EN Runtime API 32 World and Client - LIHACHTETAN/ClassicUO-Bad-Newbie-CSharp-Scripts-IDE GitHub Wiki
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Runtime API - World and client
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Each team opens a card with C#-signatures, parameters and several independent examples.
UO.ActivateHandle
Requests Windows/SDL to bring the current client window to the front. There are no arguments or results. This is a window command, not an item, skill, or target application; actual focus depends on the window system.
UO.GetMultiAllParts
Reads records of a component of one house.
UO.GetMultiPartsAtPosition
Reads the components of houses in the specified world cell.
UO.GetMultis
List of loaded objects recognized by the client as home/multi.
UO.GetWorldCell
Reads extended ground records, above ground records, and loaded world items in the selected area.
UO.GetWorldItems
Returns an array ID of world items or the selected container.
UO.IsWorldCellPassable
Checks one transition to an adjacent world cell and returns the passable flag along with the height.
UO.UseWorldObject
Enables serialOrName through GetObject and calls UseObject. The string name is an object alias, not a graphic/type name.