EN Runtime API 29 Items - LIHACHTETAN/ClassicUO-Bad-Newbie-CSharp-Scripts-IDE GitHub Wiki
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Runtime API - Items
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Each team opens a card with C#-signatures, parameters and several independent examples.
UO.AddType
Stores a friendly name for the item or body graphic type mobile. For example, after UO.AddType("bandage", 0x0E21) you can search for or use bandages through the name "bandage" without repeating the numeric type on each line. This is setting up a name → Graphic mapping, not creating an item or remembering one specific ID.
UO.Count
Performs a search and summarizes the units of found items.
UO.CountEx
Performs a search and summarizes the units of found items.
UO.CountGround
Performs a search and summarizes the units of found items.
UO.DeleteObject
Removes the stored object name from the runtime table.
UO.DragItem
Picks up a specific item and remembers it for DropItem this runtime.
UO.EUO2Type
Decodes the EasyUO literal notation in radix 26 with A=0.
UO.GetFoundItems
Creates a copy of the list ID of the last normal search.
UO.GetSerial
Resolves the object's name to its serial and formats serial as a hex string.
UO.GetType
Reads the numeric graphic of an item or character's body.
UO.GetWordCount
Counts non-empty text fields. Allows you to check the number of coordinates before parsing and determine the boundaries of enumeration of the list.
UO.IsObjectExists
Checks the presence of a non-deleted object in the client's local world.
UO.LastObject
Reads the serial of the last used object.
UO.LineCount
Reads the number of matching rows from the last search.
UO.LineMsgType
Returns the network message type of the selected log entry.
UO.LineType
Returns the text category of the selected log entry.
UO.MakeFakeItem
Creates or modifies only a local client item.
UO.ReceiveObjectName
Requests the name of an object with a single-click request.
UO.SetBadObject
Excludes from the following routes and queries the paths of cells around loaded world objects selected by graphic and hue.