EN Runtime API 06 Weapon Abilities - LIHACHTETAN/ClassicUO-Bad-Newbie-CSharp-Scripts-IDE GitHub Wiki
Українська · Русский · English · Deutsch · Français · Italiano · Español · 繁體中文 · 日本語 · 한국어
Runtime API - Weapon Abilities
Home · C# · IDE · UO API · A–Z · Examples · Languages
Each team opens a card with C#-signatures, parameters and several independent examples.
UO.GetAbilityID
Resolves a weapon ability name or number string in the ID client directory.
UO.GetAbilityName
Returns the name of a weapon's ability from its ID directory.
UO.GetActiveAbility
Reads the name of your character's activated combat ability.
UO.GetWeaponAbilities
Bridge reads Player.Abilities, applies ((byte)value & 0x7F), stores positive ID in original order.
UO.UseAbility
Requests the ability available to the current weapon.
UO.UsePrimaryAbility
Summons the weapon's primary ability.
UO.UseSecondaryAbility
Summons an additional weapon ability.