EN Runtime API 30 Targeting - LIHACHTETAN/ClassicUO-Bad-Newbie-CSharp-Scripts-IDE GitHub Wiki

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Runtime API - Sight and targets

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Each team opens a card with C#-signatures, parameters and several independent examples.

UO.CancelTarget

Targeting

Cancels the active cursor and clears prepared crosshair responses.

UO.CancelWaitTarget

Targeting

Clears prepared crosshair responses.

UO.ClientRequestObjectTarget

Targeting

Opens a local crosshair for manually selecting an item or character.

UO.ClientRequestTileTarget

Targeting

Opens a local crosshair for manually selecting a point/tile or object.

UO.ClientTargetResponse

Targeting

Copies the result of the last local ClientRequest* to an array.

UO.ClientTargetResponsePresent

Targeting

Checks whether a response was received to the last local select request.

UO.IsWaitTargetActive

Targeting

Checks whether prepared responses remain in the target queue.

UO.Target

Targeting

Cancels/sets the expected target or sends an explicit target packet.

UO.TargetByResource

Targeting

Searches for an item by graphic, prepares a given target and uses the found item.

UO.TargetID

Targeting

Reads the ID of the current target cursor.

UO.Targeting

Targeting

Checks for an active target selection cursor in the client.

UO.TargetPresent

Targeting

Checks for an active target selection cursor in the client.

UO.TargetToObject

Targeting

Immediately responds to an already active server target serial object.

UO.TargetToTile

Targeting

Immediately responds to an already active server target with tile coordinates.

UO.TargetToXYZ

Targeting

Immediately responds to an already active server target with tile coordinates.

UO.TicksTarget

Targeting

Reads the target's last provisioning timestamp via WaitTargetObject/WaitTargetTile and their calling shells.

UO.WaitForClientTargetResponse

Targeting

Waits for local selection ClientRequestObjectTarget/ClientRequestTileTarget to complete.

UO.WaitForTarget

Targeting

Waits for the active target cursor to appear within the timeout.

UO.WaitTarget

Targeting

Places serial in the queue of the next target request, or selects a target using filters.

UO.WaitTargetGround

Targeting

Searches for an item by graphic/hue and puts it in the queue for the next target.

UO.WaitTargetLast

Targeting

Prepares a response to the next server target via the alias lasttarget.

UO.WaitTargetObject

Targeting

Prepares one or two sequential serial responses to server sights.

UO.WaitTargetObjectType

Targeting

Prepares two sequential targets: a given object and a found object on the ground.

UO.WaitTargetSelf

Targeting

Prepares a response to the next server target via the alias self.

UO.WaitTargetTile

Targeting

Prepares a coordinate target with optional tile graphics.

UO.WaitTargetType

Targeting

Searches for an item by graphic/hue and puts it in the queue for the next target.