Page Index - UQdeco2800/2022-studio-3 GitHub Wiki
341 page(s) in this GitHub Wiki:
- Home
- Welcome to the game-engine wiki!
- Game Engine Links:
- Adding Resources to the game
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- Addition of Sound VFX
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- AI
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- AI Behaviours
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- Animation of tiled map
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- Animations
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- Archer
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- Audio
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- Background
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- BACKGROUND1
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- Barracks transition
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- Base Hedges
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- Base Lamp Posts
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- Base Resource Label
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- Builder Sprite Design
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- Builder Worker Unit
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- Building animation
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- Building Base Walls
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- Building Colliders
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- Building Context Box UI
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- Building Context Box UI User Testing
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- Building Health Bars
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- Building of map
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- BuildingActions Component
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- Buildings Attribute List
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- Buildings Functionality
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- Buildings Spawning
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- Buildings Style
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- Buttons, End Game Screen, Tutorial User Testing
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- Camera Movement
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- center
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- centre
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- Character Style
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- Characters' Avatar
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- City Feature Placement and Addition
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- City generation
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- City path and Flood generation fix
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- City tile
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- City Walls: Placement and Design
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- component of tiled map
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- Components
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- Concurrency & Threading
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- Configuring Entities
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- Create Building
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- Cutscenes
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- Cutscenes, End Game Screen, Tutorial User Testing
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- Debug Terminal
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- Design Feedback
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- Design Influences
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- Design of Map
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- Effect Of Weather On The Unit Movement
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- Enemy AI
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- Enemy design
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- Enemy Movement
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- Enemy update
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- Enemy User Testing
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- Entities
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- Entity Component System (ECS)
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- Entity Health Bars
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- Entity UML Models
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- Event System
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- Farm Graphic Design
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- Fixed map code bugs
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- Flooding System
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- Flooding System Enemy movement User Testing
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- Forager Unit Sprite Design
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- Forager Worker Unit
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- Friendly Units (Workers)
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- Friendly Units User Testing
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- Game Areas
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- Game Home
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- Game Perspectives Style
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- Game Screens
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- Game User Testing: Theme of Unit Selection & Spell System
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- Gameplay Features
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- Gate Entity Design
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- Getting Started
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- Health Bar
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- Hoplite
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- How Animation Works
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- Improved Settings Esc Menu Interface
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- In game Menu
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- Input Handling Overview
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- Interactive Tutorial
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- INTRODUCTION
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- Landscape Tile Design
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- Landscape Tile Design Feedback
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- Loading Resources
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- Loading Screen
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- Logging
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- MacOS Setup Guide
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- Map
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- Map Design
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- Map feature user test
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- Map Flooding Design
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- Map Flooding User Testing
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- Map Style
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- Miner Unit Sprite Designs
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- Miner Worker Unit
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- MinimapComponent
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- new ship
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- newwolf
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- Path generation
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- Pathfinding Bugfix: Modifications to TextureScaler
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- Pathfinding For Workers
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- Physics
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- Polish the sand tile
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- Precise Entity Selection
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- Precise Isometric Entity Scaling and Placement
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- Procedural Building Placement Design
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- Procedural Map Generation
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- Pseudorandom Number Generator
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- Random Event Sprint 4: User Testing
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- Random Weather Animation Art Design
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- Random Weather Events
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- Random Weather Events Design
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- Random Weather Events Test Plan
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- Random Weather Events User Testing
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- Resource Collection Functionality
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- Resource Generation
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- ResourceSpecification
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- Service Locator
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- Settings
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- ship
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- Shop UI Functionality & Display
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- Snake
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- Soldier units
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- Sound effect
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- Spearman
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- Spell System
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- Story
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- Swordsman
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- Terrain
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- Titan
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- Titanshrine
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- Trebuchet
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- Trebuchet lv1,lv2&lv3 and mine Animation
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- Tree sprite design
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- UI
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- Unit Selection & Information Box
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- Unit Selection & Information Box: User Testing
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- Unit Selection & Spell System: User Testing
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- Unit Selection Sprint2: User Testing
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- Unit Selection Working Improved Version on Sprint 3
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- Unit Selection Working continued on Sprint 2
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- Unit Selection's final Optimization
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- Unit Spawning From Buildings
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- Unit Stats Template
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- Unit Testing
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- Units
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- Units Home
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- Update Trebuchet & Mine
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- User test of building and map design
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- User Testing
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- User Testing for Features Enhancements in Sprint 4
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- User Testing personal distribute
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- User Testing:In Game Menu
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- Using the Input System
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- Water feature
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- Weather Design
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- Weather Design Feedback
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- Weather Effect Visual Representation
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- Wolf
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- Worker Idle Testing
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- Worker Input Testing
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- Worker Movement
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- Worker Movement Testing
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- Worker Selection
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- Worker Units
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