Page Index - UQcsse3200/2024-studio-2 GitHub Wiki
660 page(s) in this GitHub Wiki:
- Home
- Entities, Components
- Inventory and Items
- Game Screens and Areas
- Map
- Main Menu
- Combat
- Mini-Games
- Screens
- Story line
- In Game Time + Lighting
- UI
- Abstract Item
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- AbstractPotion
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- AchievementManagerTest
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- AchievementTest
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- AI
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- Air Animal Audio
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- Air Boss Special Move
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- Air Kingdom
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- Air Kingdom in Roulette
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- Alert Box
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- Alligator
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- Animal Highlighting Doc
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- Animal Roulette Screen
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- Animal Selection
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- Animal Selection Display
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- Animal Selection Screen ‐ for Land, Water , Air Kingdoms
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- AnimalRouletteDisplay for Land, Water, and Air
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- AnimalSelectionActions
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- AnimalSelectionScreen
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- Animation
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- Animation of Stats Bars
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- Animations
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- Animations for Air Boss
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- Animations for Land Boss
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- Animations for Water Boss
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- Apple
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- Apple Component (Snakes's Food)
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- Attack
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- Attack_Potion
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- Audio
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- Audio Manager
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- Audio Manager Testing
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- Banana Attack (Monkey NPC)
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- Banana Projectile Attack (Monkey NPC)
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- Bear
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- Bear (Enemy NPC)
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- Bee
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- Bee (Enemy NPC)
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- Big Saw Fish (Enemy NPC)
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- Big sawfish (Enemy NPC)
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- BigSawFish
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- Bird
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- BirdieDash MiniGame
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- Boss Combat Outcomes
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- Boss Cutscenes
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- Boss NPCs
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- Bosses inside Combat
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- Bosses Projectile Tests
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- Candy
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- Carrot
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- Chatbot Implementation
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- Chatbot UI
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- Chicken
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- Chicken (Enemy NPC)
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- Chicken leg
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- ChickenEnemy
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- Combat
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- Combat Action Display in Combat Screen
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- Combat Animal Animations
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- Combat Animations
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- Combat Guide
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- Combat Logic User Tests
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- Combat Manager
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- Combat Moves
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- Combat Programming Guide
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- Combat Screen
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- Combat System
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- Combat Terrain Factory
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- CombatActions
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- CombatArea
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- CombatButtonDisplay
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- CombatInventoryDisplay
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- CombatMoveAudio
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- CombatStatsChangePopup
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- CombatStatsDisplay
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- Components
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- Concurrency & Threading
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- Configuring Entities
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- Consumable Item
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- Cow
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- Cow Testing
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- Custom Buttons
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- CutSceneScreen
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- Debug Terminal
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- Defense_Potion
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- Dialogue Box
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- Dialogue Box Programming Guide
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- Dialogue Box Service Programming Guide
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- Dialogue Box Service Testing
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- Direction Enum
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- Displaying Status Effect UI
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- Dog
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- Dog Audio
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- Eagle
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- Eagle Testing
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- Eel
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- Eel (Enemy NPC)
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- Effects
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- Electric Orb (Projectile)
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- End Game Statistics
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- End Game Statistics Programming Guide
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- EndSnakeScreen
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- Enemy Converting to Friendly Upon Defeat
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- Enemy Factory Test
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- Enemy NPC Combat Initiation
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- Enemy NPC Player Detection
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- Enemy NPC Pull Interaciton
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- Enemy NPC Shoot Interaction
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- Enemy NPC Spawns
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- Enemy NPC speed alteration
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- Enemy NPC Statistics
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- Enemy NPC Test Cases
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- Enemy NPC's
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- Enemy NPCs
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- Enemy NPCs Experience
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- Enemy NPCs Programming Guide
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- Enemy NPCs Testing Plan
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- Enemy Transition CutScene Screen
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- Entities
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- Entity Component System (ECS)
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- EntityConverter Testing
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- Event System
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- EventService
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- Exit Confirmation
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- Experience
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- Feeding Effects
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- Fish
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- Fish Testing
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- Food
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- Food Guide
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- Food Items
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- Friendly Bear
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- Friendly Bee
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- Friendly Bigsawfish
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- Friendly Chicken
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- Friendly Eel
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- Friendly Frog
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- Friendly Macaw
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- Friendly Monkey
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- Friendly NPC Programming Guide
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- Friendly NPCs
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- Friendly Octopus
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- Friendly Pigeon
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- Frog
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- Frog (Enemy NPC)
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- Frog Animation Controller Tests
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- Future dog audio test plans
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- Game Areas
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- Game Lighting
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- Game Over UI
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- Game Screens
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- Game State Saves
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- Getting Started
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- Grid
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- Grid Cell
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- Griffin
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- Griffin Testing Plan
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- Help Menu
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- Hive NPC
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- Hover Effect
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- Implementing a Flexible Popup Dialog System for Enhanced User Interaction
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- In Game Time
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- Input Handling Overview
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- Interactive animal (Main Menu)
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- Inventory and Hotbar
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- Inventory and Items UML
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- Inventory Display
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- Inventory Guide
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- Item and Inventory Test Plan
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- Item and Inventory User Testing
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- Item Usage Context
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- Items
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- Kanga
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- Kanga Testing Plan
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- Kangaroo Boss
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- Kangaroo Boss Animation
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- Kangaroo Boss Special Move
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- Keyboard Dialogue Box Input Component Testing
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- Land Kingdom
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- Land Kingdom in Roulette
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- Leviathan
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- Leviathan Testing Plan
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- Lighting Components
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- Lion
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- Lion Testing
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- Loading Display
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- Loading Resources
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- Loading Screen
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- Logbook Achievements
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- Logging
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- Login Register Display
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- Login Register Testing
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- Logo
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- Loot Box Guide
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- LootBoxes
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- Macaw
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- Macaw (Enemy NPC)
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- macOS Setup Guide
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- Magpie
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- Magpie Testing
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- Main Character Statistics
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- Main Character Statistics Test Plan
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- Main Game Screen
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- Main Menu
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- Main Menu Custom Cursor
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- Main Menu Display Tests
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- Map
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- Map Design
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- Map Generation
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- Map Kingdoms
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- Map Tab
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- Map Testing
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- Map Tiles
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- Meat
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- Milk
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- Mini Map
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- Minigame Leaderboard
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- Minigame Leaderboard Testing
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- MiniGame Menu Screen
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- MiniGameMenuScreen
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- MinigameRenderer
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- Minimize Toggle
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- Mini‐Game Integration
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- Mini‐Game User Testing and Game Balancing
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- Mini‐Games
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- Monkey
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- Monkey (Enemy NPC)
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- Monkey Animation Controller Tests
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- Night Mode Toggle
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- NotifManager
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- Ocean Kingdom
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- Octopus
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- Octopus (Enemy NPC)
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- Overlays
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- Particle Effects
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- Physics
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- Pigeon
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- Pigeon (Enemy NPC)
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- Play Fab
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- Player
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- Player Camera
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- Player Icon Test
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- Player Inventory Display
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- Player Stats and Levelling
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- PopupDialogBox UI Alignment and Formatting
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- Potions Guide
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- Pre combat Cutscene
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- Precombat Cutscene Testing
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- Preserving Screens
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- Projectile Entities
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- ProximityComponent Tests
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- QuestBasicTests
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- QuestHiddenTest
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- QuestManagerTests
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- Quests
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- QuestTest
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- Quick Time Event User Tests
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- Quick‐Time Events
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- Renderer Components
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- Scoring and Medals
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- Service Locator
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- Settings
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- Snake
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- Snake Component
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- Snake Game
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- Snake Grid
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- Snake Mini‐Game
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- Snake Testing
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- SnakeScreen
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- Spawn animation
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- Spawn Task Tests
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- Spawning Bosses
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- Special Interaction for Air Boss
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- Special Interaction for Land Boss
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- Special Interaction for Water Boss
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- Speed_Potion
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- Sprint 1 Test Plan
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- Sprint 2 Test Plan
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- Sprint 3 Test Plan
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- Sprint 4 Test Plan
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- Start Screen UI
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- Story Line [Bird's]
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- Story Line [Crocodile's]
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- Story Line [Dog's]
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- Story Screen
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- Sushi
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- TaskTest
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- Test Cases: Slides (Help Menu)
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- Test Plan for 'AnimalSelectionActionsTest
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- Test Plan for 'AnimalSelectionActionsTest'
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- Test Plan for
CameraComponentTest
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- Test Plan for
CameraZoomComponentTest
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- Test Plan for AnimalRouletteDisplay
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- Test Plan for QuickTimeEvent
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- Test Plan: CombatStatsComponentTests
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- Testing : Help Menu
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- Testing Dog Audio
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- Testing Plan
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- Testing Plan for all three Mini Games
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- Testing Plan for MazeUnderwater Mini‐Game
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- Testing Plan ‐ BirdieDash Mini Game
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- Testing Plan: Combat Manager
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- Testing Plan: Combat Visual Assets
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- Testing Plans
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- Testing: Help Menu
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- Testing: LoadingDisplay
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- Time Display UI in main game
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- TimedUsedItems
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- TouchAttackComponent Tests
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- Transition to Boss
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- Transition to Combat Screen for Enemy NPCs
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- Turtle
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- Turtle Testing
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- UI
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- Underwater Maze Mini‐Game
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- Unit Testing
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- User Settings test
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- Using the Input System
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- Water Animal Audio
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- Water Boss Special Move
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- Water Kingdom in Roulette
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- Water Spiral Projectile Test
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- Wind Gust Projectile Test
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- Worm Attack (Green macaw NPC)
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