EN Runtime API 23 Client Messages - LIHACHTETAN/ClassicUO-Bad-Newbie-CSharp-Scripts-IDE GitHub Wiki
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Runtime API — Client messages
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Each team opens a card with C#-signatures, parameters and several independent examples.
UO.BookClearText
Removes text from all pages of an open editable book, preserving the title and author.
UO.BookGetPageText
Reads the text of one page of the last opened book.
UO.BookSetPageText
Replaces the text of one page of an open editable book.
UO.BookSetText
Writes text from the first page of an open editable book.
UO.ClearContextMenu
Removes the current local context menu model.
UO.ClientPrintEx
Creates an inscription visible only to you above the loaded object: for example, a mark of the selected target or a warning above your character. This is not the character's speech or the message at the bottom of the game window.
UO.GetContextMenu
Reads the item strings of the current context menu model.
UO.GetFoundedText
Returns the text of the selected log entry.
UO.GetFoundedTextColor
Returns the color of the selected log entry.
UO.GetFoundedTextID
Returns the number of the matched search pattern alternative.
UO.GetFoundedTextIndex
Returns the current index of the selected entry, if it is still stored in the log.
UO.GetFoundedTextSerial
Returns serial of the author of the selected log entry.
UO.GetFoundedTextTimer
Returns the millisecond timestamp of the selected log entry.
UO.GumpAutoTextEntry
Sets the value of the element once in the first suitable server gump; if the element does not exist yet, saves the wait.
UO.NumGumpTextEntry
Sets the text of the input field in the server gump by index.
UO.RequestContextMenu
Requests the object's context menu.
UO.SetContextMenuHook
Registers a one-time selection of a context menu item.
UO.TextClear
Clears the local text window's buffer.
UO.TextClose
Closes the local text window, saving the buffer.
UO.TextOpen
Opens a local text window.
UO.WaitTextEntry
Tries to write text to the textentry of the current gump.