Forager Unit Sprite Design - UQdeco2800/2022-studio-3 GitHub Wiki
Forager
General Info
The Forager is a worker unit responsible to collect wood from resources.
Unit stats (Not Finalized)
Made in: (Not Finalized)
Health: 20
Movement speed: 1
Sprites Design
The following images are the sprites sheets for the Forager unit:
- Walking
- Attacking
User Testing
Methods used:
- Observations
- Brief Interviews
Observations
Participants were asked to play the game. Some of the tasks were:
- Select Forager unit(s)
- Move Forager unit(s)
- Deselect Forager unit(s)
Results
- User 1
- User took 30 seconds to select Forager unit(s).
- User couldn't identify whether the unit was already selected or not.
- User couldn't differentiate whether the unit was already deselected or not.
- User could figure out how to assign a unit to do foraging in less than 10 seconds.
- User suggested to change the way to deselect a unit from using an escape key to clicking an empty area on the map.
- User 2
- User could easily identify and select Forager unit(s).
- User couldn't identify whether the unit was already selected or not.
- User couldn't differentiate whether the unit was already deselected or not.
- User could perform foraging resources easily.
- User suggested to change the way to assign a unit to do foraging from clicking the unit then the resource to holding the unit then drag it to the resource.
- User suggested to highlight the selected unit(s).
Brief Interviews
Participants were asked to answer several questions after they played the game. The questions were:
- What do you think of the Forager unit design?
- How do you know which units are the Forager units?
- What do you think of the experience in the way you select and deselect units?
- If you have one thing to improve from the current design, what is it?
Results
a. User 3
- User thinks that the design is well-made.
- User can identify the Forager units by looking at the tools (Axe).
- User thinks it is confusing since there is no way to tell which units are selected/deselected.
- Highlight which units are selected/deselected
b. User 4
- User thinks that the design is too plain.
- User can identify the Forager units by looking at the tools (Axe).
- User thinks it is confusing since there is no way to tell which units are selected/deselected. Moreover, it is not simple to use different control to select units and assign them to forage resources.
- Highlight which units are selected/deselected. Moreover, change the control to use mouse left-click to select, deselect, and assign units to forage resources.