EN Runtime API 40 Journal Reading - LIHACHTETAN/ClassicUO-Bad-Newbie-CSharp-Scripts-IDE GitHub Wiki

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Runtime API - Read log

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Each team opens a card with C#-signatures, parameters and several independent examples.

UO.AddToJournal

Journal

Shows a local message about script progress or stopping condition. You see it, not other players.

UO.AddToSystemJournal

Journal

Shows a local message about script progress or stopping condition. You see it, not other players.

UO.AddToSystemJournalEx

Journal

Outputs a local line to the game window and log with an approximate display of the specified design. Useful for distinguishable script diagnostic messages.

UO.ChangeJournalLength

Journal

Changes the client log history limit that is retained.

UO.ClearJournal

Journal

Removes lines from the shared local log.

UO.ClearSystemJournal

Journal

Removes lines with author name System.

UO.ClientPrint

Client UI

Shows a local message about script progress or stopping condition. You see it, not other players.

UO.ColorPrint

Client UI

Shows a local message about script progress or stopping condition. You see it, not other players.

UO.ConsolePrint

Client UI

Shows a local message about script progress or stopping condition. You see it, not other players.

UO.DeleteJournal

Journal

Removes lines from the shared local log.

UO.GetGumpTextLines

Gump windows

Returns non-empty texts of labels, HTML, input fields and labels of server gump switches.

UO.GetJournal

Journal

Reads the text of a line at the current index and selects that entry for GetFoundedText/Line*.

UO.GetJournalColor

Journal

Reads the hue field of a row at the current index without changing the selected entry.

UO.GetJournalSerial

Journal

Reads the serial field of a row at the current index without changing the selected entry.

UO.GlobalChatActiveChannel

Speech & Chat

Reads ChatManager.CurrentChannelName.

UO.GlobalChatChannelsList

Speech & Chat

Bridge returns ChatManager.Channels.Keys.OrderBy(name => name).

UO.GlobalChatJoinChannel

Speech & Chat

Requests entry into the global chat channel.

UO.GlobalChatLeaveChannel

Speech & Chat

Requests to leave the global chat channel.

UO.GlobalChatSendMsg

Speech & Chat

Sends a message to the global chat.

UO.HighJournal

Journal

Returns the maximum available log index.

UO.InJournal

Journal

Searches for a message in the local log and saves the found record with its fields.

UO.InJournalBetweenTimes

Journal

Searches for a string between two execution timestamps and stores the newest matching entry.

UO.Journal

Journal

Reads the text of a line at the current index and selects that entry for GetFoundedText/Line*.

UO.JournalColor

Journal

Reads the hue field of a row at the current index without changing the selected entry.

UO.JournalSerial

Journal

Reads the serial field of a row at the current index without changing the selected entry.

UO.JournalTimer

Journal

Reads the timestamp field of a row at the current index without changing the selected entry.

UO.LastJournalMessage

Journal

Reads the text of the newest local log entry.

UO.LastMessage

Journal

Reads the text of the newest local log entry.

UO.LineTextColor

Journal

Returns the numeric color of the selected log entry.

UO.LineTextFont

Journal

Returns the font of the selected log entry.

UO.LowJournal

Journal

Returns the minimum available log index.

UO.PartyPrivateMessageTo

Party

Sends a private message to a group member.

UO.Print

Client UI

Shows a local message about script progress or stopping condition. You see it, not other players.

UO.SayU

Speech & Chat

Sends the character's normal speech to the server: for example, an address to a banker or a command to a pet.

UO.ServerPrint

Client UI

Shows a local message about script progress or stopping condition. You see it, not other players.

UO.SetJournalLine

Journal

Changes the text of a line; a separate one-argument form specifies the lower bound of the search.

UO.ShowJournal

Client UI

Opens a local client log window.

UO.TextPrint

Client UI

Adds a line to a local text window and opens it.

UO.UOAMessage

Speech & Chat

Prints a local message in ClassicUO with hue set to UO.FontColor. Suitable for script notifications about inventory, route status or stage completion.

UO.UOSayColor

Speech & Chat

Sends the character's normal speech to the server: for example, an address to a banker or a command to a pet.

UO.WaitingForJournalText

Journal

Expects text with additional comparison modes and optional skill/item launch.

UO.WaitJournalLine

Journal

Waits for a suitable message in the local log.

UO.WaitJournalLineSystem

Journal

Waits for a suitable message with the name of the author System.