Precombat Cutscene Testing - UQcsse3200/2024-studio-2 GitHub Wiki
Enemy/Boss Combat Cutscene Test
The Enemy/Boss Combat Cut Scene Test focuses on visually verifying that the cutscene for enemies before combat is triggering correctly. This test ensures that all animations, transitions, and visual elements are displayed and formatted as intended. By conducting this visual test, we aim to maintain the quality and immersion of the gameplay experience.
Objectives
- Ensure the cutscene triggers correctly when the player enters a combat area.
- Verify that animations for enemy NPCs and the player character play smoothly.
- Check synchronization of animations with audio cues.
- Assess camera angles and overall visual presentation.
- Confirm that the cutscene transitions back into gameplay without glitches, positioning the player character correctly for combat.
Testing Process
The testing process involves running the game and observing the precombat cutscene in various scenarios. Key aspects are recorded to ensure functionality and adherence to design specifications.
Visual Testing for Land Enemy/Boss NPCs:
https://github.com/user-attachments/assets/3da206c3-8cc0-4351-a4cd-a009a058dfce
Visual Testing for Underwater Enemy/Boss NPCs:
https://github.com/user-attachments/assets/331a775d-883a-46a1-a8ac-b66d4bd0a972
Visual Testing for Sky Enemy/Boss NPCs:
https://github.com/user-attachments/assets/e032f0cb-0a7f-4105-b9e2-f562f062c9f9