EN Runtime API 40 Journal Reading - LIHACHTETAN/ClassicUO-Bad-Newbie-CSharp-Scripts-IDE GitHub Wiki
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Runtime API - Read log
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Each team opens a card with C#-signatures, parameters and several independent examples.
UO.AddToJournal
Shows a local message about script progress or stopping condition. You see it, not other players.
UO.AddToSystemJournal
Shows a local message about script progress or stopping condition. You see it, not other players.
UO.AddToSystemJournalEx
Outputs a local line to the game window and log with an approximate display of the specified design. Useful for distinguishable script diagnostic messages.
UO.ChangeJournalLength
Changes the client log history limit that is retained.
UO.ClearJournal
Removes lines from the shared local log.
UO.ClearSystemJournal
Removes lines with author name System.
UO.ClientPrint
Shows a local message about script progress or stopping condition. You see it, not other players.
UO.ColorPrint
Shows a local message about script progress or stopping condition. You see it, not other players.
UO.ConsolePrint
Shows a local message about script progress or stopping condition. You see it, not other players.
UO.DeleteJournal
Removes lines from the shared local log.
UO.GetGumpTextLines
Returns non-empty texts of labels, HTML, input fields and labels of server gump switches.
UO.GetJournal
Reads the text of a line at the current index and selects that entry for GetFoundedText/Line*.
UO.GetJournalColor
Reads the hue field of a row at the current index without changing the selected entry.
UO.GetJournalSerial
Reads the serial field of a row at the current index without changing the selected entry.
UO.GlobalChatActiveChannel
Reads ChatManager.CurrentChannelName.
UO.GlobalChatChannelsList
Bridge returns ChatManager.Channels.Keys.OrderBy(name => name).
UO.GlobalChatJoinChannel
Requests entry into the global chat channel.
UO.GlobalChatLeaveChannel
Requests to leave the global chat channel.
UO.GlobalChatSendMsg
Sends a message to the global chat.
UO.HighJournal
Returns the maximum available log index.
UO.InJournal
Searches for a message in the local log and saves the found record with its fields.
UO.InJournalBetweenTimes
Searches for a string between two execution timestamps and stores the newest matching entry.
UO.Journal
Reads the text of a line at the current index and selects that entry for GetFoundedText/Line*.
UO.JournalColor
Reads the hue field of a row at the current index without changing the selected entry.
UO.JournalSerial
Reads the serial field of a row at the current index without changing the selected entry.
UO.JournalTimer
Reads the timestamp field of a row at the current index without changing the selected entry.
UO.LastJournalMessage
Reads the text of the newest local log entry.
UO.LastMessage
Reads the text of the newest local log entry.
UO.LineTextColor
Returns the numeric color of the selected log entry.
UO.LineTextFont
Returns the font of the selected log entry.
UO.LowJournal
Returns the minimum available log index.
UO.PartyPrivateMessageTo
Sends a private message to a group member.
UO.Print
Shows a local message about script progress or stopping condition. You see it, not other players.
UO.SayU
Sends the character's normal speech to the server: for example, an address to a banker or a command to a pet.
UO.ServerPrint
Shows a local message about script progress or stopping condition. You see it, not other players.
UO.SetJournalLine
Changes the text of a line; a separate one-argument form specifies the lower bound of the search.
UO.ShowJournal
Opens a local client log window.
UO.TextPrint
Adds a line to a local text window and opens it.
UO.UOAMessage
Prints a local message in ClassicUO with hue set to UO.FontColor. Suitable for script notifications about inventory, route status or stage completion.
UO.UOSayColor
Sends the character's normal speech to the server: for example, an address to a banker or a command to a pet.
UO.WaitingForJournalText
Expects text with additional comparison modes and optional skill/item launch.
UO.WaitJournalLine
Waits for a suitable message in the local log.
UO.WaitJournalLineSystem
Waits for a suitable message with the name of the author System.