Spells available in Tuxborn - Omni-guides/Tuxborn GitHub Wiki

Tuxborn adds a high number of spells to the game, via various mods, as well as vendors from which you can buy a bunch of them. This page is to cover information about that.

Mods in Tuxborn's load order that add spells

These mods all add new spells to the game.

Enairim and Simonrim

Dareni spells

Quest mods that add their own custom spells

The following quest mods include new spells in their available content:

  • Beyond Reach
  • Carved Brink - Adds a True Path spell useful for navigating through Faceted Stones while running this mod, but not useful outside of it
  • Clockwork - Adds a recall spell you can use to return to Clockwork's player house from elsewhere in the world
  • Demon Slayer Armor Mashup - Includes a number of powerful Conjuration spells to summon undead, as part of final boss loot
  • Depths of the Reach - Adds a total of ten new spells
  • Falskaar
  • Gravewind - Adds several new spells, detailed on the mod's Nexus page
  • Midwood Isle - Adds a total of nine new spells
  • Project AHO - Adds five new spells that the player can pick up while running this mod
  • Sleepwalking Into a Nightmare - Adds "Detect Sleeping" and "Encase in Nightmares" spells, with "Greater" and "Lesser" versions of the latter
  • Wyrmstooth - Also adds several new spells

Of particular interest: both Project AHO and Wyrmstooth include Cure Disease spells, and these can work to cure the Death's Grip debuff from Shades of Mortality. The two spells are not identical; in theory, Project AHO's version can also cure diseases on allies as well as the player. Practically speaking, however, your followers are not likely to need this.

Project AHO also includes a Conjure Food spell, which may be of interest to players running Survival Mode.

Wyrmstooth includes an Ease Burden spell which can temporarily increase your carry weight, as well as a Night Eye spell that can let you see in the dark, similar to how a vampire or Khajiit would do.

Follower mods that add spells

Several of our available custom followers use spells as means to configure them, or summon them to you if they get lost. Such spells are useful only in the context of dealing with those followers, and not for general game-wide use.

Where to purchase spells

Vanilla means of purchasing spells

Vanilla vendors should be able to sell you not only the known vanilla spells, but also spells from Apocalypse and Mysticism. These vendors include:

  • All five trainers at the College of Winterhold:
    • Colette, for Restoration spells
    • Dravis, for Illusion spells
    • Faralda, for Destruction spells
    • Phinis, for Conjuration spells
    • Tolfdir, for Alteration spells
  • Court wizards in various holds:
    • Calcelmo at Understone Keep in Markarth
    • Farengar at Dragonsreach in Whiterun
    • Madena at the White Hall in Dawnstar
    • Sybille Stentor at the Blue Palace in Solitude
    • Wuunferth the Unliving at the Palace of the Kings in Windhelm
    • Wylandriah at Mistveil Keep in Riften

Vendors added by the individual Dareni spell mods

  • Sells the Abyss spells:
    • Josiette at Anise's Cabin
    • Thernven at the Adventurer's Campsite east of Chillwind Depths
  • Sells the Arcane spells:
    • Mirailde in the Windpeak Inn in Dawnstar
    • Dryore in the Bee and Barb in Riften
  • Sells the Natura spells:
    • Multiple NPCs, who can be found in the inns of Solitude, Falkreath, Markarth, Winterhold, and Morthal
    • One can be also found in the Eldergleam Sanctuary

Vendors added by the Dareni spells merchant mod

  • Aniside in the Windpeak Inn, Dawnstar - Sells spells from Abyss, Desecration, and Necrotic
  • Brognak in the Moorside Inn, Morthal - Sells spells from Bloodmoon, Desecration, Flames of Coldharbour, and Necrotic
  • Didstan in the the Frozen Hearth, Winterhold - Sells spells from Arcane and Arclight
  • Qa'ashi in the Temple of Mara, Riften - Sells spells from Inquisition, Lunaris, and Stellaris
  • Tanuaso in the the Retching Netch, Ravenrock - Sells spells from Necrom and Vulcano

Vendors added by Pilgrim

The Pilgrim mod turns one priest or priestess in each of the five major cities into a vendor, from whom you can purchase assorted Restoration-related materials. These will include at least a few spell tomes in the Restoration school. These vendors are so far known to include:

  • Danica Pure-Spring in Whiterun

Other means of acquiring spells

  • A unique sword and spell tome are added to Halldir's Cairn by the Descration mod
  • Running Project AHO will give you access to two different "Typewriter" machines you can use to create your own spell books, as long as you have enough soul gems and spell cubes for the machines. As with buying from vanilla vendors, this is known so far to work on spells from Apocalypse and Mysticism as well as the vanilla spells
  • Flames of Coldharbour adds additional spell tomes and staves are added to the Atronach Forge in the College of Winterhold
  • Dareni spells may show up as loot when you slay hostile mages in combat
  • Running Wyrmstooth through the course of its normal play should let you find its various new spells as random loot
  • Running Depths of the Reach should give you access to various pieces of void, which you can use at smelters to create spell tomes
  • Running Midwood Isle will give you several opportunities to find spells, often as rewards for running side quests

Credits

Thanks to the following players on #txbn-general for contributing to this page:

  • piquod, for information on the spells added by Gravewind and by Sleepwalking into a Nightmare