Frequently Asked Questions: Legacy of the Dragonborn - Omni-guides/Tuxborn GitHub Wiki
!!! IMPORTANT WARNING FOR ALL PLAYERS WHO WANT TO RUN LEGACY OF THE DRAGONBORN ON TUXBORN 1.0 OR 1.0.1 !!!
The load order for versions 1.0 or 1.0.1 of Tuxborn include a mod called Legacy of the Dragonborn Achievements, which was identified as the cause of a problem we were having with LOTD players seeing their saves take longer and longer to load, based on how many displays they added to their museums. Further information on what to do about this can be found on the FAQ for general game functionality.
This mod has been removed from the 1.1 load order, but if you intend to maintain a playthrough on either 1.0 or 1.0.1, it is HIGHLY RECOMMENDED that you deactivate the mod in question in your MO2.
!!! END WARNING !!!
Legacy of the Dragonborn adds a museum to Solitude, and has the following notable features:
- A museum to Solitude that you can use to display your loot and artifacts acquired through the course of your playthrough, including places to display items from several of the other mods in our load order
- Its own multi-part questline, which proceeds as you fill your museum with displays
- Several NPCs you'll work with as the museum develops
- A player home attached to the museum, with a full suite of crafting stations, as well as its own custom storage system accessible from elsewhere in the game
- Bundling with Moonpath to Elsweyr
- An airship, the Dev Aveza, which you'll receive after running Moonpath to Elsweyr
- A wide variety of artifacts brought in from previous Elder Scrolls games
"I want to run Legacy of the Dragonborn, but I'm concerned about its performance. How does it perform in Tuxborn?"
Legacy of the Dragonborn performance is a top goal of this modpack, and we have curated the load order with that goal explicitly in mind. It should perform well on all of our supported platforms, especially the Steam Deck. As part of our first formal release, we playtested LOTD up through 300 displays in the museum, and running the Night At the Museum quest. We're reasonably confident of its stability.
So don't be afraid to give it a try! But also, if you do run into performance issues, please inform us, so that we can work to address them for a future release.
For best Legacy of the Dragonborn performance, we recommend that Deck players choose the Tuxborn - Deck or TuxBFCO - Deck profiles.
You can try to use the Tuxborn - Handheld or TuxBFCO - Handheld profiles, but you would be at risk of replicating the earlier performance problems if you do so. If and only if you're considering playing the same save on your computer and your Steam Deck, then you could consider using the Handheld profile on your device, since it's compatible with the Desktop profiles and the Deck profiles are not.
However, if you do that, we suggest that you restrict all action at the museum (and if you want to be extra cautious, action inside any building in Solitude) to your computer. Outside of Solitude, performance should be normal on the Deck.
LOTD is a core feature of our modpack, but it is not required. If you don't take direct steps to launch Legacy of the Dragonborn yourself (such as via the Relic Hunter Alternate Start), Auryen, the museum curator, will send you a letter inviting you to contact him if you sell any item displayable at the museum to any merchant. You are, however, free to ignore this if you don't want to play the mod.
LOTD is almost entirely self-contained, plot-wise. So it won't impact any other mod content in the load order, or vanilla Skyrim content, if you don't play it.
What you'd miss out on therefore would be LOTD-specific content, including but not limited to the following:
- The ability to run Moonpath to Elsweyr, if you are interested in doing so
- Access to the Safehouse and the Dev Aveza
- Access to the LOTD Achievements system, which is one of the few means in Tuxborn by which you can get additional perk and/or attribute points
- Several unique items available only as LOTD Achievement rewards
- Additional conversation options with the modded Lydia, and Remiel
Overview of how to start Legacy of the Dragonborn...
You have a few options for this.
If you want to do the Relic Hunter start, when you create your character, choose the option that has you arriving in Solitude by ship. Once you exit the starting cell and you arrive on the docks at Solitude, the very first thing you should see is a dialog box asking if you're arriving in Solitude as the relic hunter for the museum. Tell it yes. Then go to the museum, talk to Auryen, and get his initial tour. This will also get you instant access to the Safehouse, and a small quest from Auryen to get him three artifacts to get started. This small quest will give you an excuse to swing by Helgen and get the main quest underway, as well.
Note: you are not actually expected to get the relic in Helgen! Because of course Helgen gets torched by Alduin as soon as you show up. This is just LOTD giving you an in-character excuse to go there and kick off the main quest.
If you do not want to run the Relic Hunter start, then any of these methods will work:
- You should see notices from Auryen available in inns, typically at the counter where the innkeeper will be, labeled "Seeking treasure hunters". You can pick up one of these notices to get the pointer to go talk to Auryen.
- Auryen will send you a letter directly inviting you to come speak to him, if you sell any museum-displayable object to a merchant. This is not level-dependent.
- If you're in Solitude, you can simply walk into the museum's front entrance. You'll immediately see Auryen, once you go through the door of the main building. You can talk to him to start the quest.
Note that none of the options for this path will give you immediate access to the Safehouse. You can, however, unlock the Safehouse once you have 50 displays in your museum. Also, these options will give you a variation on the initial three relics Auryen will want you to get, and this version will not include going to Helgen. So you'll need to go to Helgen separately in this scenario.
Choose whichever route appeals to you.
Legacy of the Dragonborn has several options available as player homes: two actual homes, one airship, three outposts, and one very fancy tent that can serve as a miniature player home when you're traveling.
Overview of the Safehouse...
The Safehouse is by far the most important of the player homes available in LOTD. It's the player home space built into the Dragonborn Gallery, the main museum building added by the mod. It has a large variety of crafting stations, not only vanilla ones but additional custom ones as well. It has a very thorough storage system for many types of items, a storage system you can access from the Dev Aveza, from Rains' Shelter, from Explorer's Society outposts, and from the Stash Supplies spell. And it has a Sell Cart you can use to sell off excess loot that you don't want to have to personally haul to a merchant. It's also very customizable! In short, it's extremely worth getting.
See the page for the Safehouse on the Legacy of the Dragonborn wiki for more information.
How you get the Safehouse will depend on how you choose to start your playthrough.
If you want the Safehouse right out of the gate, then you should choose the Relic Hunter Alternate Start when you make your character. To do this, choose the option on the Mara statue that has you coming to Skyrim on a ship, and choose Solitude as your destination. Once you arrive on the Solitude docks, you will get an additional prompt asking you if you're coming to Solitude as the museum's relic hunter. Tell it yes, then proceed to the Dragonborn Gallery to meet Auryen. At that point, he'll give you the key to the Safehouse.
If you take any other path through Alternate Start to set up your character, but you still plan to play Legacy of the Dragonborn, Auryen will give you access to the Safehouse as soon as you have 50 displays in the museum. He will do this by sending you a courier with a letter and a key, who will find you in the first city you enter after hitting the 50 display mark. (Note: if you're in Solitude when you reach 50 displays, the courier may not show. If he doesn't, go to any other city instead.)
So if you go this route, you may wish to purchase Breezehome first or the land to start building Lakeview, just so you can have a starter home while you work on the museum.
Overview of the Dev Aveza...
This is the airship you acquire as part of the Legacy of the Dragonborn plotline, and it's likely to be where you spend a lot of your time as you travel the land throughout your playthrough. While it doesn't have all the same custom craft stations the Safehouse does, it does have its own versions of all the vanilla crafting stations.
There's only one safe storage chest, but given that the airship hooks into the Safehouse's on-site storage, this isn't really an issue.
There is no way to house a family on board the airship, or for that matter, to assign followers to live there with you even though there are several hammocks belowdecks. Followers that have custom AI may follow you belowdecks and sandbox, or even sleep in the player bed, but that will depend on which followers you choose to use.
So the Dev Aveza might serve as a complement to an on-ground home base, if a house you like doesn't include all the crafting stations you want, but is otherwise good for you.
The airship can go anywhere on the map you've already discovered, and for which there is a fast travel marker. This includes alternate worldspaces, such as Wyrmstooth, Solstheim, and Midwood. For Solstheim in particular, if you can arrange to go there prior to launching Dragonborn, do so! Because then, you'll be able to use the Dev Aveza to return to Solstheim later, and that will give you a very handy way to store loot and craft supplies until you run the plot to get Severin Manor.
Here's a usage tip for the airship: if you tell it to use the fast travel marker for the Dragonborn Gallery to return there for relic dropoff or a stop in the Safehouse, then the Dev Aveza will drop a ladder down near the museum's front gate. If you want it to dock behind the Explorer's Society Guildhouse, you can't do that off the airship's main navigation. You need to go belowdecks, to the console that shows the maps, in the bow of the ship. Look immediately to the left of the maps, and there should be an activator there to tell the ship to return to the museum and dock.
And here's a very important word of warning: The Dev Aveza requires fast travel to be active in order to work. If you are playing Survival Mode, be sure to leave fast travel active even though you can turn it off in the INI file for Starfrost. If you turn off fast travel, the airship will not function. This is not an issue Tuxborn can fix; it's based in a conflict between how LOTD handles the airship, and how Starfrost handles turning off fast travel.
To get the Dev Aveza, you need to pick up a quest from Auryen to go get the Staff of Indarys. The NPC who has it is in the worldspace for Moonpath to Elsweyr, so you have to go run the entire Moonpath to Elsweyr plot. See further down the page for more on this.
Once you return from running Moonpath, then a few in-game days after, you will be gifted the Dev Aveza by the Khajiit that you helped out down in Elsweyr.
The LOTD wiki seems to indicate that the Dev Aveza is the same airship you receive as part of the Moonpath to Elsweyr questline (source), as far as its canon is concerned. However, if that's the case, there's a discrepancy of names for the ship between Moonpath and LOTD, so you may wish to just headcanon that your Khajiit contacts rename it for you when they deliver it to you in Solitude.
Overview of Karagas' Tower...
Karagas' Tower is a subset of the Ruins of Rkund. This is a vanilla location greatly expanded by Legacy of the Dragonborn, and one of the major LOTD questlines involves you doing an excavation there with your guild.
You need to run the entire Rkund excavation to get access to the tower. But once you do, you can use it as a player home. You'll acquire a staff to use that will give you instant porting back to the tower if you wish, and you'll also be able to come back on the Dev Aveza.
Note that the tower, unlike the Dev Aveza, does not hook into Safehouse storage. So if access to the storage is important to you, that may be a dealbreaker for using the tower as your home base all by itself. If that is not a dealbreaker for you, and if you also are a fan of Dwemer ruins and don't mind its location, you might consider it.
Overview of the Explorer's Society outposts...
Through the course of the LOTD plotline, if you trigger the correct circumstances, you can receive side quests to build outposts for your Explorer's Society. These are intended to serve as waystations where members of your guild can restock when they're in the field.
The three outposts are all structured the same way, and include a couple of beds as well as all critical crafting stations. Additionally, each one should come with a merchant NPC who will have access to the same inventory carried by Eriana in the main guildhouse. Since they are all very basic, you wouldn't want to use them as primary home bases. But they are excellent places to stop, sleep, and restock if you need to.
Requirements to build these outposts are:
- You need to have fully launched your guild, so that you have Marassi available to give you the outpost quests.
- To build the outpost near Saarthal, you have to complete The Eye of Magnus in the College of Winterhold questline.
- To build the outpost near Rorikstead, at least a week of game time has to pass after the first outpost is built, and you must also complete No One Escapes From Cidhna Mine.
- To build the outpost near Fort Amol, you should have a similar short delay since building the second outpost, and you must also complete the acquisition of the Gauldur Amulet.
Overview of Rains' Shelter...
This is a player home only in the very loosest sense of the term, because it's not actually a house, it's a tent. But it's a tent that comes very well equipped--and it does hook into Safehouse storage.
You can acquire this tent as part of running the Legacy of the Dragonborn quest Tools of the Trade. (See further down the page for more on this quest.) Acquiring the shelter ASAP is highly recommended, as the Tuxborn load order does not include a camping mod, and Rains' Shelter is definitely superior to the Camping functionality included in the AE. Since Rains' Shelter is its own tiny worldspace you port into when you use the Shelter from your inventory, you can use it anywhere. Including places you can't put AE campsites!
Important note: Rains' Shelter exists in the world even prior to you signing on with the museum, so if you know where to look, it's possible to pick it up and use it even before you begin Legacy of the Dragonborn. However, for RP purposes, this is counter to the intention of the Tools of the Trade quest, a scavenger hunt to find various useful items that are all dedicated to contributors to Legacy of the Dragonborn. So players should decide for themselves if it's more important to get the shelter ASAP, or to preserve the RP of the scavenger hunt. With that in mind, we will not document its location here, in the name of preserving a bit of a sense of surprise and exploration, and to avoid spoilers. We will, however, note that if you don't know where to look, Kamahl's Map will give you quest markers.
Also, similarly to turning on the Stash Supplies spell in the LOTD settings, Rains' Shelter gives you access to the Safehouse storage even if you don't have the Safehouse yet. Players should be cautious in taking advantage of this. Any weapons, armor, jewelry, or clothing you stash this way will not be available to you until you actually acquire the Safehouse. So if you have an item in any of these categories that you wish to sell, temper, or enchant so that you can use it, do not stash it until you do so.
While Moonpath to Elsweyr is a separate mod in our load order, the patches we have installed for it mean it can't really be launched independently. So beginning the LOTD questline and making a bit of progress into it is a hard requirement for running Moonpath.
Additional requirements include:
- You have to be at least level 18.
- You have to have at least 70 displays in your museum for Legacy of the Dragonborn.
- You have to have completed the quest The Way of the Voice.
The first two requirements are from Legacy of the Dragonborn. You should expect Auryen to greet you with a new quest to go get the Staff of Indarys, and the NPC that has this staff is down in the Elsweyr worldspace, so you then have to go run Moonpath to get to him.
The third requirement is from the unofficial patch we're using for Moonpath, written by the same modder who created Lucien. His reasoning is that it makes no narrative sense for Moonpath's NPCs to call you Dovahkiin, if you're not at least somewhat generally publicly known as the Dragonborn. This requirement should not block the Khajiit caravan from spawning at Falkreath, but even if you do see them, you will not actually be able to talk to them to launch Moonpath until you meet the above requirements.
This is a bit of a PITA if you prefer to delay running main quest stuff in your playthrough. But if you want the airship provided by Legacy of the Dragonborn, yeah, you'll have to at least do The Way of the Voice. There's no other way to get the Dev Aveza!
Overview of Tools of the Trade...
This is a side quest in Legacy of the Dragonborn that can get you access to a whole bunch of tasty useful tools, which are all special Easter eggs that are tributes to various contributors to the mod. Note that the quest is not required to find the items; you do not need to launch it if you already know where to look for them.
However, since Tools of the Trade basically is a scavenger hunt, players not already familiar with it are encouraged to run it at least once to have the RP experience. I will not be calling out the specific locations to look here, to preserve a bit of surprise.
The requirements to launch this quest are:
- Launch Legacy of the Dragonborn and sign on with Auryen as his relic hunter
- Build the Explorer's Society guildhall, which you can do by talking to Auryen once you have 150 displays in your museum
- Recruit at minimum Professor Marassi for your guild
- Look for Kamahl's Map to spawn on the upper floor of the guildhall
- Use the map to start the quest
LOTD's wiki says that you need to recruit all five members of the guild, but in actual practice, all five of them do not appear to actually be required. The map should spawn even if you've only recruited Professor Marassi. (It may also spawn if you recruit any other member, but if you recruit anyone else and the map doesn't show up yet, go find Professor Marassi next.)
The map will give you quest markers for all 16 tools covered by the quest, and a few of them in particular are highly recommended:
- Rains' Shelter - portable mini-home you can use as a tent, and which also hooks into the Safehouse storage. See above for more on Rains' Shelter
- Deano's Bag - green backpack which gives you +200 to carry weight, very useful if you're a loot goblin
- Picky's Beacon and Picky's Resonator - these two items will allow you to actually remote control the Dev Aveza and bring it to you, but you have to go to Solstheim to get both of them
More info on the various items can be found on LOTD's wiki page for the quest if you don't mind the spoilers for the object locations.
Overview of Legacy of the Dragonborn followers...
All five of the NPCs you recruit for the Explorer's Society can also be recruited as followers:
How useful they'd actually be as followers, however, is open to debate. At the very least, for RP purposes, keep in mind that all five of these people are in Legacy's story as relic hunters, not necessarily as warriors. They can and do engage in combat when LOTD's story needs them to, but it's not their main point. And stats-wise, especially as you proceed into middle and later stages of your playthrough, you will very likely be able to do better with other followers.
But still, they are an option to consider. Each of their pages on the LOTD wiki has a little detail of unique things they can do if you happen to use them as followers. In particular, Latoria is described on her page as a capable Destruction mage, so that might be helpful for lower level characters.
At least a couple of these NPCs (Eriana, Latoria) are listed on the LOTD wiki as leveling with the player, as well, without a specified level cap.
BE ADVISED: the linked pages here for Marassi and Kyre do contain major spoilers for the overall Legacy plot. Do NOT scroll down too far on their pages if you want to avoid those spoilers. Fortunately, you don't need to to see the info about using them as followers.
"I have an item I'm supposed to be able to make a replica of, but the replica recipe doesn't show up at the station!"
The replica stations have some fairly strict rules about when you can make a replica of something. Two big things to check first are, making sure you don't have it favorited, and also that it's not equipped, tempered, or enchanted. If you want to actually use the original item, make a replica first, and then improve the original in whatever way you see fit.
Also, if the item is a quest item you'll turn in at the end of the quest, you probably won't see a replica option for it at the station until after you've turned in the item.
See the LOTD wiki page for Replica Stations for more info.
The Curator's Companion, the helper mod we have that adds a bunch of extra functionality to Legacy of the Dragonborn, includes achievements you can unlock for running Legacy. In total, there are fifty achievements. By default, if you unlock one, you will get 1,000 gold deposited into a chest in the master bedroom in the Safehouse, right by the bed. Certain specific achievements will also grant you special items, such as the Backpack of the Curator, the Blade of the Curator, etc. You can see a list of those special items on The Curator's Companion page on the LOTD wiki.
TCC however includes a couple of extra rewards options for achievements, which you can turn on in the Achievements section of TCC's MCM in-game. If you turn this on, it will enable the ability to get additional rewards for unlocking achievements. These can include:
- A perk point to spend on skills
- Increases to your Health, Magicka, and/or Stamina
The options TCC provides give some flexibility as to which of these additional rewards you'd like to get. You can choose perk points or attribute increases, or both. And you can choose a specific attribute to increase, or one randomly selected.
If you want to be awarded perk points, you need to turn on the Achievements > Reward Perk Points option on the LOTD: The Curators Companion MCM.
If you want to be awarded attribute increases, you should select your desired option on the Achievements > Reward Attribute dropdown. Your options there will be:
- No Attribute Reward (Default)
- Increase Magicka
- Increase Health
- Increase Stamina
- Random Attribute
Increasing all three attributes at once is not an option on the dropdown, so choose wisely!
Players interested in taking advantage of the additional perk points should factor this into their long-term build planning. While you won't get perk points off of every single LOTD achievement (as per what TCC says on its MCM), this will still apply to about half of them. So a few dozen extra perk points could be a significant balance changer in how your build could work.
If you feel like the perk points would in fact make you too OP too quickly for your preferences, you could also consider focusing the achievement rewards on your attributes instead. Players with mage builds, for example, might consider this an opportunity to ramp up your available Magicka more quickly.
If you feel like either perk point or attribute increases would make you too OP in general, then you should leave these options off.
More info about which achievements will offer what rewards can be found on this article for the Curator's Companion mod on Nexus. TCC considers this information spoiler-y, so be mindful of that as you click.