Frequently Asked Questions: Legacy of the Dragonborn - Omni-guides/Tuxborn GitHub Wiki
This page is the overview of everything you need to know about Legacy of the Dragonborn. There's a lot to know, so we put major topics under expandable sections!
Overview of what LOTD is about...
Legacy of the Dragonborn adds a museum to Solitude, and has the following notable features:
- A museum to Solitude that you can use to display your loot and artifacts acquired through the course of your playthrough, including places to display items from several of the other mods in our load order
- Its own multi-part questline, which proceeds as you fill your museum with displays
- Several NPCs you'll work with as the museum develops
- A player home attached to the museum, with a full suite of crafting stations, as well as its own custom storage system accessible from elsewhere in the game
- Bundling with Moonpath to Elsweyr
- An airship, the Dev Aveza, which you'll receive after running Moonpath to Elsweyr
- A wide variety of artifacts brought in from previous Elder Scrolls games
"I want to run Legacy of the Dragonborn, but I'm concerned about its performance. How does it perform in Tuxborn?"
What you need to know about LOTD performance, especially if you play on Steam Deck...
Legacy of the Dragonborn performance is a top goal of this modpack, and we have curated the load order with that goal explicitly in mind. It should perform well on all of our supported platforms, especially the Steam Deck. As part of our first formal release, we playtested LOTD up through 300 displays in the museum, and running the Night At the Museum quest. We're reasonably confident of its stability.
So don't be afraid to give it a try! But also, if you do run into performance issues, please inform us, so that we can work to address them for a future release.
If you are a Steam Deck player, for best Legacy of the Dragonborn performance, we recommend that you choose the Tuxborn - Deck or TuxBFCO - Deck profiles.
You can try to use the Tuxborn - Handheld or TuxBFCO - Handheld profiles, but you would be at risk of replicating the earlier performance problems if you do so. If and only if you're considering playing the same save on your computer and your Steam Deck, then you could consider using the Handheld profile on your device, since it's compatible with the Desktop profiles and the Deck profiles are not.
However, if you do that, we suggest that you restrict all action at the museum (and if you want to be extra cautious, action inside any building in Solitude) to your computer. Outside of Solitude, performance should be normal on the Deck.
Once pass the 400-500 range for display count, you may see signs of some smaller performance issues inside the museum. We don't know yet if this is a matter of Tuxborn needing more work in this area, possible changes introduced by the latest SteamOS update, or maybe both. Players who see this consistently, please report this to the #txbn-support channel, so that Ouroboros and Omni can track the issue and start working out the scope of the problem.
In the meantime, try one or more of these suggested workarounds if you start seeing performance issues in your museum:
- Try to structure any given play session so that you do museum business first thing. The museum does seem to perform worse after you do a long session of adventuring.
- Similarly, consider cutting down the average length of your play session. If you've been playing for three hours or so, you might want to save and come back again later.
- If you are running more than one follower at a time, consider leaving them elsewhere before you enter the museum. One of these approaches should work:
- Tell them all to wait for you in the Explorer's Society guildhall
- Tell them to wait for you out in Solitude proper
- Leave them somewhere else entirely
- There are three settings in LOTD's main MCM you may wish to dial down to minimum values. These are all under General > Visitor Settings:
- Daily Tour Chance
- Vanilla visitors chance
- Idle Frequency
- If you start to see issues in the Safehouse in particular, consider avoiding loading up the Sell Cart with too much at once, as that's one of the big performance hits.
- Minimize the amount of food you store in the Safehouse, since the dining room and kitchen have dynamic displays that update depending on what food you have in storage.
- The smelter in the crafting room has a switch you can toggle on that shows an actual fire. Recommend leaving this off if your Safehouse starts being cranky. Ditto for the lights and fireplace.
What you'd miss by not running LOTD...
LOTD is a core feature of our modpack, but it is not required. If you don't take direct steps to launch Legacy of the Dragonborn yourself (such as via the Relic Hunter Alternate Start), Auryen, the museum curator, will send you a letter inviting you to contact him if you sell any item displayable at the museum to any merchant. You are, however, free to ignore this if you don't want to play the mod.
LOTD is almost entirely self-contained, plot-wise. So it won't impact any other mod content in the load order, or vanilla Skyrim content, if you don't play it.
What you'd miss out on therefore would be LOTD-specific content, including but not limited to the following:
- The ability to run Moonpath to Elsweyr, if you are interested in doing so
- Access to the Safehouse and the Dev Aveza
- Access to the LOTD Achievements system, which is one of the few means in Tuxborn by which you can get additional perk and/or attribute points
- Several unique items available only as LOTD Achievement rewards
- Additional conversation options with the modded Lydia, and Remiel
See the Player homes in Legacy of the Dragonborn page for more information on all the player homes covered in LOTD, including (but not limited to!) the Safehouse and the Dev Aveza.
Please see the Quests in Legacy of the Dragonborn page for an overview of the mod's major and minor quest content, including how to launch LOTD in general.
Overview of Legacy of the Dragonborn followers...
All five of the NPCs you recruit for the Explorer's Society can also be recruited as followers:
How useful they'd actually be as followers, however, is open to debate. At the very least, for RP purposes, keep in mind that all five of these people are in Legacy's story as relic hunters, not necessarily as warriors. They can and do engage in combat when LOTD's story needs them to, but it's not their main point. And stats-wise, especially as you proceed into middle and later stages of your playthrough, you will very likely be able to do better with other followers.
But still, they are an option to consider. Each of their pages on the LOTD wiki has a little detail of unique things they can do if you happen to use them as followers. In particular, Latoria is described on her page as a capable Destruction mage, so that might be helpful for lower level characters.
At least a couple of these NPCs (Eriana, Latoria) are listed on the LOTD wiki as leveling with the player, as well, without a specified level cap.
BE ADVISED: the linked pages here for Marassi and Kyre do contain major spoilers for the overall Legacy plot. Do NOT scroll down too far on their pages if you want to avoid those spoilers. Fortunately, you don't need to to see the info about using them as followers.
In addition to the five members of the Explorers Society, once you have 350 displays, Marcus Flynn will spawn as one of the museum patrons. After you speak with him, you may randomly encounter him in a dungeon later, at which point he'll offer to join forces with you. If you take him up on it, he will then be available as a follower later.
He is fixed at level 25, so he would most likely be useful as an early game follower.
The replica stations have some fairly strict rules about when you can make a replica of a displayable item. Two big things to check first are, making sure you don't have it favorited, and also that it's not equipped, tempered, or enchanted. If you want to actually use the original item, make a replica first, and then improve the original in whatever way you see fit.
Also, if the item is a quest item you'll turn in at the end of the quest, you probably won't see a replica option for it at the station until after you've turned in the item.
Last but not least, some items just will flat out not have replica recipes. Not all displayable items do.
See the LOTD wiki page for Replica Stations for more info.
If you are not sure whether the item you want to make a replica of actually has a recipe to do so, look that item up on the LOTD wiki. LOTD's official wiki is generally good about stating whether or not you can make a replica of something at all. So if the wiki doesn't say you can, assume this is intended behavior on LOTD's part.
If you have your heart set on both using and displaying an item that doesn't have an actual replica recipe you can use at the station, your only real solution for this will be to get into the console and spawn an extra copy. Best practice for that would be to, again, doublecheck the item on LOTD's wiki. They will most likely have the relevant item ID included under Technical Info for the item, in a sidebar.
The Curator's Companion, the helper mod we have that adds a bunch of extra functionality to Legacy of the Dragonborn, includes achievements you can unlock for running Legacy. In total, there are fifty achievements. By default, if you unlock one, you will get 1,000 gold deposited into a chest in the master bedroom in the Safehouse, right by the bed. Certain specific achievements will also grant you special items, such as the Backpack of the Curator, the Blade of the Curator, etc. You can see a list of those special items on The Curator's Companion page on the LOTD wiki.
TCC however includes a couple of extra rewards options for achievements, which you can turn on in the Achievements section of TCC's MCM in-game. If you turn this on, it will enable the ability to get additional rewards for unlocking achievements. These can include:
- A perk point to spend on skills
- Increases to your Health, Magicka, and/or Stamina
The options TCC provides give some flexibility as to which of these additional rewards you'd like to get. You can choose perk points or attribute increases, or both. And you can choose a specific attribute to increase, or one randomly selected.
If you want to be awarded perk points, you need to turn on the Achievements > Reward Perk Points option on the LOTD: The Curators Companion MCM.
If you want to be awarded attribute increases, you should select your desired option on the Achievements > Reward Attribute dropdown. Your options there will be:
- No Attribute Reward (Default)
- Increase Magicka
- Increase Health
- Increase Stamina
- Random Attribute
Increasing all three attributes at once is not an option on the dropdown, so choose wisely!
Players interested in taking advantage of the additional perk points should factor this into their long-term build planning. While you won't get perk points off of every single LOTD achievement (as per what TCC says on its MCM), this will still apply to about half of them. So a few dozen extra perk points could be a significant balance changer in how your build could work.
If you feel like the perk points would in fact make you too OP too quickly for your preferences, you could also consider focusing the achievement rewards on your attributes instead. Players with mage builds, for example, might consider this an opportunity to ramp up your available Magicka more quickly.
If you feel like either perk point or attribute increases would make you too OP in general, then you should leave these options off.
More info about which achievements will offer what rewards can be found on this article for the Curator's Companion mod on Nexus. TCC considers this information spoiler-y, so be mindful of that as you click.
Three of the custom skill trees you'll see in the UI are for skill lines added by Legacy of the Dragonborn, as outlined on their wiki page for Archaeology skills. The three skill lines in question are Excavation, Expedition, and Academia.
As LOTD's wiki says, you gain perk points to advance these skills by either excavating a dig site, or constructing an object at any Archaeology station.
LOTD's wiki page linked to above calls out what known mod dungeons will have sites as well, if the appropriate patches are installed. This includes both AE/CC content, as well as mods. The following AE/CC content and other mods should include excavation sites in our load order:
- Clockwork
- Champion's Rest (Umbra)
- Falskaar
- Gray Cowl of Nocturnal
- Helgen Reborn
- Konahrik's Accoutrements
- Moon and Star
- Runoff Caverns (for the Forgotten Seasons AE/CC quest)
When you get 5 Archaeology points, you will gain a new perk point to spend on any of the three skill trees. You should be able to do so via the following means:
- The Archaeology tab of the main LOTD MCM
- The booklets on the table in the main room of the Explorers Society guildhall
- The Custom Skills icon on the main UI, which appears to the right of the Skills icon
Many thanks to the following players on #txbn-general for contributions to this page:
- Vengerq for the tip about the Reset Airship activator in the Safehouse