Mod player homes available in Tuxborn - Omni-guides/Tuxborn GitHub Wiki
If your Dragonborn is hunting for a place to call home, and you're specifically interested in the player homes added by the mods in Tuxborn's load order, this is the page to go over those. If you want to look up info about the vanilla/AE homes, look at the Vanilla player homes available in Tuxborn page instead.
Here are the player homes confirmed available in mods in the Tuxborn load order.
- The Safehouse, the Dev Aveza, Karagas' Tower, the Explorer's Society Outposts, and Rains' Shelter - Legacy of the Dragonborn
- The AHO and/or Hla Fang (depending on your plot choices) - Project AHO
- The Annals - Tsatampra Xiros
- The Asylum - Identity Crisis
- Arcane Grotto - The Midden - Expanded
- Clockwork Castle - Clockwork
- Fort Valus - Wyrmstooth
- Freywyn Hall - Midwood Isle
- Greenmore Manor - Beyond Reach
- Horndew Lodge - Falskaar
- House of the Arcane Arts - Carved Brink
- Krovaxis - In mod of same name
- Shanta Filibb - The Gray Cowl of Nocturnal - 10th anniversary
- Shadowdrift Estate - Warden of the Coast
- Tenmar Forest Hideout - Moonpath to Elsweyr
- The Tower of Eyes - Waking Nightmare
- White Pine Lodge - Beyond Skyrim - Bruma
Legacy of the Dragonborn has several options available as player homes: two actual homes, one airship, three outposts, and one very fancy tent that can serve as a miniature player home when you're traveling.
Full information on these homes is on the Frequently Asked Questions: Legacy of the Dragonborn page.
There are two player homes available via the Project AHO mod. Which one you get, one or the other or both, will depend on what plot choices you make when playing through that storyline.
This is the primary player home for the mod, and is the most significant reward you get for playing it. Like the Dev Aveza, it is a mobile player home. Unlike the Dev Aveza, however, it has a limited number of places it can actually land, and none of those are within easy range of any city. The places it can land are:
- Alftand
- Avanchnzel
- Deep Folk Crossing
- Nchardak
- Reachwind Eyrie
- The Tower of Mzark
Note that since the AHO can land at Nchardak on Solstheim, if you run Project AHO before you run Dragonborn, you can then later use the AHO to travel to and from Solstheim as you wish. Which gives you a potential easy way to store stuff on Solstheim prior to getting Severin Manor.
While the AHO's landing spots are limited, it does have a large number of features worth considering. It has all expected crafting stations, as well as several custom ones. And since it's a Dwemer construction, several of its stations are in fact Dwemer machines. Two of its most notable ones are:
- A machine that functions similarly to the Face Sculptor in Riften and allows you to change your appearance
- A machine that creates bottled juices out of raw foods, which can give you significant buffs when consumed
While the standard way of getting this ship is to play through the entire Project AHO plot, our load order includes the Unofficial Project AHO - Bugfix and Improvement Patch. And one of the things this mod does is to allow for a way to get the AHO without actually running the plot at all.
Spoiler on how to get the AHO without running the plot...
As per the bugfix patch's page on Nexus, you should be able to find the AHO's control cube behind Faendal's house in Riverwood.Hla Fang is a house in Sadrith Kegran, the primary setting where Project AHO takes place. You will not get access to this house unless you a) play through the entire plot, and b) pay 20,000 gold to the leader of Sadrith Kegran.
Project AHO does not really give you any serious reason to return to Sadrith Kegran once its plot is done. So whether it's worth it to pay the 20,000 gold to get the house is very much a matter of your opinion of the ending of the plot, how kindly disposed you are to the leaders of the settlement, and whether you're enough of a completist player to want every single house in the game!
The Annals is a section of Apocrypha that you can claim as part of running the Tsatampra Xiros mod.
It includes the following features:
- The Antiquarian, a sort of mini-Hermaeus-Mora you can summon to guard the Annals
- A spell that teleports you to the Annals and back
- A Lurker familiar
- A Seeker familiar
- If and only if you have the Oghma Infinium, you can get a +5 skill buff to either the Warrior, Thief, or Mage skills, and can swap which buffs you get around
Finding the Annals and kicking off the mod happens at the Derelict Shanty overlooking the Sea of Ghosts.
The Asylum is the player home you can get as part of playing the Identity Crisis mod. As you might guess from the name, the mod centers on Sheogorath, and the house is appropriately themed. It uses a bunch of the same assets as the dungeon in the Saints and Seducers Creation, so if you've played that as part of the Anniversary Edition, the Asylum will probably look familiar. It is located northeast of Windhelm, at the Abandoned Stable.
You will be given a quest objective to obtain the house, but other things you'll need to do to complete the mod must be discovered via player exploration.
The house comes with all crafting stations, and an assortment of storage chests and mannequins. Portals can be opened from the house back to Skyrim, and you will be expected to open the portals as part of completing the mod. A fourth custom one can also be added for a non-monetary price, which you will need to discover as part of the mod as well.
The Arcane Grotto (not to be confused with the Abandoned Grotto) is down in the Midden, underneath the College of Winterhold. It's added in by The Midden - Expanded. So if you're playing a mage build, this may be a good choice for you. There's some plot mileage you need to play through before you can take control of the place, but your only blocker to that is taking out the mod's primary boss.
Clockwork Castle is one of the contenders for an alternate home base, if you don't want to headquarter yourself in the Safehouse in LOTD. You do have to play through the whole Clockwork plot before you can take control of it, though, and that mod is not to everyone's tastes.
It's large and very well appointed, with a unique look to it, and some very nice custom storage systems. It's also upgradeable, with a few small quests you can run to clean up various problems with it.
The remote location is problematic RP-wise, but it also includes a fancy Dwemer machine that'll let you port into all Skyrim cities. And you also get a Recall spell to port back into it.
Fort Valus is available via a simple side quest on Wyrmstooth, but it is also hugely expensive. 30,000 gold to initially buy it, then you need to pay more to get all its upgrades. That said, its upgrade are very thorough. It's a large space and you'll get a couple of onsite merchants, a blacksmith and a gardener/alchemist, as well as several guards. If you have the money to spare for this, it's another possible contender for an alternative to the Safehouse.
It's also a possible good place to headquarter followers, if you have a large number of them, and they have AI that allows you to assign them to custom homes.
Freywyn Hall is the player home available to you on Midwood, from the Midwood Isle mod. It's similar to the Hearthfire houses in that you have to buy the land it sits on, and then do work to build it out. Like the Hearthfire houses, it has a carpenter's bench on site that you use to build out the various wings of it. It's comparable in price to the Hearthfire houses as well.
However, the layout of the house is unique to it, which is neat. It has a decent amount of storage chests and almost all crafting stations, but it does not include a smelter. It's only a short walk away to the nearest town, Florin, which does have a decent complement of merchants, including a blacksmith with a smelter. So the lack of one in the house may or may not be a dealbreaker for you.
If a home not actually physically in Skyrim does not appeal to you, its being located on Midwood may be a dealbreaker. On the upside, though, beachfront property! 🏖️
This is apparently the player home available in Beyond Reach. I have yet to actually play that.
So all I know about it is that it costs 40,000 gold to get, making it the most expensive known home in Tuxborn's load order, at least if you don't count the extra money to furnish out Fort Valus on Wyrmstooth.
Player feedback on this home is that it has a very high-class feel to it, and its middle area can be configured as either a luxury living room, or a combat room.
However, BIG CAVEAT AND SPOILER WARNING:
This Reddit post says that this home is DESTROYED depending on the choices you make in the Beyond Reach plot. Player LilBeee on the Tuxborn Discord confirms this.
So this is definitely NOT a good candidate for a primary home base for your Dragonborn, at least not once you finish Beyond Reach. While you're running that mod, though, it should serve very well as a home base if you have the gold to burn through to get it.
This is the player home in Falskaar. I haven't personally played Falskaar yet, so all I know about this house is what's called out on the page for it on the TES Mods wiki.
We have had issues with the Falskaar worldspace being buggy, with issues with missing assets. The team will be doublechecking that as part of our final release of the 1.0 build. Players still running the 0.5.2 build or earlier test builds, be aware that you may or may not run into trouble trying to acquire this house.
More on this house on the Frequently Asked Questions: Carved Brink page.
This player home is very remote, in Winterhold. And will probably not be appropriate as a home base unless you are explicitly playing a vampire, and/or a follower of Molag Bal.
If you're game to try it, you will get a marker and quest objective leading to this house after you complete the House of Horrors quest.
Once you unlock the Stone of Reprisal, the house is yours.
As per the mod's page on Nexus, it has the following features:
- The vampire Elder Saaruk will inflict the player with Sanguinare Vampiris should they desire (Note: I made the decision NOT to include a Vampire Lord option to avoid conflicts with the Dawnguard DLC).
- Unwholesome Flesh will allow the enterprising vampire to feed without end.
- The Stone of Reprisal will allow the player to travel between the Riften and Solitude Halls of the Dead and back again.
- 3 custom storage containers (Cabinet of Curiosities, Embalming Station, and Ancient Weapon Cache) as well as 3 burial urns.
- 4 mannequins, 4 bookcases, 8 weapon racks, 1 bed (the Shrine Tender's Repose)
- All vanilla crafting including a custom smelter, enchanting table, and alchemy lab (Furnace, Shrine of Molag Bal, and Antiquitous Research)
This is the player home available in the 10th anniversary edition of The Gray Cowl of Nocturnal, which Tuxborn includes in its load order. It has a selection of upgrades you can purchase for it at the emporium in Ben Arai, including an armory, smithing stations, and an enchanting station. The basement includes several mannequins and weapons racks. Design-wise, it has a mostly outdoor focus, though this can be problematic when sandstorms come in!
Its location in the worldspace for Gray Cowl argues against it being your primary home base, but it can certainly serve as a temporary base while you're engaged with the Gray Cowl plotline.
Additionally, there is a shack in Ben Arai known to be usable as a home prior to getting Shanta Filibb, if you need to.
This is the player home you acquire as part of completing Warden of the Coast. It's not upgradeable, but it is full and large. And, a notable feature of it is that any and all followers you acquire during the mod's story will sandbox there.
While playing Moonpath to Elsweyr you get access to a home base, the Tenmar Forest Hideout. This is an open-air jungle hideout, and includes all crafting stations.
However, VERY IMPORTANT CAVEAT: it is not possible to return to the Moonpath worldspace once you're done with running Moonpath to Elsweyr.
Because of this, the Hideout is not really a good candidate for a player home base. And since you can't go back to the space once you're done with the mod's plot, be aware that there are two items at the hideout that are displayable in the Legacy of the Dragonborn museum: Kordir's Skooma and Firebrand Wine. You should make sure to grab these items while you're there.
This is the home you can get as part of running the Waking Nightmare mod. It's located in the Underkeep in the Ratway, next to Shadowfoot Sanctum. However, this house's theme is Vaermina. Which would suit a Dragonborn who explicitly follows that Daedric Prince, but any Dragonborn that does not may not find this the most suitable abode to acquire. As always, YMMV.
The design of the house is vertically oriented, suiting its name.
Amenities the house offers include:
- Access from anywhere via spell
- An unlockable merchant at the entrance if you perform a ritual involving a black soul gem, hagraven feathers, and a bone hawk skull
- A brazier at the very bottom of the house that can grant you temporary fortifications to a selected school of magic, which requires the Skull of Corruption to activate
- A Pool of Reflection, which grants you aetherial access to the various Jarls' palaces, and which even lets you fight the Jarls
- A full suite of crafting stations, and assorted containers
White Pine Lodge is the player home available in the worldspace for Beyond Skyrim - Bruma. You have to play all of the main Bruma plot before you get permission to buy the house. But once you get that permission, acquisition and furnishing is similar to Breezehome in Whiterun, in that you pay gold to the city steward for it.
The home's quite nice, but like a few other homes on this list, lacks a smelter. But there's a working forge in the city that does have a smelter, so YMMV on whether this is a dealbreaker for you for choosing a home base.
Being located in Bruma will possibly be the larger dealbreaker, as that is of course outside the main Skyrim worldspace, so it is not exactly conveniently located to anything else.
Many thanks to the following users on the #txbn-general Discord channel:
- kennyloggins for initiating the original thread on #txbn-general where I originally posted most of this information
- LilBeee for additional information about Greenmore Manor, for pointing out the player home available in The Gray Cowl of Nocturnal - 10th anniversary, and for reporting in on Shadowdrift Estate
- locoron for the tip about Rains' Shelter existing in the world prior to beginning LOTD
- Kok0 for information about the Asylum, the Tower of Eyes, Krovaxis, and the Annals