Frequently Asked Questions: Dragonborn - Omni-guides/Tuxborn GitHub Wiki
This page is an overview of what Tuxborn players can expect when running the Dragonborn DLC.
"What changes does Tuxborn make to Dragonborn?"
Starting the quest
In vanilla Skyrim, Miraak's cultists start showing up to assault you at the first town you enter, following The Way of the Voice. This can happen very early in your game, and it is not level dependent. It only requires that you finish the first visit to the Greybeards and then enter any town. Returning to Ivarstead after visiting High Hrothgar counts!
In Tuxborn, however, the first cultist attack is delayed. You will still need to finish The Way of the Voice regardless, but cultists will not spawn for you until you've done both that and reached level 25. This is set by the Timing is Everything mod, and that setting can be adjusted if level 25 is not to your liking.
"What changes are made to Anniversary Edition content on Solstheim?"
Ancient Ice
The quest to get the Stalhrim Fur armor, Ancient Ice, is impacted by the mod On A Crimson Trail. You will most likely need to speak to Geldis Sadri at the Retching Netch to get the requisite pointer to launch the quest for this armor, if you want it.
Ghosts of the Tribunal
We are running the Ghosts of the Tribunal - Reduced Cut mod, but we're running the version of it that retains the quest. Items provided by that Creation have been distributed by the mod out across the game, though, where appropriate. You'll see citizens and guards in Raven Rock wearing some of the Ghosts of the Tribunal items.
We're also running a patch for synergy between Ghosts of the Tribunal and Moon and Star. So when running the quest for the latter, you'll see characters in that mod wearing stuff from Ghosts of the Tribunal.
"What other mods make changes relevant to Dragonborn and/or Solstheim?"
Ancient Nord Stalhrim
This mod allows for higher-level draugr to be carrying Ancient Nord Stalhrim weapons. Which means that even before you make it to Solstheim, you have a chance of getting weapons you can then smelt down into a stock of stalhrim. If it's important to you to be able to make stalhrim gear once you learn how, be on the lookout for these weapons as a source of stalhrim.
Bloodskal Blade - Tweaks and Enhancements
The Bloodskal Blade mod we're running is an overhaul for that specific weapon. So you may want to give it a second look once you run the relevant Raven Rock quest.
Cannibal Draugr on Solstheim
Pretty much what it says on the tin!
DLC2 March of the Dead Fix
This mod adjusts the position of the note from Carius, if you don't loot the Ash Spawn that holds it before the remains disappear.
Elmlock Armor and Blade
Related to Ancient Nord Stalhrim, since the Elmlock armor set can be smelted down into stalhrim due to how that mod constructs the armor (see the Armor and weapons available in Tuxborn page for details), this is also a sneaky backdoor way to build up a stock of stalhrim if you have enough ebony to burn to make multiple sets of that armor.
Legacy of the Dragonborn
Several of the items in the Tools of the Trade quest are found on Solstheim. Most notable among these are Picky's Beacon and Picky's Resonator, which give you the ability to summon the Dev Aveza to a new position if you wish to do so. So if this sounds fun to you, you may want to prioritize going to Solstheim earlier in your playthrough, so you can get those items.
You should be able to take the Dev Aveza to Solstheim, and then use it while you're there. However, you'll need to go to Solstheim first via the boat at Windhelm's docks first, just so that you can discover Raven Rock and have that available for the airship reach it. If you want use of the airship on Solstheim, you should make your initial visit to Raven Rock brief. Then return to Skyrim, pick up the airship, and come back at your leisure.
Lucien
Dumzbthar is a Dwemer ruin added by Lucien's mod, and you will visit that as part of the latter stages of his personal questline.
Morrowind Creatures
As you would expect from the name, the Morrowind Creatures mod adds creatures to the game that originated in Morrowind. The most significant one of these that you'll see on Solstheim in particular is a rideable guar in Raven Rock.
A New Source of Stalhrim
The mod Source of Stalhrim Quest Fix provides a minor fix that allows you to kick off the stalhrim quest in case you see Deor and Fanari get stuck.
Project AHO
One of the landing pads for the AHO is located at Nchardak.
Spaghetti's Solstheim
This is the main mod we're using to do an overhaul of all settlements on Solstheim.