Page Index - UQcsse3200/2024-studio-2 GitHub Wiki
336 page(s) in this GitHub Wiki:
- Home
- Entities, Components
- Inventory and Items
- Game Screens and Areas
- Map
- Main Menu
- Combat
- Mini-Games
- Screens
- Story line
- In Game Time + Lighting
- UI
- Abstract Item
- AbstractPotion
- AchievementManagerTest
- AchievementTest
- AI
- Air Animal Audio
- Air Boss Special Move
- Air Kingdom
- Air Kingdom in Roulette
- Alert Box
- Alligator
- Animal Highlighting Doc
- Animal Roulette Screen
- Animal Selection
- Animal Selection Display
- Animal Selection Screen ‐ for Land, Water , Air Kingdoms
- AnimalRouletteDisplay for Land, Water, and Air
- AnimalSelectionActions
- AnimalSelectionScreen
- Animation
- Animation of Stats Bars
- Animations
- Animations for Air Boss
- Animations for Land Boss
- Animations for Water Boss
- Apple
- Apple Component (Snakes's Food)
- Attack
- Attack_Potion
- Audio
- Audio Manager
- Audio Manager Testing
- Banana Attack (Monkey NPC)
- Banana Projectile Attack (Monkey NPC)
- Bear
- Bear (Enemy NPC)
- Bee
- Bee (Enemy NPC)
- Big Saw Fish (Enemy NPC)
- Big sawfish (Enemy NPC)
- BigSawFish
- Bird
- BirdieDash MiniGame
- Boss Combat Outcomes
- Boss Cutscenes
- Boss NPCs
- Bosses inside Combat
- Bosses Projectile Tests
- Candy
- Carrot
- Chatbot Implementation
- Chatbot UI
- Chicken
- Chicken (Enemy NPC)
- Chicken leg
- ChickenEnemy
- Combat
- Combat Action Display in Combat Screen
- Combat Animal Animations
- Combat Animations
- Combat Guide
- Combat Logic User Tests
- Combat Manager
- Combat Moves
- Combat Programming Guide
- Combat Screen
- Combat System
- Combat Terrain Factory
- CombatActions
- CombatArea
- CombatButtonDisplay
- CombatInventoryDisplay
- CombatMoveAudio
- CombatStatsChangePopup
- CombatStatsDisplay
- Components
- Concurrency & Threading
- Configuring Entities
- Consumable Item
- Cow
- Cow Testing
- Custom Buttons
- CutSceneScreen
- Debug Terminal
- Defense_Potion
- Dialogue Box
- Dialogue Box Programming Guide
- Dialogue Box Service Programming Guide
- Dialogue Box Service Testing
- Direction Enum
- Displaying Status Effect UI
- Dog
- Dog Audio
- Eagle
- Eagle Testing
- Eel
- Eel (Enemy NPC)
- Effects
- Electric Orb (Projectile)
- End Game Statistics
- End Game Statistics Programming Guide
- EndSnakeScreen
- Enemy Converting to Friendly Upon Defeat
- Enemy Factory Test
- Enemy NPC Combat Initiation
- Enemy NPC Player Detection
- Enemy NPC Pull Interaciton
- Enemy NPC Shoot Interaction
- Enemy NPC Spawns
- Enemy NPC speed alteration
- Enemy NPC Statistics
- Enemy NPC Test Cases
- Enemy NPC's
- Enemy NPCs
- Enemy NPCs Experience
- Enemy NPCs Programming Guide
- Enemy NPCs Testing Plan
- Enemy Transition CutScene Screen
- Entities
- Entity Component System (ECS)
- EntityConverter Testing
- Event System
- EventService
- Exit Confirmation
- Experience
- Feeding Effects
- Fish
- Fish Testing
- Food
- Food Guide
- Food Items
- Friendly Bear
- Friendly Bee
- Friendly Bigsawfish
- Friendly Chicken
- Friendly Eel
- Friendly Frog
- Friendly Macaw
- Friendly Monkey
- Friendly NPC Programming Guide
- Friendly NPCs
- Friendly Octopus
- Friendly Pigeon
- Frog
- Frog (Enemy NPC)
- Frog Animation Controller Tests
- Future dog audio test plans
- Game Areas
- Game Lighting
- Game Over UI
- Game Screens
- Game State Saves
- Getting Started
- Grid
- Grid Cell
- Griffin
- Griffin Testing Plan
- Help Menu
- Hive NPC
- Hover Effect
- Implementing a Flexible Popup Dialog System for Enhanced User Interaction
- In Game Time
- Input Handling Overview
- Interactive animal (Main Menu)
- Inventory and Hotbar
- Inventory and Items UML
- Inventory Display
- Inventory Guide
- Item and Inventory Test Plan
- Item and Inventory User Testing
- Item Usage Context
- Items
- Kanga
- Kanga Testing Plan
- Kangaroo Boss
- Kangaroo Boss Animation
- Kangaroo Boss Special Move
- Keyboard Dialogue Box Input Component Testing
- Land Kingdom
- Land Kingdom in Roulette
- Leviathan
- Leviathan Testing Plan
- Lighting Components
- Lion
- Lion Testing
- Loading Display
- Loading Resources
- Loading Screen
- Logbook Achievements
- Logging
- Login Register Display
- Login Register Testing
- Logo
- Loot Box Guide
- LootBoxes
- Macaw
- Macaw (Enemy NPC)
- macOS Setup Guide
- Magpie
- Magpie Testing
- Main Character Statistics
- Main Character Statistics Test Plan
- Main Game Screen
- Main Menu
- Main Menu Custom Cursor
- Main Menu Display Tests
- Map
- Map Design
- Map Generation
- Map Kingdoms
- Map Tab
- Map Testing
- Map Tiles
- Meat
- Milk
- Mini Map
- Minigame Leaderboard
- Minigame Leaderboard Testing
- MiniGame Menu Screen
- MiniGameMenuScreen
- MinigameRenderer
- Minimize Toggle
- Mini‐Game Integration
- Mini‐Game User Testing and Game Balancing
- Mini‐Games
- Monkey
- Monkey (Enemy NPC)
- Monkey Animation Controller Tests
- Night Mode Toggle
- NotifManager
- Ocean Kingdom
- Octopus
- Octopus (Enemy NPC)
- Overlays
- Particle Effects
- Physics
- Pigeon
- Pigeon (Enemy NPC)
- Play Fab
- Player
- Player Camera
- Player Icon Test
- Player Inventory Display
- Player Stats and Levelling
- PopupDialogBox UI Alignment and Formatting
- Potions Guide
- Pre combat Cutscene
- Precombat Cutscene Testing
- Preserving Screens
- Projectile Entities
- ProximityComponent Tests
- QuestBasicTests
- QuestHiddenTest
- QuestManagerTests
- Quests
- QuestTest
- Quick Time Event User Tests
- Quick‐Time Events
- Renderer Components
- Scoring and Medals
- Service Locator
- Settings
- Snake
- Snake Component
- Snake Game
- Snake Grid
- Snake Mini‐Game
- Snake Testing
- SnakeScreen
- Spawn animation
- Spawn Task Tests
- Spawning Bosses
- Special Interaction for Air Boss
- Special Interaction for Land Boss
- Special Interaction for Water Boss
- Speed_Potion
- Sprint 1 Test Plan
- Sprint 2 Test Plan
- Sprint 3 Test Plan
- Sprint 4 Test Plan
- Start Screen UI
- Story Line [Bird's]
- Story Line [Crocodile's]
- Story Line [Dog's]
- Story Screen
- Sushi
- TaskTest
- Test Cases: Slides (Help Menu)
- Test Plan for 'AnimalSelectionActionsTest
- Test Plan for 'AnimalSelectionActionsTest'
- Test Plan for
CameraComponentTest
- Test Plan for
CameraZoomComponentTest
- Test Plan for AnimalRouletteDisplay
- Test Plan for QuickTimeEvent
- Test Plan: CombatStatsComponentTests
- Testing : Help Menu
- Testing Dog Audio
- Testing Plan
- Testing Plan for all three Mini Games
- Testing Plan for MazeUnderwater Mini‐Game
- Testing Plan ‐ BirdieDash Mini Game
- Testing Plan: Combat Manager
- Testing Plan: Combat Visual Assets
- Testing Plans
- Testing: Help Menu
- Testing: LoadingDisplay
- Time Display UI in main game
- TimedUsedItems
- TouchAttackComponent Tests
- Transition to Boss
- Transition to Combat Screen for Enemy NPCs
- Turtle
- Turtle Testing
- UI
- Underwater Maze Mini‐Game
- Unit Testing
- User Settings test
- Using the Input System
- Water Animal Audio
- Water Boss Special Move
- Water Kingdom in Roulette
- Water Spiral Projectile Test
- Wind Gust Projectile Test
- Worm Attack (Green macaw NPC)