Page Index - UQdeco2800/2022-studio-3 GitHub Wiki
172 page(s) in this GitHub Wiki:
- Home
- Welcome to the game-engine wiki!
- Game Engine Links:
- Adding Resources to the game
- Addition of Sound VFX
- AI
- AI Behaviours
- Animation of tiled map
- Animations
- Archer
- Audio
- Background
- BACKGROUND1
- Barracks transition
- Base Hedges
- Base Lamp Posts
- Base Resource Label
- Builder Sprite Design
- Builder Worker Unit
- Building animation
- Building Base Walls
- Building Colliders
- Building Context Box UI
- Building Context Box UI User Testing
- Building Health Bars
- Building of map
- BuildingActions Component
- Buildings Attribute List
- Buildings Functionality
- Buildings Spawning
- Buildings Style
- Buttons, End Game Screen, Tutorial User Testing
- Camera Movement
- center
- centre
- Character Style
- Characters' Avatar
- City Feature Placement and Addition
- City generation
- City path and Flood generation fix
- City tile
- City Walls: Placement and Design
- component of tiled map
- Components
- Concurrency & Threading
- Configuring Entities
- Create Building
- Cutscenes
- Cutscenes, End Game Screen, Tutorial User Testing
- Debug Terminal
- Design Feedback
- Design Influences
- Design of Map
- Effect Of Weather On The Unit Movement
- Enemy AI
- Enemy design
- Enemy Movement
- Enemy update
- Enemy User Testing
- Entities
- Entity Component System (ECS)
- Entity Health Bars
- Entity UML Models
- Event System
- Farm Graphic Design
- Fixed map code bugs
- Flooding System
- Flooding System Enemy movement User Testing
- Forager Unit Sprite Design
- Forager Worker Unit
- Friendly Units (Workers)
- Friendly Units User Testing
- Game Areas
- Game Home
- Game Perspectives Style
- Game Screens
- Game User Testing: Theme of Unit Selection & Spell System
- Gameplay Features
- Gate Entity Design
- Getting Started
- Health Bar
- Hoplite
- How Animation Works
- Improved Settings Esc Menu Interface
- In game Menu
- Input Handling Overview
- Interactive Tutorial
- INTRODUCTION
- Landscape Tile Design
- Landscape Tile Design Feedback
- Loading Resources
- Loading Screen
- Logging
- MacOS Setup Guide
- Map
- Map Design
- Map feature user test
- Map Flooding Design
- Map Flooding User Testing
- Map Style
- Miner Unit Sprite Designs
- Miner Worker Unit
- MinimapComponent
- new ship
- newwolf
- Path generation
- Pathfinding Bugfix: Modifications to TextureScaler
- Pathfinding For Workers
- Physics
- Polish the sand tile
- Precise Entity Selection
- Precise Isometric Entity Scaling and Placement
- Procedural Building Placement Design
- Procedural Map Generation
- Pseudorandom Number Generator
- Random Event Sprint 4: User Testing
- Random Weather Animation Art Design
- Random Weather Events
- Random Weather Events Design
- Random Weather Events Test Plan
- Random Weather Events User Testing
- Resource Collection Functionality
- Resource Generation
- ResourceSpecification
- Service Locator
- Settings
- ship
- Shop UI Functionality & Display
- Snake
- Soldier units
- Sound effect
- Spearman
- Spell System
- Story
- Swordsman
- Terrain
- Titan
- Titanshrine
- Trebuchet
- Trebuchet lv1,lv2&lv3 and mine Animation
- Tree sprite design
- UI
- Unit Selection & Information Box
- Unit Selection & Information Box: User Testing
- Unit Selection & Spell System: User Testing
- Unit Selection Sprint2: User Testing
- Unit Selection Working Improved Version on Sprint 3
- Unit Selection Working continued on Sprint 2
- Unit Selection's final Optimization
- Unit Spawning From Buildings
- Unit Stats Template
- Unit Testing
- Units
- Units Home
- Update Trebuchet & Mine
- User test of building and map design
- User Testing
- User Testing for Features Enhancements in Sprint 4
- User Testing personal distribute
- User Testing:In Game Menu
- Using the Input System
- Water feature
- Weather Design
- Weather Design Feedback
- Weather Effect Visual Representation
- Wolf
- Worker Idle Testing
- Worker Input Testing
- Worker Movement
- Worker Movement Testing
- Worker Selection
- Worker Units