Runtime API 34 Tiles and Statics - LIHACHTETAN/ClassicUO-BadNewbie-BasicIDE GitHub Wiki

Runtime API — Тайлы и статика

Символов: 23

Новые тематические разделы · Алфавитный указатель · Правила и сценарии

Для каждой команды доступна отдельная карточка: актуальные перегрузки, параметры, ограничения и несколько примеров.

UO.AddUserStatic

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.ClearUserStatics

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.GetLandscapeTile

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.GetLandTileAt

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.GetLandTileData

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.GetStaticArt

World & Geometry

Loads the requested static art from the active ClassicUO asset loaders (MUL/UOP), applies hue/partial-hue rules and encodes a complete 24-bit BMP byte array.

UO.GetStaticTileAt

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.GetStaticTileData

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.GetStaticTiles

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.GetTileFlags

World & Geometry

Operates on the active Basic/ClassicUO runtime, network or profile state through the registered implementation route.

UO.GetTileHeight

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.GetTileName

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.GetTileXYM

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.GetUserStatic

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.GetUserStatics

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.InfoTile

Diagnostics & Introspection

Без аргументов включает выбор земли или статического тайла и открывает информацию о выбранной клетке. Предмет или персонаж таким тайлом не считается. Форма с координатами выводит информацию о клетке текущей карты в журнал; без интерактивного выбора используются координаты персонажа.

UO.IsMineTile

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.IsTreeTile

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.IsWaterTile

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.LastTile

Targeting

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.PrivateGetTile

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.ReadStaticsXY

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

UO.UserStaticExists

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.