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λŸ°νƒ€μž„ API β€” λŒ€μƒ 및 전체

ν™ˆ Β· C# Β· IDE Β· UO API Β· A–Z Β· 예 Β· μ–Έμ–΄

각 νŒ€μ€ C# μ„œλͺ…, λ§€κ°œλ³€μˆ˜ 및 λͺ‡ κ°€μ§€ 독립적인 μ˜ˆμ‹œκ°€ ν¬ν•¨λœ μΉ΄λ“œλ₯Ό μ—½λ‹ˆλ‹€.

UO.CancelTarget

Targeting

ν™œμ„± μ»€μ„œλ₯Ό μ·¨μ†Œν•˜κ³  μ€€λΉ„λœ μ‹­μžμ„  λ°˜μ‘μ„ μ§€μ›λ‹ˆλ‹€.

UO.CancelWaitTarget

Targeting

μ€€λΉ„λœ μ‹­μžμ„  λ°˜μ‘μ„ μ§€μ›λ‹ˆλ‹€.

UO.ClientRequestObjectTarget

Targeting

ν•­λͺ©μ΄λ‚˜ 문자λ₯Ό μˆ˜λ™μœΌλ‘œ μ„ νƒν•˜κΈ° μœ„ν•œ 둜컬 μ‹­μžμ„ μ„ μ—½λ‹ˆλ‹€.

UO.ClientRequestTileTarget

Targeting

점/타일 λ˜λŠ” 개체λ₯Ό μˆ˜λ™μœΌλ‘œ μ„ νƒν•˜κΈ° μœ„ν•œ 둜컬 μ‹­μžμ„ μ„ μ—½λ‹ˆλ‹€.

UO.ClientTargetResponse

Targeting

λ§ˆμ§€λ§‰ 둜컬 ClientRequest*의 κ²°κ³Όλ₯Ό 배열에 λ³΅μ‚¬ν•©λ‹ˆλ‹€.

UO.ClientTargetResponsePresent

Targeting

λ§ˆμ§€λ§‰ 둜컬 선택 μš”μ²­μ— λŒ€ν•œ 응닡이 μˆ˜μ‹ λ˜μ—ˆλŠ”μ§€ ν™•μΈν•©λ‹ˆλ‹€.

UO.IsWaitTargetActive

Targeting

μ€€λΉ„λœ 응닡이 λŒ€μƒ λŒ€κΈ°μ—΄μ— 남아 μžˆλŠ”μ§€ ν™•μΈν•©λ‹ˆλ‹€.

UO.Target

Targeting

μ˜ˆμƒ λŒ€μƒμ„ μ·¨μ†Œ/μ„€μ •ν•˜κ±°λ‚˜ λͺ…μ‹œμ μΈ λŒ€μƒ νŒ¨ν‚·μ„ λ³΄λƒ…λ‹ˆλ‹€.

UO.TargetByResource

Targeting

graphicμ—μ„œ μ•„μ΄ν…œμ„ κ²€μƒ‰ν•˜μ—¬, μ£Όμ–΄μ§„ λŒ€μƒμ„ μ€€λΉ„ν•˜κ³ , 찾은 μ•„μ΄ν…œμ„ μ‚¬μš©ν•©λ‹ˆλ‹€.

UO.TargetID

Targeting

ν˜„μž¬ λŒ€μƒ μ»€μ„œμ˜ IDλ₯Ό μ½μŠ΅λ‹ˆλ‹€.

UO.Targeting

Targeting

ν΄λΌμ΄μ–ΈνŠΈμ—μ„œ ν™œμ„± λŒ€μƒ 선택 μ»€μ„œλ₯Ό ν™•μΈν•©λ‹ˆλ‹€.

UO.TargetPresent

Targeting

ν΄λΌμ΄μ–ΈνŠΈμ—μ„œ ν™œμ„± λŒ€μƒ 선택 μ»€μ„œλ₯Ό ν™•μΈν•©λ‹ˆλ‹€.

UO.TargetToObject

Targeting

이미 ν™œμ„±ν™”λœ μ„œλ²„ λŒ€μƒ serial κ°œμ²΄μ— μ¦‰μ‹œ μ‘λ‹΅ν•©λ‹ˆλ‹€.

UO.TargetToTile

Targeting

타일 β€‹β€‹μ’Œν‘œλ₯Ό μ‚¬μš©ν•˜μ—¬ 이미 ν™œμ„±ν™”λœ μ„œλ²„ λŒ€μƒμ— μ¦‰μ‹œ μ‘λ‹΅ν•©λ‹ˆλ‹€.

UO.TargetToXYZ

Targeting

타일 β€‹β€‹μ’Œν‘œλ₯Ό μ‚¬μš©ν•˜μ—¬ 이미 ν™œμ„±ν™”λœ μ„œλ²„ λŒ€μƒμ— μ¦‰μ‹œ μ‘λ‹΅ν•©λ‹ˆλ‹€.

UO.TicksTarget

Targeting

WaitTargetObject/WaitTargetTile 및 ν•΄λ‹Ή 호좜 셸을 톡해 λŒ€μƒμ˜ λ§ˆμ§€λ§‰ ν”„λ‘œλΉ„μ €λ‹ νƒ€μž„μŠ€νƒ¬ν”„λ₯Ό μ½μŠ΅λ‹ˆλ‹€.

UO.WaitForClientTargetResponse

Targeting

둜컬 선택 ClientRequestObjectTarget/ClientRequestTileTarget이 μ™„λ£Œλ  λ•ŒκΉŒμ§€ κΈ°λ‹€λ¦½λ‹ˆλ‹€.

UO.WaitForTarget

Targeting

μ œν•œ μ‹œκ°„ 내에 ν™œμ„± λŒ€μƒ μ»€μ„œκ°€ λ‚˜νƒ€λ‚  λ•ŒκΉŒμ§€ κΈ°λ‹€λ¦½λ‹ˆλ‹€.

UO.WaitTarget

Targeting

serialλ₯Ό λ‹€μŒ λŒ€μƒ μš”μ²­ λŒ€κΈ°μ—΄μ— λ„£κ±°λ‚˜ ν•„ν„°λ₯Ό μ‚¬μš©ν•˜μ—¬ λŒ€μƒμ„ μ„ νƒν•©λ‹ˆλ‹€.

UO.WaitTargetGround

Targeting

graphic/hueμ—μ„œ ν•­λͺ©μ„ κ²€μƒ‰ν•˜μ—¬ λ‹€μŒ λŒ€μƒμ˜ λŒ€κΈ°μ—΄μ— λ°°μΉ˜ν•©λ‹ˆλ‹€.

UO.WaitTargetLast

Targeting

별칭 lasttargetλ₯Ό 톡해 λ‹€μŒ μ„œλ²„ λŒ€μƒμ— λŒ€ν•œ 응닡을 μ€€λΉ„ν•©λ‹ˆλ‹€.

UO.WaitTargetObject

Targeting

μ„œλ²„ μ‹œμ•Όμ— λŒ€ν•΄ ν•˜λ‚˜ λ˜λŠ” 두 개의 연속 serial 응닡을 μ€€λΉ„ν•©λ‹ˆλ‹€.

UO.WaitTargetObjectType

Targeting

μ£Όμ–΄μ§„ 물체와 λ•…μ—μ„œ 발견된 λ¬Όμ²΄λΌλŠ” 두 개의 μ—°μ†λœ ν‘œμ μ„ μ€€λΉ„ν•©λ‹ˆλ‹€.

UO.WaitTargetSelf

Targeting

별칭 selfλ₯Ό 톡해 λ‹€μŒ μ„œλ²„ λŒ€μƒμ— λŒ€ν•œ 응닡을 μ€€λΉ„ν•©λ‹ˆλ‹€.

UO.WaitTargetTile

Targeting

선택적 타일 κ·Έλž˜ν”½μ„ μ‚¬μš©ν•˜μ—¬ μ’Œν‘œ λŒ€μƒμ„ μ€€λΉ„ν•©λ‹ˆλ‹€.

UO.WaitTargetType

Targeting

graphic/hueμ—μ„œ ν•­λͺ©μ„ κ²€μƒ‰ν•˜μ—¬ λ‹€μŒ λŒ€μƒμ˜ λŒ€κΈ°μ—΄μ— λ°°μΉ˜ν•©λ‹ˆλ‹€.