KO Runtime API 06 Weapon Abilities - LIHACHTETAN/ClassicUO-Bad-Newbie-CSharp-Scripts-IDE GitHub Wiki

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๋Ÿฐํƒ€์ž„ API - ๋ฌด๊ธฐ ๋Šฅ๋ ฅ

ํ™ˆ ยท C# ยท IDE ยท UO API ยท Aโ€“Z ยท ์˜ˆ ยท ์–ธ์–ด

๊ฐ ํŒ€์€ C# ์„œ๋ช…, ๋งค๊ฐœ๋ณ€์ˆ˜ ๋ฐ ๋ช‡ ๊ฐ€์ง€ ๋…๋ฆฝ์ ์ธ ์˜ˆ์‹œ๊ฐ€ ํฌํ•จ๋œ ์นด๋“œ๋ฅผ ์—ฝ๋‹ˆ๋‹ค.

UO.GetAbilityID

์ „ํˆฌ

ID ํด๋ผ์ด์–ธํŠธ ๋””๋ ‰ํ„ฐ๋ฆฌ์—์„œ ๋ฌด๊ธฐ ๋Šฅ๋ ฅ ์ด๋ฆ„์ด๋‚˜ ์ˆซ์ž ๋ฌธ์ž์—ด์„ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค.

UO.GetAbilityName

์ „ํˆฌ

ID ๋””๋ ‰ํ† ๋ฆฌ์—์„œ ๋ฌด๊ธฐ ๋Šฅ๋ ฅ์˜ ์ด๋ฆ„์„ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.

UO.GetActiveAbility

์ „ํˆฌ

์บ๋ฆญํ„ฐ๊ฐ€ ํ™œ์„ฑํ™”ํ•œ ์ „ํˆฌ ๋Šฅ๋ ฅ์˜ ์ด๋ฆ„์„ ์ฝ์Šต๋‹ˆ๋‹ค.

UO.GetWeaponAbilities

์ „ํˆฌ

Bridge๋Š” Player.Abilities๋ฅผ ์ฝ๊ณ  ((byte)๊ฐ’ & 0x7F)๋ฅผ ์ ์šฉํ•˜๊ณ  ์–‘์ˆ˜ ID๋ฅผ ์›๋ž˜ ์ˆœ์„œ๋Œ€๋กœ ์ €์žฅํ•ฉ๋‹ˆ๋‹ค.

UO.UseAbility

์ „ํˆฌ

ํ˜„์žฌ ๋ฌด๊ธฐ์— ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๋Šฅ๋ ฅ์„ ์š”์ฒญํ•ฉ๋‹ˆ๋‹ค.

UO.UsePrimaryAbility

์ „ํˆฌ

๋ฌด๊ธฐ์˜ ์ฃผ์š” ๋Šฅ๋ ฅ์„ ์†Œํ™˜ํ•ฉ๋‹ˆ๋‹ค.

UO.UseSecondaryAbility

์ „ํˆฌ

์ถ”๊ฐ€ ๋ฌด๊ธฐ ๋Šฅ๋ ฅ์„ ์†Œํ™˜ํ•ฉ๋‹ˆ๋‹ค.