugs, and read the leader's orders. You'll get an objective to go find the alleged "Dragonborn" and see what's going on.
(Note: annoyingly, the orders carried by the leader of the thugs will refer to the "Dragonborn" they're seeking with male pronouns. Which does break immersion if you are playing a female character, or if you chose non-binary or feminine pronouns for your male Dragonborn.)
This mod auto-starts at level 20, and will trigger an encounter scene if you enter any of the following locations: Dawnstar, Dragon Bridge, Falkreath, Ivarstead, Karthwasten, Morthal, Riverwood, Rorikstead, Shor's Stone, or Winterhold.
You should see a popup message which will tell you that the world has "shifted". Shortly after, a strange individual called Millisecond Llavados will approach you, urge you to go rescue someone for treasure, and tell you to go to Stonehole Mine in the Pale. He'll also collapse, apparently dead, and you'll need to take a glowing object from his "corpse". The object will continue to speak to you in this character's voice.
When you reach level 10, you'll be met by a messenger who wants you to come to the Bannered Mare in Whiterun and speak to Lurius Liore. Go do that, and he'll get you started on the main Wyrmstooth quest line.
Thank you to the following players on #txbn-general:
- Arlemy, for bringing to my attention that the Thieves Guild Requirements mod wants you to steal one thing worth 250 septims, not 250 things