Vanilla player homes available in Tuxborn - Omni-guides/Tuxborn GitHub Wiki
Overview
This page is dedicated to the vanilla player homes available in Tuxborn. We have all available standard Skyrim homes, including base game, DLC, and Anniversary Edition homes. We're not going to go over them in depth on this page, since that's covered well by the UESP site.
All of these are available in Tuxborn as per regular Skyrim gameplay. Most of them are available via the vanilla means. We'll go into further detail on the exceptions further down the page.
All links in this section are off to the pages for these various homes on the UESP. Consult those links for further information about these homes, especially any known bugs that still exist for them.
City homes
- Breezehome - Whiterun
- Hjerim - Windhelm
- Honeyside - Riften
- Proudspire Manor - Solitude
- Vlindrel Hall - Markarth
Dragonborn DLC homes
- Severin Manor - Raven Rock on Solstheim
Hearthfire DLC homes
- Heljarchen Hall - The Pale
- Lakeview Manor - Falkreath
- Windstad Manor - Hjaalmarch
Anniversary Edition homes
- Bloodchill Cavern/Bloodchill Manor - Winterhold
- Dead Man’s Dread - Blackbone Isle in the Sea of Ghosts
- Gallows Hall - Eastmarch
- Goldenhills Plantation - Whiterun Hold
- Hendraheim - The Reach
- Myrwatch - Hjaalmarch
- Nchuanthumz - Eastmarch
- Shadowfoot Sanctum - The Ratway in Riften
- Tundra Homestead - Whiterun Hold
More on the city homes
Breezehome
Still an excellent choice for a starter home, due to being located in Whiterun and right next door to Warmaiden's. If you choose to house your family here, you can make up for the lack of a full set of crafting stations in the house by getting the Dev Aveza, or any other house to contain your crafting stations.
Hjerim
Large, which is nice. But not available to you unless you want to be a Stormcloak and become Ulfric's thane, or unless you want to run the civil war on the side of the Imperials and become Brunwulf's thane. Either way, you also still have to run Blood on the Ice.
Honeyside
Decent if you like Riften, and in particular if you want to maintain an "upright citizen" veneer for Riften-based RP, whether or not you're actually in the Thieves Guild. Two issues that may be dealbreakers for Honeyside:
- No in-house forge or smelter, and Balimund's forge also has no smelter
- The fishing spot at the base of Honeyside's back stairs is buggy because of the carriage and ferry operators mod in Tuxborn. So if you plan to do fishing, that particular spot is not recommended
Proudspire Manor
Lovely, but also pricy. Useful to consider if you want Solitude to be your home base, since it gives you a place to actually house your family, and Legacy of the Dragonborn does not have a built-in way to house your family in the Safehouse.
Vlindrel Hall
Also large, with good storage space, especially for books. Worth considering if you like the overall Dwemer look. Crafting stations are limited to an enchanter table and an alchemy table, but Markarth has two forges, so it's still very easy to do any smithing there.
More on the DLC homes
Severin Manor is basically your option if you want to headquarter on Solstheim. The house is well-equipped with a forge, a smelter, an alchemy table, and an enchanting table. Storage space is decent for armor, weapons, and books. You do have to run three quests in order to get access to the house, though: The Final Descent, March of the Dead, and Served Cold. We recommend you knock those quests out as early as possible on Solstheim, just to take ownership of the house.
The three Hearthfire homes, Lakeview Manor, Heljarchen Hall, and Windstad Manor, are still decent homes to consider as potential home bases. All of these will have the appropriate set of vanilla crafting stations once you build them out to your satisfaction (except for a staff enchanter). Once you hire a steward, that also gives you a handy source of building materials, for the quests to build the guildhall and the outposts in Legacy of the Dragonborn. And you can safely move families to them.
These homes become less critical in a LOTD-based load order. But if you want to avoid playing LOTD in Tuxborn, these are still worth consideration.
For all three of the Hearthfire homes, you will need to run the appropriate quest to get the favor of the Jarl and get permission to buy the property to build on:
- Kill the Bandit Leader in Falkreath
- Kill the Giant in Dawnstar
- Laid to Rest in Morthal
You do not need to be thane yet in those places to buy the land and build the houses. But if you choose to buy the land while you're working on getting the thaneship, then the houses can be good places for you to sleep while you're doing that.
More on the Anniversary Edition homes
Several of the Anniversary Edition homes are known to be buggy. Bugs include objects that fall over or fall off of shelves when you enter the space, weapons racks that stop working, and also, issues with you being able to move a family into them, to the tune of those characters being at risk of vanishing from the game. So doublecheck UESP pages for any of the AE homes before you consider moving a family to them. (We've provided links to the relevant UESP pages above.)
While a bunch of the AE homes have display spaces for a lot of Skyrim's artifacts (vanilla/AE ones, anyway), none of them have display spaces for ALL of them. And in a load order that contains Legacy of the Dragonborn, usefulness of those displays is much reduced. However, if you want to skip running Legacy of the Dragonborn and use AE houses to store your loot instead, doublecheck which AE houses can display which artifacts and choose accordingly.
Goldenhills Plantation
Goldenhills gets its own section because Tuxborn's load order alters it significantly, courtesy of the CC Farming mod.
Even if you don't use this farm as a home base, it's very useful to acquire just as an income generator. Once you build it out, it includes all crafting stations, a stone quarry, and a clay deposit. So it could be an excellent secondary home base, and it's a good place to go if you need materials to build out the Legacy of the Dragonborn guildhall and outposts. It's even a short run or ride away from the location of one of the outposts!
In terms of CC Farming's changes, an important first note here is that the husband and wife will still be alive when you first visit the location! In order to trigger the plot, you have to be at least level 15, and ask an innkeeper in either Rorikstead or Whiterun if they have any problems that need handling. Given you can buy crops from Urval, and his wife Jonquil can sell you alchemy stuff and train you in Alchemy up to level 50, you may want to choose wisely as to when to kick off that plot.
In addition to changing the starting requirements, CC Farming also rearranges the tail end of the plot, the parts involving finding what's left of the kid. You still need to go to the well as per the vanilla version of the plot, but you will not find his remains or his toy sword there. Instead you'll find an additional journal that will point you to Rannveig's Fast. The good part of this is, it gives you an actual in character excuse to go there.
When the plot concludes, you then must buy the farm from Proventus in Dragonsreach.
CC Farming rearranges the buildout of Goldenhills as well, adding upgrades you can make to the available planting space, as well as bumping up the number of farmhands you can hire. Of note is that if you hire beggars to work for you here, you can also give them extra gold to buy themselves actual clothes to wear, instead of rags. And you can hire guards to watch over the place.
Hendraheim
Easy to get. And if you're doing stuff in the eastern parts of the Reach, it's good to have as a secondary home base, even if it's not your primary. It's subject to the general bugs all AE homes are at risk of, as noted above.
The quest to acquire Hendraheim, while easy to run, is bumped up to a higher level because of the Rebalancing Anniversary Edition mod. Default level to get Hendraheim is level 10, but the RAE requirement is 25. So if you feel 25 is too a high a level and you want Hendraheim earlier than that, adjust the MCM for RAE to what you want.
You have to fight the warrior Eydvina Shield-Hearth to take control of the house. She can be a little challenging at early levels, as she has a sword that does fire damage. But if you're well-geared, have a good supporting squad of followers, or both, you should be able to take her out quickly.
Hendraheim has very good storage space, with lots of weapons racks and armor mannequins. Its cellar also includes a decent assortment of displays for named artifacts. And its proximity to several important locations (Lost Valley Redoubt, Runoff Caverns, Bilegulch Mine, Fort Sungard, and Rorikstead) makes it useful to consider as a secondary home base at the very least, if not your primary.
Other AE homes
Bloodchill Cavern
Nice and large, lots of storage space, but vibe is definitely "vampire" and that may or may not work for you. Also, it's in the frozen heart of Winterhold, so not an ideal location. Unless you're a vampire, and/or a very misanthropic Dragonborn.
You will have to fight assorted vampires and gargoyles to claim this house. Of those vampires, the waiter in particular is level 65. So you should either be very well geared up before you come in to fight him, bring a good follower squad with you, or both.
If you're a vampire, the fight will play out slightly differently, and you'll also have to kill a Dawnguard agent. So expect that as well.
Storage space for armor and weapons is excellent, as there are a bunch of weapons racks and mannequins. There are displays for Dawnguard items. And this is one of the few AE homes that actually has a storage spot for the halves of the Amethyst Dragon Claw from the Dragonborn DLC.
Dead Man’s Dread
The vibe on this one is "YAAR PIRATES". But it's also another remote location and not exactly the best place to bring up adopted kids, unless you do in fact want to train them as pirates.
General storage space is good, but there aren't any display places for AE artifacts.
Gallows Hall
Maybe not the best choice for most playthroughs, but would well suit a necromancer build, especially if you're not intending to put a family there.
Two notable features in the house are an altar that will convert Greater or Grand Soul Gems to Black Soul Gems, and the skeleton forge which creates permanent skeleton followers.
Myrwatch
Good as a secondary home base if you're doing stuff in the vicinity of Morthal. Excellent vibe for mages.
Tuxborn has a small additional requirement to unlock access to Myrwatch, from the Rebalancing Anniversary Edition mod. By default, that mod requires you to have 350 Magicka before you can use the Flames spell to unlock access to the house. If that number is too high for your tastes, you can adjust it in the mod's MCM.
Storage space is decent for armor, weapons, and books.
Nchuanthumz
The quest to build this place out is great, and also A++ if you're into Dwemer stuff. However, it's way over on the eastern edge of the map and the thing closest to it is Kagrenzel. So maybe not the best parenting choice in the world to move your kids next door to a Falmer hive!
Shadowfoot Sanctum
Great vibe if you're playing a thief, the hidden loot chamber is fantastic. Also includes thief-based displays for Guild and Nightingale stuff. You may or may not want to have your kids and spouse living in the Ratway with you; consider putting them in Honeyside instead, if you want to headquarter in Riften.
Tundra Homestead
Very pretty and cozy, but also very optional if you already have Breezehome in Whiterun. Storage for weapons and armor is not as extensive as other AE homes.
Credits
Many thanks to the following players from the #txbn-general channel for contributions to this info:
- Kok0 for the additional details about Gallows Hall
Also, credit to the UESP for their content linked to here.