Fish Testing - UQcsse3200/2024-studio-2 GitHub Wiki
This details the tests run for the creation of a fish entity. It tests various features and ensures the correct creation of that NPC. These tests can be located in NPCFactoryTest.java
and can be found from lines 514 to 594.
Testing
testFishInitialisation
Checks the initialisation of the NPC by verifying its creation, name, type, and the presence of necessary components. This includes:
-
Verifying that the
fish
object is not null, ensuring it was created successfully. -
Checking if the fish entity has the correct name "Fish" as specified in the configuration.
-
Confirming that the fish object is of type
Entity
, verifying its inheritance or implementation. -
Ensuring the fish entity has a
PhysicsComponent
, which is necessary for physical interactions. -
Validating that the fish entity includes a
PhysicsMovementComponent
, which handles its movement physics. -
Verifying that the fish entity has a
ColliderComponent
for collision detection. -
Checking if the fish entity has a
ConfigComponent
to manage its configuration settings.
Sound, BaseHint and NPC type Tests
-
TestFishHasCorrectSoundPath
: Ensures the sound path for the fish is correctly set to "sounds/FishBubble.wav" in the configuration. -
TestFishHasCorrectBaseHint
: Confirms that the base hint for the fish is set correctly, matching "Welcome to Animal Kingdom!" and "I am Finny the Fish." -
TestFishIsFriendly
: Ensures the fish entity has aFriendlyNPCAnimationController
, indicating that it is a non-aggressive NPC.
Movement Tests
TestFishHasAnimation
: Validates that the fish entity has an idle animation named "float", ensuring visual representation.TestFishSetPosition
: Verifies that the fish entity is placed correctly at the specified position (0,0) and can be moved to that location.