EN Runtime API 30 Targeting - LIHACHTETAN/ClassicUO-Bad-Newbie-CSharp-Scripts-IDE GitHub Wiki
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Runtime API - Sight and targets
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Each team opens a card with C#-signatures, parameters and several independent examples.
UO.CancelTarget
Cancels the active cursor and clears prepared crosshair responses.
UO.CancelWaitTarget
Clears prepared crosshair responses.
UO.ClientRequestObjectTarget
Opens a local crosshair for manually selecting an item or character.
UO.ClientRequestTileTarget
Opens a local crosshair for manually selecting a point/tile or object.
UO.ClientTargetResponse
Copies the result of the last local ClientRequest* to an array.
UO.ClientTargetResponsePresent
Checks whether a response was received to the last local select request.
UO.IsWaitTargetActive
Checks whether prepared responses remain in the target queue.
UO.Target
Cancels/sets the expected target or sends an explicit target packet.
UO.TargetByResource
Searches for an item by graphic, prepares a given target and uses the found item.
UO.TargetID
Reads the ID of the current target cursor.
UO.Targeting
Checks for an active target selection cursor in the client.
UO.TargetPresent
Checks for an active target selection cursor in the client.
UO.TargetToObject
Immediately responds to an already active server target serial object.
UO.TargetToTile
Immediately responds to an already active server target with tile coordinates.
UO.TargetToXYZ
Immediately responds to an already active server target with tile coordinates.
UO.TicksTarget
Reads the target's last provisioning timestamp via WaitTargetObject/WaitTargetTile and their calling shells.
UO.WaitForClientTargetResponse
Waits for local selection ClientRequestObjectTarget/ClientRequestTileTarget to complete.
UO.WaitForTarget
Waits for the active target cursor to appear within the timeout.
UO.WaitTarget
Places serial in the queue of the next target request, or selects a target using filters.
UO.WaitTargetGround
Searches for an item by graphic/hue and puts it in the queue for the next target.
UO.WaitTargetLast
Prepares a response to the next server target via the alias lasttarget.
UO.WaitTargetObject
Prepares one or two sequential serial responses to server sights.
UO.WaitTargetObjectType
Prepares two sequential targets: a given object and a found object on the ground.
UO.WaitTargetSelf
Prepares a response to the next server target via the alias self.
UO.WaitTargetTile
Prepares a coordinate target with optional tile graphics.
UO.WaitTargetType
Searches for an item by graphic/hue and puts it in the queue for the next target.