Armor and weapons available in Tuxborn - Omni-guides/Tuxborn GitHub Wiki
This page covers modded armor and weapons available in Tuxborn.
- Anniversary Edition alternative armor sets
- Anniversary Edition weapons
- Carved Brink armor and weapons
- Demon Slayer armor and weapons
- Elmlock armor and blade
- Immersive Armors sets
- Legacy of the Dragonborn armor and weapons
- Moonpath to Elsweyr armor
- Practical Female Armor sets
- Project AHO armor and weapons
- Seasoned Traveller armor
- Traveler's Outfit armor
Anniversary Edition alternative armor sets
Since Tuxborn has the Anniversary Edition as a hard requirement, this will mean by extension that a Tuxborn install will have all the extra armor sets from the Anniversary Edition available to the player.
A few important notes about this gear:
One: Tuxborn is running the Rebalancing Anniversary Edition mod, which changes a lot of the requirements for the various AE content, including the armors. Its requirements are configurable in its MCM. So if you want any particular armor set from the AE, and you can't get to it when you think you should be, the RAE mod will be why. Consult its MCM to see what its default settings are, and adjust any of them that you don't like.
Two: a bunch of the AE armor sets are all tied together in a loose assortment of quests surrounding a group of bandits called the Crimson Dirks. We are also running a mod that impacts this, called On a Crimson Trail, which does some changes to how all those quests work to tie them together more coherently.
The armor sets associated with the Crimson Dirks quests will come in two forms: the enchanted versions that are quest rewards, and non-enchanted ones that you can craft yourself. Note that the non-enchanted versions of this armor will be displayable in the LOTD museum. So even if you don't want to wear those armor sets yourself, it's worth making at least one set of each one, just to add to your museum.
Three: We are running various patches that do retextures of all these armor sets. So while they will still look familiar to players who know the AE, expect there to be differences in coloration and such.
For more information on the Alternative Armor sets, if you're not already familiar with them, look at the Creation Club page on the UESP, and scroll down that page for any of the Creations with "Alternative Armor" in their titles.
For more information on the Rebalancing Anniversary Edition mod, consult its mod page on Nexus. For more information on On a Crimson Trail, have a look at its Nexus page.
Anniversary Edition weapons
Like Legacy of the Dragonborn, the Anniversary Edition made a strong effort to bring artifacts from earlier Elder Scrolls games into Skyrim. But since the Tuxborn load order does contain Legacy of the Dragonborn, in some places there will be conflicts between how the AE handles them, and how LOTD does. In general these conflicts should be patched by our load order, but they do mean that how you get various weapons may differ from what you're used to, if you're only familiar with the AE. And in some cases, the weapon you get off of an AE quest may be replaced by a weapon with a different name.
For example, the AE quest to get the Bow of Shadows will actually give you a weapon called the Bow of Obfuscation instead, since LOTD has its own requirements for getting the Bow of Shadows, and LOTD's requirements take precedence in our patches.
Several named weapons available in the AE as part of the Ghosts of Tribunal plot, such as Hopesfire and Trueflame, will still be available in our load order even though we're running a mod that deactivates that plot, Ghosts of the Tribunal - Reduced Cut. That patch turns off the plot, but it keeps the items available. Still, it's possible that its expectations for how you get those items may collide with LOTD's expectations. We'll document specific pointers for weapons of interest here, as we review them.
Carved Brink armor and weapons
While Carved Brink is primarily of interest as an exploration/quest mod, there are a few named weapons in it, as well as a few armor sets.
The weapons are not really competitive with any other artifacts you may acquire, even early in the game. They are also not displayable in the LOTD museum. So you might use them as early game weapons. But once you're far enough along, you'll be able to do better. Decide at that point if you want to sell the weapons in question, smelt them down into raw materials, or simply put them into your personal loot displays.
The first of the two armor sets in this mod is the Altmer Adventurer set. This consists of a chest piece, gloves, and boots; there is no helmet. It's light leather armor, with a very sleek style, so might be good as a starter set if you run Carved Brink early enough. It's also a potential set you might hand off to a follower if you don't want to wear it yourself. Be aware that since it's leather armor, you may not be able to improve it all the way up to Legendary at a forge, due to the Simonrim mods we're running that eliminate blacksmithing enchantments and potions. This is why for our load order, you won't want to consider this gear your final.
The second armor set is craftable, but you have to find Auriel's Forge to do it. This forge is in the Abamath Residential District in the mod's worldspace, and it will require you to have moonstone, leather strips, and a bunch of the Ancient Crystals you'll find lying around in the worldspace. The resulting gear is very fancy and formal, and is considered light armor, not clothing. So you might not want it for a pure mage build. But it could suit a spellsword, particularly if your Dragonborn is an Altmer, or otherwise prefers an elegant style. Also, this armor can be tempered, as long as you have enough additional mats. If this interests you, collect all the Ancient Crystals you can find to use later.
The last armor set is Curate's armor, which appears to be Carved Brink's renamed versions of the same gear you'd normally see worn by Vyrthur at the end of running the Forgotten Vale in Dawnguard. This set does include all four pieces, unlike the items worn by Vyrthur. Each one is also displayable in the LOTD museum! But if you luck out on loot, you may even find multiple copies of each. So if the look of Snow Elf armor is your jam, and you want to take advantage of the enchantments on the pieces, you may want to claim pieces of it for your own use.
Demon Slayer armor and weapons
When you first start your character and reach a forge, you may notice that "Demon Slayer" items show up as things you are not able to make. You may also see the Last Whisper arrows referenced, or the Silver Fang sword.
All of this gear is part of the Demon Slayer gear mod. There is no quest that directs you to go find this gear if you want it. You will simply need to find the dungeon that contains the gear. Once you get there, though, there will be a decent little backstory and local quest to run.
It's a crunchy dungeon, with a lot of draugr mobs, so it may be challenging for low level characters. Prepare accordingly. Strong gear or a good follower squad are recommended.
The dungeon is called Heroes Rest Crypt. It's down in the southeastern corner of the map, in the vicinity of Stendarr's Beacon and the entrance into Dayspring Canyon to get to Fort Dawnguard. So queuing that up as an objective to run in parallel with starting Dawnguard, or perhaps finding the follower Xelzaz, is possibly a good plan.
Note also that the armor is designed for female characters by default, but if you're playing a male Dragonborn, you can adjust the pieces over to their male equivalents once you're at a forge. This is why these items show up on the forge. Also, both the female and male versions have a few different variations on each piece, so take the time to experiment with the forge options so you can see which ones you like the best.
The Demon Slayer armor is heavy armor, but it's some of the nicest designed heavy armor I've ever personally seen in Skyrim. So if you normally avoid heavy armor because it looks clunky, give this gear a look.
Likewise, the Silver Fang sword is a two-hander by default, but if you prefer one-handed swords, you can also convert Silver Fang at a forge.
The arrows for Last Whisper are craftable. And the recipe for this is also craftable. Look for it on a tanning rack.
This gear is silver-based and accordingly does extra damage to undead. So it's a really good option to consider as alternate gear to wear while running Dawnguard, if the Dawnguard gear is not to your tastes.
More info on this gear set can be found on its page on Nexus.
Elmlock armor and blade
The Elmlock gear is a craftable set, available to make at any forge as soon as you unlock Ebony smithing. Unlike standard vanilla Skyrim Ebony armor, the Elmlock set is actually light armor, not heavy.
Which is why it's also important to note that if you want to make the armor, you actually need to look under "Stalhrim" on your forge menu, not under "Ebony"! This is not actually a bug, it is intended behavior from the mod. As per the mod's creators, the reason they did this is because they wanted to make a light armor set that still has Ebony-like stats, and the only way they were able to do this was to classify it as "Stalhrim" in the forge UI.
This also means that if you try to deconstruct any piece of Elmlock armor at a smelter, you will get back stalhrim, not ebony. And since you are able to make this gear as soon as you have Ebony smithing unlocked, this is a sneaky backdoor way to build up a stock of stalhrim if you feel the need.
However, this ebony vs. stalhrim discrepancy does not apply to the associated weapon. The Elmlock blade is a greatsword, and you will find it available under "Ebony" as expected at the forge. If you are normally not a fan of greatswords, the Elmlock blade might still appeal to you as it has a faster swing speed than a standard Ebony greatsword.
Also, once you've got a set of the standard Elmlock gear in your inventory, you will also see additional options to create color variants of it on your forge, as long as you have sufficient mats.
For more information on the gear, have a look at its mod page on Nexus. To see what the color variants look like, have a look at the patch we're running that adds those additional colors.
The Elmlock gear in general is a strong gear set to consider for Dragonborns who favor light armor. And for female Dragonborns in particular, it's a strong set for those who prefer less skimpy armor options.
Immersive Armors sets
Tuxborn includes Immersive Armors in our load order, so all armor sets available in that mod should be available in Tuxborn. Generally, look for these additional options to make at any forge. Or, you will likely see them showing up worn by NPCs, or sold by merchants.
We are also running various patches that retexture these armor sets, so they won't look quite the same as the original mod renders them. Expect improved detail and coloration.
Legacy of the Dragonborn armor and weapons
LOTD is such a huge mod that it's impossible to list all of the various weapons and armor sets it makes available to the player. Suffice to say that LOTD adds a lot of weapons, several of which actually overlap with artifacts in the AE, but many of which do not. Players familiar with earlier Elder Scrolls games, particularly Morrowind or Oblivion, may well recognize a lot of the artifact weapons LOTD adds to Skyrim.
Take a stroll around the Hall of Heroes in your museum, and you can get an idea of the various weapons and armor you can display there. Anything you want to learn more about, you can look up on the Legacy of the Dragonborn wiki.
In terms of armor, there are two armor sets you can craft fairly early on in your game, and which are faction armor for your Explorer's Society. This armor comes in a light and a heavy version, and each set involves only a chest piece, gloves, and boots; there is no associated helmet. Also, you can buy pieces of this armor from Eriana, once you have recruited her to the guild, if you don't want to make them yourself. Note these this armor is also displayable, so you'll want to get at least one set of each to display, even if you don't use it.
You can also acquire the same armor worn by the museum guards, if you happen to want it. There are pieces of it shelved in the Hall of Heroes office, and you can also buy them from Eriana.
Later in the LOTD plotline, at the end of the Shattered Legacy quest, you will be able to acquire and/or craft important gear pieces in the Visage of the Dragonborn set for armor, or the Ancient Tongues set for weapons. I won't go into detail on how you get to that point here, and for now will simply say, two words: Dragonsoul Forge.
Moonpath to Elsweyr armor
There is a set of armor called Ancient Siligonder available via Moonpath to Elsweyr. This stuff is technically craftable at a forge before you run Moonpath--but you won't have access to the necessary materials for it until you do. There's a side quest in Moonpath you can run to acquire a set of this armor, and at the same time, you can pick up enough extra materials to make more copies of it later if you want to.
It's potentially useful as an early game armor set, just because it gives you a significant buff to your carry weight. But even if you don't care to wear it, it's displayable in the LOTD museum.
Practical Female Armor sets
Tuxborn includes all available mods in the Practical Female Armor series of mods. These all basically tweak the look of armor sets in the vanilla content, making corrections that let these armor sets be more realistic in terms of providing protection to female warriors. By extension, this will generally mean a bunch of the vanilla armor will be less skimpy. In the case of heavy armor, it also de-emphasizes the chest area.
So if you lean towards playing female Dragonborns, and the LOOKIT MY CHEST ISN'T IT OBVIOUS NOW I AM PLAYING A GIRL style of vanilla armors doesn't appeal to you, all of these mods make it worth your time to take another look at the various vanilla armor options.
Project AHO armor and weapons
When you run Project AHO, as part of that mod's plot, you can get a side quest that will let you learn how to craft a Telvanni Bow, as long as you have the Elven smithing perk. (Or in the case of Tuxborn's load order, the equivalent perk that unlocks Elven smithing.)
There are two tiers to this weapon, the regular one, and the Aetherium Telvanni Bow. Both of them are craftable with the appropriate materials, and the Aetherium one is the superior of the two. Both have better stats than other common bows you can find early on in the game, so they're worth crafting at least until you get better end-game bows. Also, the Aetherium version of this bow is a displayable LOTD museum artifact.
You will also be able to acquire Ancient Dwarven Swords and Ancient Dwarven Greatswords as part of loot drops during the latter stages of the mod. These are not craftable, but they have better stats than standard Dwarven weapons. So you might consider them if you favor swords.
Lastly, Telvanni Hybrid Armor and Boots are available as displayable museum artifacts, if you don't want to wear them. They are similar in style to Telvanni robes, only more armor-like. These can be found either on board the AHO once you acquire it, or inside Hla Fang if you buy that house.
Seasoned Traveller armor
This is another craftable set of gear, and it's perhaps the strongest craftable gear available early in the game. It includes:
- A hood
- A chest piece that you can make in a few different colors
- Gloves
- Boots
- A backpack you can make in the same colors available for the chest piece
- Swords in one-handed and two-handed varieties
- A pickaxe
- A walking stick
The backpacks in this gear set give +100 to carry weight, so they're better than the craftable AE backpacks. Definitely worth it to make yourself one of those, even before making any of the rest of the gear.
The hood allows for wearing circlets underneath it, but also still counts as light armor, so you can improve it at a forge if you wish.
The pickaxe and walking stick do not appear to have any special functions. And in particular, the pickaxe doesn't seem to behave differently than a vanilla pickaxe, it just looks different. But if you haven't already gotten a pickaxe and want one, it's an option to consider just to vary things up a bit from the standard pickaxe.
You will need to stock up on corundum to make items in this set. Go hunting for corundum veins, or spend some coin to buy ingots from your favorite blacksmith.
You can see what the gear looks like on its page on Nexus.
Traveler's Armor Pack
The Traveler's Armor gear is a craftable set good to consider early in the game. Its main selling point is that it's visually upgradable, with additional refinements you can make to the pieces as you advance in your smithing. It is light armor, and slightly less powerful than the Seasoned Traveler gear. So you might want to consider stats vs. appearance on these two sets, to determine which better suits your playstyle and tastes.
You can see what the gear looks like in its various stages on the Nexus link provided. To make an initial set of it, as well as do some early upgrades, you'll want to stock up on Tundra Cotton.